we need a way to select a body and make it a whole new object, no different than a sphere or cylinder, and delete the history attached to it. i was under the understanding that convert to dm, was what i was looking for, but you can't just select a body and convert it, so that i can get rid of countless timeline modification that are bogging down the ram. the software is laggy, and slow, starts acting very stupid, doing things you never meant to do, because the processors are catching up, and calculating all this nonsense, and modification. dm feature only converts timeline stuff, which results in unpredictable errors, and yellow blocks. sometimes spontaneously deleting parts you made. so if i cut out a cylinder, and give it threading to make a gear, i don't want to pattern 550 gear teach for the computer to compute every single one every single time. maybe its not possible, but itd sure be nice so that the software can run as smooth at the end of a project as it does at the beginning. or, if i go back and delete a line from a sketched object that i used to draft one part. i can't delete this without a timeline error. makes no sense to me, why a timeline in the present can't be holed separately from a drafting point. so, converting to a new object would bypass this, and allow me to delete thousands of drafting lines that sometimes, never disappear. or rails, and whatever else.
Show More