Without fail, every new project I start on begins with the timeline turned on, but then after ~20-50 operations, I have to shut it off because it does something insane that makes moving forward impossible.
Gradually over time things rot and when I get a relatively mature design, things get borked to the point where they're unusable
F360 is amazing for demos.
Build the same quick design a hundred times and the hundred first where you know exactly where you're going, it looks like magic.
It's incredible for new users.
Sit down with it having never used CAD before and you can make cool looking things with it in no time.
It's still nowhere near usable for real design evolution and production.
For me, at least, design is an iterative process - build something, find issues with it, fix those, repeat.
F360 tricks you into thinking that it's great for that. Making changes and evolving designs is incredibly easy.
The problem is that with every mutation, errors creep in and accumulate until a design is unusable.
Once the design is unusable, the user is forced to start over and risk losing all of the accumulated undocumented knowledge contained within it.
Please fix this.
Let users evolve designs over many iterations and years without generating unusable geometry.
Don't let reasonable things users may do break the timeline or parametrics.
Don't let reasonable things users may do generate bad geometry that no longer works with basic boolean operations
Make the thing robust - and I don't mean just making the app stable (which it still is not at least for me), I mean make what is built with it stable.
Without that, it's hobbiest software.
That's great if that's what you want it to be, but if you're trying to make it into something serious that people do real work in, it still leaves too much to be desired.
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