FlexSim Knowledge Base
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Example Usage of the New AutoCAD FlexScript API The following example models were demonstrated at the Autodesk University presentation Elevating Factory Design: FlexSim and the Future of Autodesk Fusion Digital Factory. Refer to that presentation for a demo of these models and additional discussion regarding the topics demonstrated by these examples. These examples require the Autodesk Interop FlexSim Module. Healthcare Auto-Build Example Demo_AutoCadAPI_ER_4.fsm Using the new AutoCAD FlexScript API, the data within dwg files can be read using FlexScript to automatically build simulation objects within the model. The script in this Healthcare example is contained in the AutoBuildFromDwg() user command in the Toolbox. This command reads the average location of blocks on the Bed Layer to create Bed Location objects. It also reads the lines on the Wall Layer to automatically create Wall objects and connect them to the A* Navigator for automatic pathfinding around the walls. Reading dwg data string filePath = param(1); AutoCAD.Database db = AutoCAD.Database(filePath); if (!db)             return -1; var iter = db.getBlockTable().getAt("*MODEL_SPACE").newIterator(); for (iter.start(); !iter.done(); iter.step()) {             var ent = iter.getEntity();             print("Entity:", ent.layer, ent.objectType);             if (ent.layer == "Bed Layer") {                         if (ent.is(AutoCAD.Polyline)) {                                     AutoCAD.Polyline polyline = ent.as(AutoCAD.Polyline);                         }             } } Creating a bed location treenode bedConfig = library().find("/people/Objects/Location>behaviour/eventfunctions/configs/Bed"); Object obj = Object.create("People::Location"); function_s(obj, "changeShape", bedConfig); Creating walls Object walls = Model.find("Walls"); if (walls) walls.destroy(); walls = Object.create("People::Walls"); treenode wallsSurrogate = walls.find(">visual/drawsurrogate"); Object libraryPillar = node("/?Pillar", library()); Object newPillar1 = createinstance(libraryPillar, wallsSurrogate); newPillar1.setLocation(0.0, 0.0, 0.0); Object newPillar2 = createinstance(libraryPillar, wallsSurrogate); newPillar2.setLocation(10.0, 0.0, 0.0); function_s(walls, "addWall", newPillar1, newPillar2); Asserting the A* Navigator, a Grid, and connecting Walls Object walls = Model.find("Walls"); Object aStarNavigator = model().find("AStarNavigator"); if (!aStarNavigator) {             aStarNavigator = createinstance(library().find("?AStarNavigator"), model()); } Object grid = aStarNavigator.find("Grid1"); if (!grid) {             grid = function_s(aStarNavigator, "createGrid", 0, 0, 0, 1, 1, 0);             grid.name = "Grid1"; } contextdragconnection(grid, walls, "A"); AGV Read/Write Dynamic Blocks Example POC_OHT_3_MoveOHB.fsm POC_OHT_3_MoveOHB.dwg (If this file is named differently when you download it from Answers, make sure you name it back to this exact name. It is referenced by name in the model.) The script in this AGV example is contained in the interopAutoCAD() user command in the Toolbox. This command reads the location and names of particular dynamic blocks in the dwg file in order to automatically create AGV path simulation objects based on the configuration of each type of dynamic block. Additionally, the script has examples of both reading data and writing data back to the dwg based on modifications of the AGV paths within the simulation. The script is only partially complete as a demonstration of the API’s capabilities; the script is not a fully-working, robust solution for any arbitrary dwg. Factory Design Utilities Proof of Concept Example Demo_AutoCadAPI_FDU_1.fsm This FDU example model contains many user commands in the Toolbox with various functionality. The primary example starts in the Load FDU Layout button’s OnPress code. By default, it calls the AutoBuildFromDwg() user command. Alternatively, it has unreachable example code for calling AutoBuildFromLayout(), which can read the layout data from an FDU LayoutData xml file rather than a dwg file. The AutoBuildFromDwg() user command reads factory-specific meta-data about each FDU block in the dwg file and automatically creates simulation objects for each. The simulation objects then load the custom 3D shapes from FDU representing each of those objects. The import script also sets labels with the various Factory properties from each object. Within the CreateSimulationObjects() and CreateInternalObjects() user commands—called from the CreateFactoryAssetInstance() command—are hard-coded checks for particularly factory asset family ids to determine what type of simulation objects to create. This is merely a proof-of-concept example for handling FDU assets via FlexScript without any changes to FDU assets themselves. Future enhancements may include options for including such simulation meta-data within FDU assets directly for a more robust, easier-to-use solution. This workflow brings all the new Autodesk interop features together for an exciting, new way to bring factory data into FlexSim. Once that data is in FlexSim, you can use its many existing features to analyze the system with live 3D animation and dashboard charts showing simulation results. You can validate the throughput of the layout, identify potential bottlenecks, and balance resource use.
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This is a demo model for the new warehouse functionality found in version 2019 Update 2: warehouse-demo-model.fsm The basic premise of this model is that items of a particular type come in, and must be placed in slots for that type. Orders also come in, requiring items of a particular type, that must be retrieved from storage. The model is meant to be a general concept model. It demonstrates the use of many of the new features in 19.2, and embodies some high-level "how-to's" of warehousing that are discussed in the user manual. Most logic for the model is implemented in a process flow. The process flow logic is separated into three main categories, namely initial inventory, inbound, and outbound processes. Further, the outbound process demonstrates both random-based order generation as well as history-based order generation. Initial Inventory The model includes a Global Table of Initial Inventory. The process flow's initial inventory section reads this table, and then creates items and places them into slots based on that initial inventory. This logic relies on the Address Scheme defined in the Storage System object, and uses direct addressing to get a slot using Storage.system.getSlot(). Inbound I use the process flow to assign a slot to each incoming item. I use an Assign Labels activity called Find Slot to do this. This uses a pick list option that wraps a call to Storage.system.findSlot(). The query matches the Type of the item with the Type of the slot, and also ensures that the target slot has space to fit the incoming item. The query also randomizes the order. Randomizing the order would likely not be necessary in most situations, but it makes the demo look nice. If the Find Slot activity properly finds a slot to store the item, then I go ahead and assign the the item to that slot, and have an operator place it in the rack. Outbound I also use the process flow to generate orders, and to reserve items in the storage system for those orders. In most warehouse simulations, order generation can be driven in two ways. First, you can use random probability distributions to generate orders based on general throughput metrics. Second, order generation can be based on historical data. This model gives an example of each method. In the random method, orders are generated randomly every ~30 seconds. Each order includes a number of SKU line items (again, random) and each line item includes a quantity of that SKU (again, random). Order tokens spawn line item tokens, which in turn spawn tokens associated with individual picks (the Fill Out Individual Picks process). For each pick, the token finds an item in storage that matches the target SKU. This is an Assign Labels activity (Find Item by SKU) with a pick option that wraps a call to Storage.system.findItem(). It finds an item that matches the required type, again using a query. Once the item is found, it makes reserves the item as "outbound" by assigning the Storage.Item.assignedSlot property to null (Set to Outbound activity). This ensures that no other process will find that same item for picking. The history-based order generation process uses much of the same functionality as the random-based, but it instead reads an "OrderHistory" table to determine when orders are started and what those orders contain. The OrderHistory table represents a simplified format for what you would likely see in a standard orders table. First, the process flow creates a transformed table that aggregates each order into a single row (this could technically be done as post-import code, but I do it in the process flow for visibility). Then the process flow loops through that transformed table, waiting for the start time of each order, then spawning that order. Custom Rack Visualization I have also customized the visualization of the racks. I have added a text to the front (and bottom on the floor) of a rack slot that will show the address of that slot. Further I've given the text a background that is color-coded to the SKU that that slot is designated to store. This was all done through the Storage System's Visualizations tab. I customized the Rack visualization.
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A license server hosting FlexNet enabled products like FlexSim relies on a service called FlexNet Licensing Service 64. As of FlexSim version 25.2, FlexSim requires FlexNet Licensing Service 64 version 11.19.8.0 or higher.   Is FlexNet Licensing Service 64 already installed?   There is a chance that you already have a version of FlexNet Licensing Service 64 installed. Let’s check: Click the Start button or press the Windows key, then type “Services” into the search box in the Start menu, and press Enter. Windows will search for and open Windows Services Manager. If the list of services is not already sorted by name, click the Name column heading. Scroll down to services beginning with F. Do you see a FlexNet Licensing Service 64?   If you find that FlexNet Licensing Service 64 is not installed, or if you only have the 32-bit version (missing the ‘64’ in the service name), skip below to the heading Install the FlexNet Licensing Service.   Check the installed version of FlexNet Licensing Service 64   If FlexNet Licensing Service 64 is already installed, we should make sure it is version 11.19.8.0 or higher. If your FlexNet Licensing Service 64 has a lower version number, you will need to remove the older service and upgrade. We’ll get to those steps soon, but first, let’s check what version is installed:   In Windows Services Manager, scroll down to the entry for FlexNet Licensing Service 64. Double click the service name to open its Properties window. In the middle of the General tab, find the Path to executable. Copy the path location from just after the opening double quote (“) until the final backslash (\) before the filename. This is the path. It is probably something like C:\Program Files\Common Files\Macrovision Shared\FlexNet Publisher\. With the path now copied to your clipboard, note the name of the .exe. It is probably FNPLicensingService64.exe. Open a file explorer (Windows Key + E) and paste the path into the Address bar. Hit Enter to navigate to the path. Right click the .exe file that the service's Properties indicated is the service executable. Select Properties to view the .exe file’s properties. Navigate to the Properties window’s Details tab. The Product version should be version 11.19.8.0 or greater. Make sure that the Product name indicates 64-bit.   If you found that you don’t have FlexNet Licensing Service 64 installed, skip below to the heading Install the FlexNet Licensing Service.   If you found that your version number of FlexNet Licensing Service 64 is lower than 11.19.8.0, you will need to upgrade the service.   Upgrade FlexNet Licensing Service 64   To upgrade your FlexNet Licensing Service 64 to version 11.19.8.0, first complete the following: In Windows Services Manager, right click FlexNet Licensing Service 64 and choose Stop. Navigate to the Path to executable shown in the service’s properties. Rename the service’s .exe file by putting an underscore (_) in front of the .exe’s name. Continue with the instructions below under the heading Install FlexNet Licensing Service 64.   Install FlexNet Licensing Service 64   In your extracted download folder of FlexSim license server materials, navigate into the folder flexsimserveractutil. Right-click flexsimserveractutil.exe and select Run as administrator. Select the menu option Tools > Licensing Service > Install anchor service.   You should receive a confirmation that FlexNet Licensing Service 64 is now installed.     For further information on compatibility of various Flexnet licensing components, see Version Compatibility Between Components.  
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Autodesk has released a module that provides better functionality between FlexSim and Autodesk software. FlexSim users can download the module by navigating to the “3rd Party Modules” tab on the FlexSim downloads page:   Downloads - FlexSim Account       Please note that the module will work with FlexSim version 24.2.2 or later.   The first release of the module includes the following:   Added support for loading ipt, iam, and rvt files. Added a new AutoCAD FlexScript API. Updated dwg importer using the Mesh API.   More information about the module can be found in the user manual here:   User Manual - ADSK Interop   Instructions and examples of how to use the module can be found here:   Autodesk Interop Module Example Models   You can find a demo of the new features (10:10 - 29:55) in the Autodesk University class recording here:   Elevating Factory Design: FlexSim and the Future of Autodesk Fusion Digital Factory   If you need to report a bug, please make a post in the Bug Report space. If you have a new idea for the software, please make a suggestion in the Development space.  
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Names and version numbers   FlexSim releases have names like “FlexSim 2016 Update 1” (also known as FlexSim 16.1), with corresponding version numbers in the format year.update.bugfix.   The year version number tracks with the “release year” when the software was released. For example, FlexSim 2016, having version number 16.0.0, was released for the 2016 “release year”. A “release year” roughly follows the calendar year, but a 2017 release could come at the end of the 2016 calendar year, for instance. The update version number is a count of how many feature-updates have been produced for a “release year”. For example, version 16.0.0 is the first feature-release for 2016. It is not an update, so the update version number is “0”. FlexSim 2016 Update 1 has version number 16.1.0 – it is the first update to the 2016 release. 16.2.0 is the 2nd update, and so on. Bugfix version numbers change when software is released without significant new features, but where errors, inconsistencies, or other bugs are fixed. For example, the first bugfix release for FlexSim 2016 Update 1 is 16.1.1, the next 16.1.2, and so on. Release schedule   New versions of FlexSim are released on a loose schedule:   Yearly release: November beta, December release. Update 1: March beta, April release. Update 2: July beta, August release. Bugfixes: as needed As with all future-looking plans, this schedule is subject to change. You should not rely on this schedule for making purchasing decisions.   How licensing works for a given version number   A new license is required for feature releases (i.e. year and update releases). Bugfix releases do not need a new license. For example, if you have a 16.1 license, you can license any FlexSim 2016 Update 1 releases, including all its bugfix releases, like 16.1.0, 16.1.1, 16.1.2, etc.   Licenses can also be used for older versions – i.e. they are backward compatible. For instance, if you have a 16.1 license, it can license any 16.1.x release, plus all older versions of the software back to 5.0.0. However, your 16.1 license will not work for any newer versions, such as 16.2.x or 17.0.x.   License Codes   Your license code should look something like mycompany.com03-A9B8C-7D6E5-F4G3H-FSENT17.1. Each part conveys some information:   mycompany.com- means this seat was initially licensed to mycompany. 03 is a unique index number for the license, but the actual number is meaningless. This number persists across upgrades. The mycompany.com03 license, if upgraded to version 18.0 or 18.1, etc, would still begin with mycompany.com03, even though the random characters and version number would change. A9B8C... The middle part of a license code is a unique, random mix of letters and numbers. It is different for each license, and changes when a license is upgraded for the next FlexSim version. FSENT signifies the product, in this case FlexSim Enterprise, but you may also see FSEDU for Educational, or OPTQU for OptQuest, etc. Each FlexSim product has a unique product code. 17.1 specifies the version number this license is good for. It can be used to license any FlexSim 17.1.x version or earlier, back to version 5.0. The license won't work for later software versions, like 17.2 or 18.0. For that, the license must have current maintenance and be upgraded for use with the new version. Upgrading Licenses   To use a new year or update release, your FlexSim license will need to be upgraded.   The exact steps for upgrading your license differ based on your type of license:   License Server - Upgrading your hosted licenses Standalone - Upgrading your license If your maintenance agreement has expired, or if you have timed licenses, your licenses will not upgrade. In either case, please contact your local FlexSim representative.   If you install and run a version of FlexSim software greater than your license’s version number, that newer software won’t be licensed, but will run in the feature-limited "Express" mode. To use a fully-featured, licensed copy of the software, make sure that the software’s year.update version number is not greater than your license’s year.update version number (which is typically visible in the license code itself as the final digits of the code - see License Codes above).   Long-term support (LTS) versions   From Wikipedia: Long-term support (LTS) is a product lifecycle management policy in which a stable release of computer software is maintained for a longer period of time than the standard edition.   FlexSim maintains the year release for more than a year, overlapping with the release of the next yearly release for a few months.   Here is an example of how it works:   In December 2017, the current LTS release was version 17.0.11. That same month version 18.0.0 was released. Because 18.0 was brand new, it was not yet considered the LTS version - we let it mature a bit before promoting it to the current LTS. During the time when 18.0 was the latest version, new bugfix releases were added for both 18.0 and 17.0. Finally, in April 2018, 18.1.0 was released. At that time the 18.0 branch was on its 4th bugfix release, 18.0.4, and the 17.0 LTS branch was up to 17.0.13. With the release of 18.1.0 the 18.0 branch was promoted to our current LTS release, and the 17.0 LTS was retired - it receives no further bugfix releases.   As with all future-looking plans, our LTS plan is subject to change. You should not rely on this plan for making purchasing decisions.   Downloading an appropriate version of FlexSim software   To download the version of FlexSim software that best matches your license version:   Log in to your FlexSim Account at https://account.flexsim.com/login/. Visit the downloads page at https://account.flexsim.com/downloads/. Download the latest bugfix release for your license’s version.   If a version of the software most appropriate for your license version is not listed on the main download page, click the More Versions button next to the product matching your license (see screenshot). This will open an expanded view with older versions of that product. Older software versions are not available for download from within unlicensed guest accounts. Additionally, software that has reached End of Life (no support) may no longer be listed for download. Contact your support representative for more information or to inquire about a specific legacy version.     If your FlexSim Account is a guest account (does not own a FlexSim license), only the latest software versions are available for download. Your FlexSim Account must own a license directly, or a license owner can share their license info with you, in order for you to see the More Versions button and have access to download older versions of the software. Visit your Licenses page to see if your account has access to licenses and have them loaded into your account session, then go back to the Downloads page and look for the More Versions button. Older software versions are not available for download from within unlicensed guest accounts.   Model compatibility across FlexSim versions   FlexSim versions are backward compatible, meaning that when a model built in an older year.update release of the software is opened in a newer year.update version, the model is put through an upgrade process that updates the model for use in that later version:     We recommend always saving this updated model under a new file name in order to preserve the original, non-upgraded model file, which you should archive for safe keeping.   FlexSim is NOT forward compatible, meaning that a particular year.update version of FlexSim does not support opening model files saved in newer year.update versions of the software. This is due to changes that are introduced to objects, data structures, added features, etc., that an older version of the software would not support.   A FlexSim model built with a particular year.release version of FlexSim can be opened by any bugfix release of the same year.release version, forward or backward. Bugfix releases do not change objects, data structures, etc., in such a way as to break model compatibility across different bugfix versions of the same year.update FlexSim release.   You should use judgment and care in upgrading models and continuing model development in newer versions of the software. If your simulation team has licenses that have expired at different times, and a colleague is on an older license and you are not able to renew maintenance at this time, you may want to standardize on that lowest version number of FlexSim so that models your team creates and edits can be interoperable among teammates.   FlexSim's model upgrade functionality is fairly robust, but if you are upgrading a model from a version of FlexSim many years older than the version you're opening it in, it may be necessary to open and save the model in an intermediate version (or two). Contact your FlexSim support representative if you encounter any problems upgrading your FlexSim model to a later version.   Opening Files from different versions (Flexsim Version Selector)   If this is a first time install of the FlexSim software, you can double click on any .fsm file and Windows will ask you what software you'd like to open .fsm files. In the program selection scroll down to the version entitled Flexsim Version Selector. This application will automatically open any .fsm file in the version that the file was originally saved or created in.   Alternatively, you can right click on a .fsm file in Windows and navigate to the option Open With > and then navigate to Flexsim Version Selector from here. This will set the version selector application as the primary method for opening .fsm files in the future.  
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This table is meant as a reference and guideline. While we strive to maintain this list regularly, it may be out of date at any given time. If an advertised feature of FlexSim is not listed here, it is generally not subject to limitations by license type.   The Express license type is FlexSim's default, unlicensed state. Downloading and installing FlexSim to a new computer, it will be in Express mode. The other license types require you to obtain a license and apply it to the software. Please refer to FlexSim's End User License Agreement (EULA) for details on allowed uses, restrictions, and other considerations. If you wish to test a particular license type, please contact your local distributor to request a test license.   Please Note: Runtime seats are no longer available for new purchase or renewal but are referenced in this table to support those Runtime licenses still outstanding.   Please Note: Autodesk sells a node-locked subscription license. This is the same as Enterprise in the table below, with some restrictions on moving the license. Please see our article Node-locked license vs Transferable license.       Express Runtime Student Educational Enterprise Use Cases (see EULA) Testing, evaluation, and model viewer only. Run only (no model building). Educational use only. Educational use only. See EULA. Open, Run, Save open and run any size model ✔ ✔ ✔ ✔ ✔ open and save models in XML format     ✔ ✔ ✔ unlocked random streams   ✔ ✔ ✔ ✔ compile models built with C++ (optional, requires Visual Studio)   ✔ ✔ ✔ ✔ save model size limitations model size must be under limitations none model size must be under limitations none none experimenter   ✔ ✔ ✔ ✔ OptQuest optimizer   with OptQuest add-on license up to 10 optimization variables with OptQuest add-on license with OptQuest add-on license webserver (requires separate download) ✔ ✔ ✔ ✔ ✔ Model Building model building features available ✔ no ability to add objects or activities, but any objects and activities used by existing models are editable ✔ ✔ ✔ create objects and activities ✔   ✔ ✔ ✔ object creation limit 30   100 none none process flow activity creation limit 35   250 none none execute FlexScript in script console     ✔ ✔ ✔ tree view     ✔ ✔ ✔ Tool Box Add Tools ✔ no ability to add tools, but all tools used by existing models are editable ✔ ✔ ✔ FlowItem Bin ✔   ✔ ✔ ✔ Global Tables ✔   ✔ ✔ ✔ Time Tables ✔   ✔ ✔ ✔ MTBF/MTTR ✔   ✔ ✔ ✔ Down Behavior ✔   ✔ ✔ ✔ Dashboards ✔   ✔ ✔ ✔ Groups ✔   ✔ ✔ ✔ Process Flow (all options) ✔   ✔ ✔ ✔ Global List (all options) ✔   ✔ ✔ ✔ Statistics - Statistics Collector ✔   ✔ ✔ ✔ Statistics - Milestone Collector ✔   ✔ ✔ ✔ Statistics - Calculated Table ✔   ✔ ✔ ✔ Statistics - Experimenter     ✔ ✔ ✔ Statistics - Tracked Variable     ✔ ✔ ✔ FlowItem (all options) ✔   ✔ ✔ ✔ Modeling Logic (all options)     ✔ ✔ ✔ Visual - Model Floor ✔   ✔ ✔ ✔ Visual - Model Background ✔   ✔ ✔ ✔ Visual - Video Recorder     ✔ ✔ ✔ Visual - Fly Path     ✔ ✔ ✔ Connectivity - Database Connector ✔   ✔ ✔ ✔ Connectivity - Excel Import/Export ✔   ✔ ✔ ✔ Connectivity - Visio Import     ✔ ✔ ✔ Connectivity - Emulation (Modbus and OPC DA connections only. Other connection types require an Emulation license.) ✔   ✔ ✔ ✔
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Finding the right answer should be easy. Together we can build and maintain a well organized, growing knowledge base by practicing a bit of good Question and Answer hygiene. Below are 12 tips for using Answers in a way that will help the whole FlexSim community get maximum value from the site, and keep our content organized, efficient, and intuitive. These tips are adapted from this Devada article. Devada makes AnswerHub, which powers this site. Search existing questions before asking. Use the advanced search functionality to look for a question you may have before asking it. You may find your question has already been asked and answered. This saves you and other community members time and effort. Please also search our online user manual. Your answer may be in FlexSim's documentation. Post a model that demonstrates your question. The best case is to make a simple model that demonstrates the question or issue. If the model is sensitive, you can post a private question (see the Private Questions item below for more info). Make your question titles descriptive. Making a question's title descriptive makes it much easier for other people searching the site to find what they need. Question titles like Problem with conveyor are not very helpful when searching, whereas titles like Item gets stuck at photo eye when using area restriction are much more helpful. The question title should not be too verbose, but it should describe the problem well. Post content in the right space. When creating content, it's important to select the appropriate space for it to be posted. Choosing the right space for your content will not only keep the community organized, it's also more likely to be viewed and responded to by the right community members. Need help with some aspect of FlexSim or your simulation? It goes into the Software & Simulation Questions space. Starting a discussion that doesn't have a specific answer? General Discussion is the space it should go in. Don't post an article to ask a question - do that with a question. Don't use a question to request a feature - that should be posted as an idea. Mark correct answers as accepted. It's important to accept a correct answer to a question, especially the questions that you asked. This will make finding the right answer much easier for other members and let the community know that your problem has been solved. Let others know what answers helped you solve questions by upvoting or liking correct answers to show community support. Share your knowledge by answering questions. See a question you know the answer to? Submit an answer with text, images, links, videos, and more to support your answer and to help fellow community members. Use comments and replies. Only post an answer when you're actually answering a question. You can use comments, or directly reply to others' comments to provide support, additional information or ask for further explanations when necessary. Ask experts directly. Want a reliable answer quickly? You can ask an expert directly after creating a question and the expert will be notified. Use the 'at' symbol @ and start typing someone's name, and they will be notified that they were referenced in a post. Be sure to use the autocomplete as you type their name, or you may type it incorrectly and the user will not be notified. A properly formatted @mention automatically becomes a link. If it's not a link (like this: @Ben Wilson!), try again. Avoid overdoing @mentions. Don't make the mistake of @mentioning more people than is necessary to try to draw attention to your question: Your question is just as important as any other question. The community will help you to the best of our ability regardless, so there is no need to spam multiple users in hopes of bumping up your priority. If anything, annoying active members on the community you will only hurt your cause. Monitor reputation points and the leader-board. See how you rank in your community with reputation points. Reputation reflects engagement levels like questions asked, answers submitted, upvotes, and more. Become an expert yourself. Have an area of expertise? By providing knowledgeable answers you can be recognized as a topic expert. The system identifies these users based on the number of accepted answers you provide within a topic. Additionally, you can self-identify areas of expertise in your profile settings. Topic experts receive an elevated role in the community and get notified when content is posted within their area of expertise. Follow topics of interest. Want to continue learning about a specific topic in your community? Follow a topic and receive activity updates in your inbox instantly, daily, or on a weekly basis. Change notification frequency and other settings within your profile. Visit the community often. The more we contribute to the community, the more valuable it becomes for everyone. Have an article you want to share? Post it. Want to share an idea and generate a discussion among other FlexSim users? Answers is a great place to facilitate "ideation" and collaboration. Additional pointers for using answers.flexsim.com: Use the latest version of your internet browser. Mozilla Firefox, Google Chrome, Microsoft Edge, Opera, and other modern browsers should be fully compatible with this Answers site. For the safest, fastest, and most compatible browsing experience, please keep your browser version up-to-date with its latest release. Internet Explorer is an older browser and is not supported. Preparation We expect you to have some foundation of FlexSim knowledge and experience before asking a question. If you're new to FlexSim, before asking questions here, please take the time to go through the in-software tutorials. Topics - when you create a post, whether it's a question, article, or idea, you must tag your post with at least 1 topic (and up to 5 topics) to help identify the main issues of your post. As you add topics, autocomplete will suggest preexisting topics. Please select a preexisting topic if it is a good match, rather than creating a new, slightly different spelling of an existing topic. Also, please try to keep new topics to only 1 or 2 words. Ask one question at a time. When composing a new question, limit yourself to a single question. Don't include multiple questions in one post. Each question deserves its own place. When you separate multiple questions into individual posts, it's more likely that more users will participate in your questions, getting you more answer options more quickly, often from multiple individuals. It also makes each post smaller and easier to digest, encouraging more participation. Follow-up questions. Sometimes it's tempting to ask a follow-up question as a comment to an answer, or even more inappropriately, as a new answer to your first question. New questions that can stand alone should be posted as brand new questions. Only clarifying questions should be asked that expand on the original question/answer/comment that is being discussed. This keeps each question post laser-focused on the top question, and each answer directly pertaining to the main question. An answer should really be an answer. Each answer should directly address the top question in a post. An answer is never a 'thank you', a comment, or another question. Those each have their place (usually as a comment), but none of them should be posted as an answer. A question can have multiple answers. The question asker (or 'OP' - original poster) should 'accept' the answer that worked best for them. Users can up-vote answers that are helpful, or down-vote those that are not. The top answers will bubble up to the top. Conversations go in comments - If you need to clarify a part of someone's question ("what version of the software are you using?"), add a comment to that question. If you want to respond to someone's answer ("thank you!" or "that didn't work for me because..."), add a comment to that answer. Need to respond to someone else's comment? Reply specifically to that comment. Simple and specific questions are best. Simplify your question by creating a sample model that shows the issue, rather than posting a large model (perhaps containing proprietary information) where only one small part of it pertains to the question. Use images to show what is going on and what should be happening. Animated GIFs are even better (example). Public questions are best. They add to the public knowledge base. They will get community participation, and thus get more answers, faster responses, and broader participation. They can help others in the future. Whenever possible, simplify your question for a general audience. Private questions are for private information. If you have a question pertaining to your specific license, make it a private question. Only FlexSim US can see the contents of private questions. AnswerHub takes reasonable measures to help protect information (see their privacy policy's Security heading) but this AnswerHub community should not be considered a secure site. Be sure to follow your organization's rules regarding posting of proprietary data, and when in doubt use approved methods to share confidential information. Consider reaching out directly to your local FlexSim representative for phone or email support. Post attachments: Attachments types - If you find that you can't upload a particular file type, simply compress it to .zip and upload that way. Make a note of that in your post so that we can consider allowing your file type. Attachment sizes - We've tried to be quite generous with total allowable upload sizes. If you find that your attachment(s) are too big to upload, first try compressing to .zip. If that still doesn't get your attachments small enough to post, you may be able to use a 3rd party file hosting service such as Dropbox or SugarSync, and include a link to your uploaded file in your post. Make a note of that in your post so that we can consider increasing the file size limit if this becomes a common problem. Attachment count - Again, we've tried to be quite generous with the total number of attachments that can be added to a post, primarily because images count against your attachment count. Let us know if you're trying to make a post but run into the max attachment limit. Advanced search functions: Simple search A search that uses one or more words, separated by spaces. For example: Enter transporter resource to perform a search for transporter, resource, or transporter resource. Refined search You can refine your search by adding different symbols (+, -, [, or ]) to your search. For example: Entering transporter +resource in the search bar returns results that include transporter and resource, but resource is a required term. Entering transporter -resource in the search bar returns results that include the term transporter, but excludes any that contain the term resource. Entering in the search bar returns only results that are tagged with the transporter topic. Entering [resource] in the search bar returns only results that are tagged with the transporter and resource topics. Google search This Answers community includes Google Custom Search to easily enable the use of Google's powerful search engine across all FlexSim web sites, including this Answers community, our old, archived community, our online user manual, and more. Please see this question and answer for details. If you have any questions, comments, or tips of your own that you'd like to share, please start a discussion in the comments below. We can update the article above with the best suggestions or illuminate anything that might be confusing.
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Attached is an example model that simulates a Kiva system. kivasystem.fsm See Dev Talk: Kiva System Modeling for the steps I took in building the model.
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Preparation   You may want to brush up on how a license version is related to a product version.   When you understand what version of FlexSim will work with your license, download and install an appropriate software version for your license.   Find your licenses   From your FlexSim Account, click the Licenses link in the top menu. In the submenu, choose List. Expand the various product and version folders to find the Activation ID you wish to activate. An Activation ID looks similar to this example: yourcompany.com01-ABCDE-FGHIJ-KLMNO-FSENT21.2 Highlight and copy the Activation ID you will activate.   License your software   Open FlexSim Software. Click Help in the main menu. Choose License Activation. Paste your Activation ID into the field. Click the Activate button. Wait for an indication of success. Repeat for any other Activation ID you wish to activate to this computer.   Your license activates via the Internet, so make sure your computer is connected!   If your computer is offline or has trouble connecting to FlexSim's license server, try the Standalone - Activation - XML / Offline instructions.
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FlexSim 2022 Beta is now available. (Updated November 23) To get the beta, log in to your account at https://account.flexsim.com, then go to the Downloads section, and click on More Versions. It will be at the top of the list. The More Versions button does not appear when logged in as a guest account. Subsequently the beta is available only to licensed accounts and accounts that have a license shared with them. Learn more about downloading the best version of FlexSim for your license here. If you have bug reports or other feedback on the software, please email dev@flexsim.com or create a new idea in the Development space. FlexSim 22.0.0 Release Notes Added several new features to the Experimenter including: Experimenter can define and run multiple different jobs. Experimenter results are stored in a database file. Additional replications of a scenario can be run without needing to rerun previous replications. Improved visuals for status of replications. Added a Reinforcement Learning tool. Added Label charts. Added Tracked Variable charts. Standardized charts created by Pin buttons. Added sort options to table views. Updated MTBF/MTTR time fields to show unit conversion options. Added InObjectsInternal and OutObjectsInternal properties to the Visual Tool class. Backwards Compatibility Note: The following changes may slightly change the way updated models behave. Deprecated the optquest() command. It no longer executes any logic when called. The associated OPT_* macros have been removed. FlexSim now interacts with OptQuest through the Optimization Job object. Changed the default query handlers that deal with the Experimenter in MAIN:/project/exec/globals/serverinterface/queryhandlers. Custom applications that create web queries may need to be updated. Process Flow Added Process Flow Activity Statistics charts.
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Attached is a sample model that uses Google's OR-Tools python module to find optimal AGV dispatching solutions. I recently stumbled on Google's OR-Tools, which includes several classes for finding optimal solutions to things like vehicle routing, scheduling, bin packing, etc. Since FlexSim now has a mechanism for easy connection to python, I decided to try and see if/how it could be connected to FlexSim for testing AGV dispatching strategies. I threw together this model just to see how/if the connection can work. All source/destination locations are chosen at random, and work inter-arrival rates are random with a user-defined mean inter-arrival time. To get this model running on your side: Install a version of python Run the following from the command-line: python -m pip install ortools In FlexSim, make sure your preferences are configured for the correct version of python, and that python is part of your PATH environment variable. Open the model. In the Parameters table, set DispatchMode to 'VRP Solver'. This model uses the Vehicle Routing Problem solver to find optimal AGV assignment strategies. The main work generation logic is in the 'Work Generation' process flow. At random intervals, work requests arrive. They are assigned to random source and destination locations. Then, when dispatching in 'VRP Solver' mode, the logic calls the optimizeVRP() user command. This command packages the current state of the model into a valid vehicle routing problem, and then passes it to the py_optimizeVRP() user command, which is implemented in python, in the AGVVRP.py file. The command creates the VRP problem using the OR-Tools classes, and then calls the solver, returning the results. OptimizeVRP() then interprets the results and assigns AGVs as needed. Note that the VRP is re-solved every time new work arrives. You'll see little 'freezes' in the execution of the model, because it is solving the VRP at each work arrival. Note that the standard Vehicle Routing Problem is slightly different from the problem this model needs optimized: In an AGV model, there’s no depot. Instead AGVs may be currently located anywhere in the warehouse. There’s no ‘depot-loaded’ capacity of an AGV, and no ‘demand’ at customers. The standard VRP is a situation where trucks are loaded at the depot, and then depleted as they visit each customer in the route. This is not present with single-capacity AGVs. When an AGV picks up at an origin location, it must immediately deliver to the destination location. In order to wrangle the AGV problem into a valid vehicle routing problem that can be solved by OR-Tools, I constructed the problem as follows: I made each AGV’s ‘current location’ a node in the graph The distance from the depot to the AGV’s current location is 0 The distance from the depot to any other node in the graph is prohibitively large. This will cause vehicles to always go to their 'current location' first, with 0 cost. The distance from any node in the graph back to the depot is 0 A given AGV must visit its current location as part of its route. This can be added as a constraint to the problem in OR-Tools For immediate unload after loading, I initially tried adding this rule as a constraint, but the solver hung when solving. So, instead of graph nodes being locations in the facility, I made graph nodes represent ‘tasks’, i.e. visiting this node means picking up the item AND dropping it off. As such, the ‘cost’ of ‘visiting’ a ‘task’ node is the cost to travel from the ‘destination’ of the previous node to the ‘origin’ of this ‘task’ node, plus the cost to travel from the ‘origin’ of this task node to the destination of this ‘task’ node. Once I did this, OR-Tools was able to solve the problem 'optimally'. By optimally, I mean it was finding the AGV routing that minimized the maximum 'travel makespan', which is the maximum distance route of all of the AGVs. Once I had done this, I wanted to compared it with various heuristic-based scenarios. So I set up a 'Closest' dispatch mode. Here, when an AGV finishes a task, it will take up the next task whose pickup point is closest to its current position. I also created a 'FIFO' dispatching mode, which is that work will be dispatched to AGVs always in FIFO order. These three dispatching modes I compared with the experimenter. My initial experiments showed some interesting results. Most interesting was that in 'VRP Solver' mode, work task time-in-system was relatively high. This is because the objective function completely ignored time in system of the work, and was only optimizing for vehicle travel distance. So some work was being pushed off until much later because vehicles could get better travel distances by pushing it off. To account for this, I added a 'soft upper bound', which is kind of like a 'due date' for the work. Namely, work is due to be finished 800 'meters-of-agv-travel' after it arrives. This was a quick-and-dirty workaround and could certainly be improved, but it did serve to get the time in system for VRP Solver mode down. Below are some of the resulting experimenter results. AGVTaskTime - Time from starting a task to finishing it (i.e. a kind of takt time) The VRP solver performed the best across all scenarios here, and was especially better than the other strategies in low-demand scenarios. This intuitively makes sense. When there are a lot of under-utilized AGVs, the closest and FIFO strategies will always dispatch idle AGVs to do work, which could potentially make them travel long distances. However, the VRP solver can find opportunities to decrease travel distance by waiting to dispatch an AGV that will be near a task in the future, and leave other AGVs idle. Note that I think the 'closest' strategy only finds the 'closest' next task for an AGV that just finished a task, not the 'closest' idle AGV for an arriving task. Obviously that could be changed for a better performing 'closest' strategy. On the other hand, I think in this model all idle AGVs go back to the same park location, so such a change would require distributed park locations to take advantage of closer idle AGVs. AGVWorkStaytime - time-in-system for a given AGV task Here the 'closest' strategy actually performed better than the VRP. This would seem counter-intuitive at first, but upon further evaluation, it does make sense. The VRP, in its current form, only optimizes for total AGV travel distance. It completely ignores job time in system/due dates/etc. So the solver will always assign a route that is shorter even if that route pushes back jobs that have been in the queue for a long time. The solver also re-solves every time a new job arrives. So we may be having scenarios where some jobs are always 'better' to be pushed to the end of the route, and so they keep getting pushed back, resulting in poor time-in-system performance. The solver does include soft and hard job 'due dates', so we could make adjustments to the problem to make the VRP get better time-in-system results. AvgAGVUtilization AvgAGVUtilization is where the VRP especially shines in low-demand scenarios. It finds opportunities to leave AGVs parked because there will be opportunities for busy AGVs to take up jobs in the future with minimal extra travel overhead, whereas the 'FIFO' and 'Closest' strategies will always dispatch idle AGVs to unassigned jobs, causing extra unnecessary empty travel. I am still a bit perplexed by the high-demand scenarios though. Here the 'Closest' and 'FIFO' strategies both beat the VRP in the 120/hr and 102/hr scenarios. This probably would warrant further investigation as to why the other strategies do better here. It may be that, in these scenarios, the AGVs cannot keep up with demand. So there is a queue of jobs that is ever-increasing. The VRP solver is optimizing the full plan, meaning it is scheduling job assignments, and finding travel distance minimization opportunities, that are way out into the future. And it is not getting the opportunity to execute those optimized routes because the problem is being re-solved at each job arrival. With an increasing job queue, the 'closest' and 'fifo' strategies might be actually doing better specifically because they are short-sighted. Just take the closest job to you. On the other hand, if we have increasing job queues (i.e. the AGVs can't keep up), then the AGV utilization should be around 100% anyway, which it's not. Anyway, it's something still to churn on. ThroughputPerHour The throughput per hour indicator tells us whether the AGVs actually kept up with the jobs. If the AGVs were able to keep up with jobs, then the resulting means should be right around the scenario's throughput/hr number. It looks like FIFO got way behind on both the 120/hr and 102/hr scenarios. 'Closest' and VRP both got a little behind in the 120/hr scenarios. One exciting possibility of using this design is that the python script is not technically dependent on FlexSim. So you can use FlexSim to test your python-based optimization, and then you can deploy that python script in a live setting. AGVVehicleRoutingProblem.zip
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FlexSim 2020 Update 2 Beta is available. (Updated 22 July 2020) To get the beta, log in to your account at www.flexsim.com, then go to the Downloads section, and click on More Versions. It will be at the top of the list. If you have bug reports or other feedback on the software, please email dev@flexsim.com or create a new idea in the Development space. Release Notes Updated the run speed slider so you can customize the ratio of display units to real seconds. Moved object properties windows into the context sensitive Properties window (formerly known as Quick Properties). Added a new Quick Properties window that appears next to your cursor when double clicking on an object. Added a pop-out button to the Labels panel of the Properties window. Added a Dark theme for FlexSim's UI. Added Unit edit buttons to more edit fields. Updated the Quick Library to match the current state of collapsed and expanded panels in the main library. Removed the View Settings window and moved all its options into the Properties window. Improved performance of Properties window and various other UIs. Added Object Property tables. Added Object class properties and methods to the Variant class in FlexScript. This removes the need to use .as(Object) if you know the treenode pointed at by a Variant is an Object. Added Object.resetPosition property. Added capture groups to the string.replace() method. Enabled several SQL clauses - NOT, NOT IN, DELETE FROM, INSERT INTO, and LEFT JOIN/LEFT OUTER JOIN. Added ARRAY_VAL() sql function for accessing a value in an array. Added unit conversions to the convert() command - convert(4.5, "ft/min", MODEL_UNITS). Improved performance of loading media by making it multi-threaded. Added Color.fromPalette options to several Set Color popups. Added a pickoption for the Source's On Creation trigger for attaching items to an Object process flow. Disabled the beeping noise when pressing Enter in edit fields. Fixed the Create Object edit mode sometimes not creating objects and just exiting (like when clicking on the library when the User Manual was active). Fixed a draw issue with tables drawing bold text sometimes. Fixed a bug with window docking. Backwards Compatibility Note: the following changes may slightly change the way updated models behave. Changed updatehotlinks() to only repaint the view if it applies a node with a viewsyncupdate attribute of 1. The keywords VALUES an DELETE were added to the sql parser. This means that previous models that use the term VALUES, Values, values, DELETE, etc. will get an error because sql now sees it as a special keyword. If you get this error, just wrap your term with square brackets: [Values] to tell the parser to not interpret it as a sql keyword. Agent Added the Agent module to the Flexsim Installer. Enabled A* walls as static agents. Added a neighbors() function to the Agent API. Fixed social forces for agents not in model space. Fixed bugs with using A* bridges. AGV The join tool now joins in all cases, defaulting to a straight path if it can't solve for a curved path. Conveyor The join tool now joins in all cases, defaulting to a straight conveyor if it can't solve for a curved conveyor. Emulation Added Allen-Bradley connections. People Improved performance of state history tables. Fixed listening to travel events on a person created with the Create Person activity. Process Flow Added new Kinematics activities. Added new Warehousing activities. Added an Enabled checkbox to the Source activities so that you can turn them off. Consolidated Fixed Resource and Task Executer process flow types into a single "Object" type. Added a right-click menu option to the 3D view so a user can right-click on an object and add an Object process flow directly. Added an Object Flow field to the Create Object activity and added a pickoption for attaching items to an instanced flow. Changed double clicking on an activity to be more consistent with the 3D view and now opens the activity's properties window. This window now has a name edit field so you can still easily rename the activity. You can also slow double click to only open the old name edit field. Improved performance of activity properties windows.
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This model is a proof-of-concept example demonstrating the integration of FlexSim with Python's Pyomo package to solve the Knapsack Problem. The model simulates a loading process of a logistic company. The truck has a weight capacity of 200 kg. The scenario includes 15 products, each with a specific weight and value. The product details are as follows: The objective is to determine which products to load onto the truck to maximize the total value of goods while ensuring the total weight does not exceed 200 kg. The ProductCreation Process Flow creates the products in a Queue. The General Process Flow has a Custom Code that creates a couple of Maps to store the products weights and values. It sets the capacity variable from the Parameters Table. These three parameters can be passed to python. Then it evaluates KnapsackProblem label on the Process Flow, passing those parameters in. The label is configured to connect to the KnapsackProblem function defined in the KnapsackProblem.py module. This function formulates the Knapsack Problem with Pyomo, solves the program, and then returns the optimal collection of products to be load onto the truck. Since the Decision Variables are binary, once the products are resolved, the values are stored in a Global Table, where 1 means that the product was selected. A Combiner uses this table to set the Component List. A forklift load the products and once completed, the truck leaves. When it enters the Sink a message is displayed showing the total weight and value loaded. Model Parameters There are two parameters that can be changed in this model. One is the Truck Capacity, which is the constraint of this problem. The value ranges from 100 to 300. There are three Global Tables in this model that store a different set of Weights and Values for each products. The table selected for the problem can also be changed using the GUI. Potential additions to this model could use priority for the products or include multiple trucks or constraints such as volume. Requirements to run the model In order to run this model, you need python properly configured, including: Install one of these python versions: 3.9, 3.10, 3.11 Install pyomo and highspy packages: python -m pip install pyomo highspy Make sure the python directory is part of your PATH environment variable. Configure your Global Preferences (the Code tab) to use the associated python version. This model was built in FlexSim 24.0 Knapsack_Problem.zip Troubleshooting If you are getting this error: exception: Code Binding Error: could not bind to function Node: /Tools/ProcessFlow/ProcessFlow>labels/KnapsackProblem Binding string: /**external python: */ /**/"KnapsackProblem"/**/ /** \nfunction name:*/ /**/"KnapsackProblem"/**/ Windows Error Code : 126 Check this post
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FlexSim 2019 Update 1 Beta is available. (Updated 11 April 2019) IMPORTANT NOTE: The 15-Mar beta installer has a bug that causes the current installer to hang during the Cleaning Up stage when upgrading from the 15-Mar beta to a newer beta version. We have resolved the issue for future installers, but to avoid the error now, uninstall the 15-Mar beta using Add/Remove Programs before installing the new version. To get the beta, log in to your account at www.flexsim.com, then go to the Downloads section, and click on More Versions. It will be at the top of the list. If you have bug reports or other feedback on the software, please email dev@flexsim.com or create a new idea in the Development space. Release Notes Added a new graphical interface to the Calculated Table for building queries. Updated the UI for editing rack dimensions. Added more options for customizing people visuals. Moved operator shape options from the Operator tab to Quick Properties. Improved edit modes by using right-click to cancel the current action instead of immediately exiting the mode. Added global preferences for process flow and dashboard library options. Added the FlexScript API reference to the user manual and made it accessible outside of FlexSim. Added toolbar support for adding multiple model background drawings. Adjusted how the floor Z and grid Z settings work to improve multi-floor modeling. Updated the table view to show more helpful information for certain data types. Added support for pointer data in bundles. Added a pointer type to tracked variables. Added support for the NULLIF SQL keyword. Added support for linking combo boxes to nodes with pointer data. Improved the gantt chart. Updated how tree files are saved to improve saving certain datatypes. Updated pulling from lists to throw an exception when passing a bad query. Fixed a bug with the normal map lighting calculation. Fixed an issue with the picking focus when using drawsurrogate within a drawsurrogate object. Fixed exceptions on an array table that doesn't have column header information. Fixed an issue related to moving items that had not been released. Backwards Compatibility Note: the following changes may slightly change the way updated models behave. Updated the internal structure of the Rack object's variables. Removed the rackgetcontenttable() command. Removed support for running the simulation from a loaded state file. Process Flow Added an option to the container to center its title when the contents are hidden. Added a limit to the number of activity panels displayed in quick properties. Added a Milestone activity. People Added a Healthcare environment option. Added an Elevator Bank object. Added a Prop object and more options for object visuals. Added tables that automatically collect statistics for people models. Added people chart templates. Added a People Settings object to the toolbox for people models. Improved the names of people created with the Create Person activity. AGV Updated the distancetotravel() calculation to work with moving AGVs. A* Added support for multiple grids. Adjusted how conditions are defined to improve performance.
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Hi everyone, recently @Arun Kr posted this idea to add a utilization vs. time chart to the available chart types in FlexSim. I had previously build a relatively easy to set up Statistics Collector for use in our models. I have since cleaned up the design a bit and thought to post it here, since this seems to be a commonly desired feature. utilization_vs_time_collector_24_0_fm.fsm All necessary setup is done through labels of the collector. The first three are actually identical to labels found on the default Statistics Collector behind a state bar chart. - Objects should point at a group that contains all objects the collector should track the utilization for. - StateTable is a reference to the state table that will be used to determine which state counts as 'utilized'. - StateProfile is the rank of the state profile that should be read on the linked objects (0 for default state profile). - MeasureInterval is the time frame (in model units) over which the collector will take the average of the utilization. - NumSubIntervals determines how often that measurement is actually taken. In the example image above (and the attached model) the collector measures the average utilization over the last 3600s 12 times within that interval of every 300s. Each meausurement still denotes the utilization over the complete "MeasureInterval". The graph on the left takes a measurement every 5 minutes, the one on the right every 60 minutes. Each point on both graphs represents the average utilization over the previous hour from that time point in time. - StoredTimeMap is used to allow the collector to correctly function past a warmup time, by storing the total utilized value of each object up to that point. This should no be manually changed. Since this last label has to be automatically reset, remember to save any changes made to the other labels by hitting "Apply". The collector works by keeping an array of 'total utilized time' value for each object as row labels. Whenever a measurement is taken, the current value is added to the array and the oldest one is discarded. The difference between the newest and oldest value is used to calculate the average utilization over the measurement interval. The "NumSubIntervals" label essentially just controls how many entries are kept in that array. To copy the collector into another model you can create a fresh collector in the target model. Then copy the node of this collector from the tree of the attached model and paste it over the node of the fresh collector. I hope this can help to speed up the modeling process for some people (at least until a chart like this is hopefully implemented in FlexSim) or serve as inspiration for how one can use the Statistics Collector. I might update the post with a user library version if I get to creating it (and if there is demand for it). Best regards Felix Edit: Added user library with the collector as a dragable icon to the attached files. Edit2: I noticed a bug while using the collector. Having the tracked objects enter states that are marked as "excluded" in the state table would lead to incorrect utilization values (possibly even below 0 or above 100%). Replaced the library with an updated version that fixes this. Edit3: I fixed another bug that resulted in a wrong utilization value for the first measurement after the warmup time if the object spent time in an excluded state prior to the warmup. utilization-vs-time-collector-library-20250212.fsl
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FlexSim 2017 Update 1 Beta is available. (updated 5 Apr 2017) To get the beta, log in to your account at www.flexsim.com, then go to the Downloads section, and click on More Versions. It will be at the top of the list. If you have bug reports or other feedback on the software, please email dev@flexsim.com or create a new idea in the Development space. Release Notes Changed FlexSim to store strings using UTF-8 encoding. Added support for Oculus Touch controllers. Implemented OpenVR for HTC Vive compatibility. Improved the shadow frustum calculation in VR so that shadows look better. Added a global preference for changing the resolution of the shadow map. Added support for nested queries in SQL. Added ROW_NUMBER as a SQL keyword. Implemented F2 and Esc functionality in tables. Updated the table view and labels tab to be more robust with different datatypes. Added Table(name) method for referencing Global Tables. Added more FlexScript classes, including List, AGV, Conveyor, and TrackedVariable. Added more properties and methods to existing FlexScript classes, including Object stats and additional string methods. Improved scientific notation for literals in FlexScript. Added a start value to tracked variables. All tracked variables in the model now reset on model reset. Changed itemtype references to referencing an item's type label instead. Improved the Person flowitem's 3D shape. Added repeating events to time tables. Added a short description field to user commands. Made the gantt charts and time charts scroll with a fixed time window. Removed the global table Clear on Reset checkbox and replaced it with a reset trigger. Added new visualization options for the Rack. Added duplicate buttons to the Excel Interface window. Added a duplicate option to the Toolbox's context menu. Taskbar now shows experimenter/optimizer status and runtime based upon stop time. Disabled deleting objects while the model is running. Fixed an issue with the undo history when pasting over nodes with pointer data. Fixed issues with using the ternary operator after properties. Fixed an issue with writing to Access databases with read-only fields. Included fixes listed in 17.0.3. Backwards Compatibility Note: the following changes may slightly change the way updated models behave. Removed the FlexSim WebServer application from the default installation and developed a new WebServer application using Node.js that streams the 3D view much faster. The new WebServer can be downloaded through FlexSim's Online Content. Existing models will continue to work with itemtype, but new models should be built using a type label instead of the itemtype attribute and commands. Process Flow Added an Assign Released Resource(s) To field on the Release Resource activity. Added functionality to allow you to Ctrl+Drag activities in an activity block. Added a right-click menu option and Alt+Click to open the Token View. Added a sampler to the assign labels Label Name field so you can sample other activities or tokens to get label names. Added a right-click menu option to open multiple views of a Process Flow. Added an Assign To property to the Create Tokens activity. Added a Make Array label aggregation type to the Batch. Added Center in View buttons for fields with pointer data. Added a name property to the Token FlexScript class. Fixed a bug with duplicating Process Flows using the Toolbox. Backwards Compatibility Note: the following changes may slightly change the way updated models behave. Updated the Pull From List activity so it does not assign a null label when nothing was pulled or the token was released early (manually). Previously, if you used a Max Wait Timer or Max Idle Timer (or some other mechanism) to release a token from a Pull from List prematurely, the label specified in the Assign To field would be created with a value of NULL. Now, the label will not be created. This may break other models that are checking to see if the label value exists. For example, saying objectexists(token.pulled) will throw an exception if the pulled label is never created. This can be easily remedied by changing the code to objectexists(token.pulled?). The ? will cause the value returned to be nullvar when the pulled label does not exist. Universal Edit fields are now more strict when accessing labels on a token. Previously, typing token.labelThatDoesNotExist would happily return NULL and move on. Now the Universal Edit will throw an exception if the label doesn't exist. This does not include Universal Edit fields that assert labels, for example the Assign To fields.
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You should have already completed all preceding steps found in the article Hosting your FlexSim licenses with lmtools, including all those under the headings "Preparation and Prerequisites" and "Activate licenses to your license server". At this point you're ready to install, configure, and start the service that will serve your FlexSim licenses.   Create the service Configure service permissions Start the service Check the service status Troubleshooting problems with the service   Create the service   We'll use lmtools to create your new licensing service.   On your license server, in your extracted download folder of FlexSim license server materials, right-click lmtools.exe and choose Run as administrator. Go to the Config Services tab. Create a new licensing service by typing FlexSim_License into the Service Name input field. The Service Name field looks like a dropdown selector, but you can click in it to type a new name. Use the 3 Browse buttons to specify the paths to files (lmgrd.exe, flexsim.lic, log.log) that are also included with the FlexSim license server materials. Check the boxes for Use Services and Start Server at Power Up. Press the Save Service button in the upper right. Confirm the save by choosing Yes. You may receive an error message regarding "Windows preferred path". This is normal and this message can be safely ignored.   Configure service permissions   Your new FlexSim_License service needs permissions set to function properly.   Click the Windows Start button or press the Windows key, then type “Services” into the search box in the Start menu, and press Enter. Windows will search for and open Windows Services Manager. Find FlexSim_License in the list of services. If it is missing from the list, see the section Troubleshooting the licensing service below. Open the FlexSim_License service’s Properties window by double-clicking its name. Go to the Log On tab. Choose the option to Log on as: Local System account. Press OK to close the FlexSim_License Properties window.   Start the service   While still in Windows Services Manager, use the Start link to start your new FlexSim_License service.     You should see a status bar showing the startup progress. The service usually starts in under a minute.   If there are any errors or other problems with starting the service, skip to the section Troubleshooting problems with the service.   Check the service status   After the service is started, head back to lmtools to check the log. You can view the service log from the Config Services tab, press the View Log... button, located toward the lower right of the Config Services panel.   You should find the following information in your log file:     lmgrd.exe is listening on port 26914. This is the port the licensing service will use when listening for client PC communication. The bootstrap license file flexsim.lic was found and loaded. (This is not a license file specific to you and does not contain your license info. FlexSim licenses use Trusted Storage and licenses are activated to your license server using flexsimserveractutil.exe). The flexsim.opt Options file was found and loaded. A list of product features activated in your server's Trusted Storage. Your feature set may differ somewhat from this example, depending on your license and product, but you should see several of the features above. 900 seconds is the minimum timeout allowed by FlexNet, and we configure our installation to use this minimum value using the options file. The flexsim.exe vendor daemon is using port 56914.   To close the log, press the Close Log button, toward the lower right of the Config Services panel in lmtools.   Troubleshooting problems with the service   Did everything work? If not, perhaps you have one of these issues:   The FlexSim_License service is not listed as an installed service in Windows’ services. The FlexSim_License service does not start manually. The FlexSim_License service does not start up automatically when the computer restarts.   If any of these apply to you, please check the following:   You ran lmtools as a user with admin rights, and right clicked the program to choose Run as Administrator. On the Config Services tab, you checked the boxes Use Services and Start Server at Power Up. There isn’t already a process running or service installed named FlexSim_License. lmgrd.exe, flexsim.exe, and all other files downloaded together with them are in the same folder, and in a file path that does not contain any folder named “FlexSim” (case insensitive). The FlexSim_License service must run as an account with proper permissions. It’s possible that the Local System Account setting specified in Configure service permissions above does not have adequate permissions, and you will need to specify the service to run under a different account. Work with your server administrator or IT department to determine an account with the proper permissions to run your license service. You could have a port conflict, where one or both of the ports specified in your flexsim.lic license file are in use by another service on your license server. Check the section Resolving port conflicts. Some anti-virus solutions prevent unrecognized services from running or accessing necessary functionality. If your license service won't start, try temporarily disabling any anti-virus solution installed on your license server. If this fixes the issue, work with your IT administrator to modify your anti-virus settings. Remember to reactivate your anti-virus software after this experiment.  
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FlexSim 2019 Update 2 Beta is available. (Updated 28 August 2019.) To get the beta, log in to your account at www.flexsim.com, then go to the Downloads section, and click on More Versions. It will be at the top of the list. If you have bug reports or other feedback on the software, please email dev@flexsim.com or create a new idea in the Development space. Release Notes Added a Storage System object to improve warehouse modeling. Improved the Rack object. Added more types of racks to the library. Updated the Sketchup SDK to load newer skp file versions. Added a ray tracing render mode. Added a Color Palette tool. Improved the color picker popup. Updated dashboard charts to use color palettes. Added options for showing column names to charts. Added options for showing multiple Y-axes on timeplots and histograms. Updated box plot options for categorizing and coloring data points. Added an option for reordering axis categories on timeplots, histograms, and box plots. Added additional line styles and visualization options to timeplots. Added Table methods for using indexed columns. Added a resetvalues attribute. Added Object getVariable() and setVariable() methods. Updated the SQL IS keyword to work with expressions. Improved performance of SQL queries on tables with indexed columns. Added an array parameter to Math.max() and Math.min(). Added a binary bundle field type. Added a button to Model Settings to export embedded media. Changed the default Person flowitem into separate Man and Woman flowitems. Added options for using the object's color to Person Visuals. Added a changepersonvisuals() command and pick options. Updated the Model Background properties window. Added a right-click option to show/hide model backgrounds from the Toolbox. Added pick options for using lists to the Pick Operator field on the processor. Updated various pick options to use generic label references. Added options to the List for special handling of SELECT values. Added Text options to Quick Properties. Added mean and standard deviation to the statistical distribution popup. Added icons to various pick option menus. Improved the Copy Variable function of Edit Selected Objects. Added the location coordinate system button to the General tab of object properties. Removed the Build menu; its options can still be added to the user toolbar. Changed the run speed slider to behave as a ratio of real time instead of model units per second. Fixed a bug with deleting array data from a node. Fixed an exception with cloning a table without rows. Fixed a bug with applying experimenter triggers. Backwards Compatibility Note: the following changes may slightly change the way updated models behave. Improved the rendering performance of some imported shapes by optimizing their meshes by material. Some mesh customizations may apply differently for some shapes. Charts now ignore null values instead of trying to categorize or plot them. Changed the FlexScript + operator to concatenate numbers with strings. Fixed some FlexScript math operations with numbers and null variants. Fixed an issue with FlexScript downcasting not always type checking properly in certain expressions. For example, "Object obj = param(1);" will now correctly throw an exception if param(1) is a treenode without Object data. Updated the Rack's place offset to be the actual location that the item will be placed. Fixed a bug with labels added during events at time 0 not being deleted on reset. Fixed a bug in Color.random(). Process Flow Changed the scroll wheel to zoom instead of panning the view up and down. Removed the extra outline around stacked blocks. Changed the default option for Release Batch on max wait timer and max idle timer to have Failed unchecked. Organized the ProcessFlow list on the toolbar based on the Toolbox folder structure. Changed Event-Triggered Source and Wait for Event panels to be collapsible. Added an edit field for the number of arrivals on the Scheduled Source. Added a getlastacquiredresource() command. Backwards Compatibility Note: the following changes may slightly change the way updated models behave. Updated Move Object's Preserve Global Position checkbox to preserve location and rotation. People Added an experiment variable for changing the number of objects in a People group. Added a visual indicator to show when objects are acquired by the shift schedule. Added A* dividers to waiting lines and other objects. Adjusted the Staff's walk back to reset position so that it is preempted if acquired by something else. Added a custom window for People Down Behaviors. Added a Keep Person on Transport checkbox to the Transport Person activity. Changed the default Arrivals activities to randomize the created person's visuals. Updated activity subflows so travelers synchronize their speeds when traveling together. Moved copying token labels to the created person to after the people settings labels are added so values aren't overwritten. Added state history tables. Conveyor Improved naming of various objects. Fixed a bug with the height of decision points when created with certain model units. Added a chain texture to conveyor belt visual options. AGV Updated curved path quick properties to be able to specify start and end points. Improved naming of control points and areas. A* Added the A* Navigator to the Toolbox. Updated the A* Navigator Properties window.
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FlexSim 2017 Update 2 Beta is available. (updated 22 August 2017) To get the beta, log in to your account at www.flexsim.com, then go to the Downloads section, and click on More Versions. It will be at the top of the list. If you have bug reports or other feedback on the software, please email dev@flexsim.com or create a new idea in the Development space. Release Notes Reorganized the User Manual and updated its formatting. Added more topics, tutorials, and reference pages to the User Manual. Added new Statistics Collector and Calculated Table tools. Added new generic charts for plotting statistics gathered with Statistics Collectors and Calculated Tables. Updated the pin to dashboard buttons to create and use Statistics Collectors instead of the legacy charts. Added a Variant constructor and assignment operator to Vec3 and Color classes. Added functionality for copying dashboard charts as images, and pasting images into dashboards. Added new interfaces to FlexScript, such as Math, Group, and DateTime. Added toNum() and fromNum() methods to the string class. Added a setState() method to the Object class that will work correctly with listening to state changes. Improved handling of read-only model files. Keyboard shortcuts (Ctrl+PageUp and Ctrl+PageDown) and additional enhancements for switching tabs. Added the ability to have null values in a bundle. Added the ability to make kinematics exclude incline rotation when managing rotations. Improved the parenthesis and quote autocomplete functionality. Added autocomplete for curly and square brackets. Added a new print() command to write to the output console more easily. Added support for instanced meshes. Updated the animation system so a single shape can have multiple animators from different shape files. Changed the assimp 3D importer so that it can extract and load embedded textures. Added support for using specular maps and gloss maps. Added support for FlexScript dot syntax in SQL queries. Added the capability to specify a warmup time in the interactive model run. Added options for following objects with the view. Improved MTBF/MTTR state listening to use less events and be more precise. Updated the Network Navigator to work for an object that is inside a container that is connected to the network. Fixed a bug with global variable highlighting and autocomplete. Fixed an issue with destroying a TE on a network when it blocks space on the network. Backwards Compatibility Note: the following changes may slightly change the way updated models behave. Fixed a bug with min() and max() when using distribution functions. Previously, getting the number of columns in a Global Table using Table.numCols or gettablecols() returned 0 when the number of rows was 0. Column headers and data types are preserved even when there is no row data. These commands now return the number of columns. Changed operators to not change their incline rotation when traveling on inclines. This will change location calculations if you have advanced logic based on internal operator locations. NodeListArrays like Object.outObjects can no longer be implicitly cast to an Array. Use the toArray() method instead. Fixed a bug with animations drawing their first frame instead of their last frame at times beyond the endtime. Added a special rule for ambient color {0, 0, 0} to not use the ambient color. This change will make shapes with ambient {0,0,0} to appear brighter. Change the ambient color to a dark gray, such as {1,1,1} if you want them to remain dark. Fixed a bug in the shader that dulled specular highlights with the diffuse texture. This may change how shapes look; they may appear shinier now. Added the IS NULL and IS NOT NULL clauses to SQL. Math and comparison operators on null values now return NULL. FlexSim's SQL execution engine is now more in line with the SQL ANSI standard regarding null values. Specifically, if you do comparisons or math operations on elements that have null values, this will return null values. This is different than in FlexScript, where a null value acts like 0 in math operations. Also, null values will be ignored in aggregation functions like AVG(). An option to use legacy SQL nulls was added to Model Settings to preserve backwards compatibility. Upgraded models will automatically enable this option, but new models will default to using the SQL ANSI standard for nulls. Added support for more SQL query operators, such as the case-when-then-else-end operator and window functions. This adds many new keywords to SQL, meaning that if you used these as column names in older queries, they will create syntax errors in the query parser in this version. To fix this, put square brackets [] around the column name. Changed accessing dynamic label properties to use evaluate() instead of value. For example, consider the following code sample: Variant value = current.MyLabel; In 17.1 and previous, this code was the same as: Variant value = current.labels["MyLabel"].value; In 17.2 we changed it so that this code is now the same as: Variant value = current.labels["MyLabel"].evaluate(); The difference is in how FlexScript-toggled node values are retrieved. In 17.1 and previous, current.MyLabel would have just given the text that is the FlexScript code. In 17.2, retrieving current.MyLabel will actually evaluate the FlexScript as code. This is consistent with how table values are accessed. If you have old code that explicitly tried to get the code text with current.MyLabel, you will need to update that code in 17.2 to use current.labels["MyLabel"].value. Process Flow Added a Material Consumption and Replenishment template. Added functionality for pasting images into Process Flow views. Conveyor Added a Gap-Optimizing Merge Controller Process Flow template. Added instanced rendering to improve Render Mode performance. Changed Render Mode to be enabled by default. Added new visual options for conveyors. Improved run speed performance of the Conveyor Module. AGV Added unload-to-empty capability to the AGV Process Flow template. AStar Added a bridge element to the AStar network. Added functionality for collision avoidance. Improved heat maps for analyzing AStar traffic. Backwards Compatibility Note: the following changes may slightly change the way updated models behave. Changed the path finding algorithm for the AStar navigator. When you tell an AStar traveler to travel to an object, now it will behave more like the default navigator. It will calculate a "threshold radius" around the object, based on the object's size. Then it will only travel to the edge of that radius. This makes it work better especially for loading/unloading to/from rack objects. The travel operation won't commit as much to traveling to the center of the object,because that can be left to the load/unload operation, which determines exactly where in the rack to pick/place the item. However, this change does affect how older models work because it changes the routes that travelers take.
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Interacting with your licenses isn't something you do every day, but it doesn't need to be intimidating. We've documented all the main procedures you'll use to manage your FlexSim licenses like a pro.   When you purchased your FlexSim licenses you chose one of two methods for licensing your software. Click below to jump to the licensing procedures for your style of licenses:   Network Licensing Standalone Licensing Need a refresher on the differences between network and standalone licensing? Our Standalone vs Network Licensing.pdf is a basic intro or check out our in-depth article on License Models. Network Licensing With an in-house license server you don't activate your licenses directly in the software (as in standalone licensing). Instead, your FlexSim software is configured to obtain a seat from a license server in your organization's network. Your organization will need to provision, install, and maintain a license server.   Here are instructions for all the primary server licensing tasks.   Install, Configure, Activate Here are our instructions for installing, configuring, and licensing your server, and for configuring FlexSim to get a seat from your license server. This document covers both online and secure/offline scenarios.   PDF installation guide Online Answers articles index We have some shorter guides focused specifically on just the license activation step. If you already have an installed and configured license server, these guides are provided as a convenience for use in subsequent licensing procedures, like upgrading your licenses.   License Server - Activation - Online License Server - Activation - XML / Offline   Return You may occasionally need to migrate your licenses to a new license server or return your license as part of a license version upgrade.   License Server - Return - Online License Server - Return - XML / Offline   Repair In rare circumstances your activated license can become "broken". This means that even though the license is still activated on your server it is no longer able to serve seats to client PCs. This can happen if your server hardware or operating system changes significantly.   License Server - Repair - Online License Server - Repair - XML / Offline   Upgrade FlexSim releases new feature-versions several times per year. If the licenses activated on your license server are lower than the version of FlexSim software you're trying to run, FlexSim software won't be able to be licensed by your license server. You can learn more about how licensing works for a given version number in our Answers article FlexSim Version Numbering.   In this case you'll need to upgrade the activated licenses on your license server. If your maintenance is current, follow the procedure linked below to upgrade your license server for use with the latest versions of FlexSim. If your maintenance is expired contact your local FlexSim distributor to renew.   This article covers both online and secure/offline scenarios.   License Server - Upgrading your hosted licenses   Miscellaneous These items don't pertain to any particular licensing procedure but may be useful in some situations.   License Server - View licenses License Server - Delete fulfillment License Server - Troubleshooting tips License Server - Client/Server connectivity   Standalone Licensing With standalone licensing you'll activate a license code (also called an Activation ID) directly in FlexSim.   Below are detailed instructions for all the primary licensing tasks used in managing your standalone licenses:   Activation To apply a license to your computer, follow the linked instructions depending on whether your computer or network allows FlexSim to communicate online.   Standalone - Activation - Online Standalone - Activation - XML / Offline   Return Returning your license removes it from your computer and makes your seat available for a new activation. This is useful if you need to free up a seat for a colleague or move your license to a different computer. You may also return your license as part of the upgrade process for a new version of FlexSim - returning the old version so that you can activate an upgraded Activation ID.   Standalone - Return - Online Standalone - Return - XML / Offline   Repair In rare circumstances, your activated license can become "broken". This means that even though the license is still activated on your computer it no longer enables additional features allowed by your license type. This can happen if your computer hardware or operating system changes significantly.   There is no online method available. Please use the XML / Offline method. Standalone - Repair - XML / Offline   Upgrade FlexSim releases several new feature-versions per year. An upgraded version of the software requires an updated license key to enable its licensed features. Licenses with a current maintenance subscription are eligible to be upgraded to the new version. You can learn more about how licensing works for a given version number in our Answers article FlexSim Version Numbering.   If your maintenance is current, follow the procedure linked below to upgrade your license for use with the latest versions of FlexSim. If your maintenance is expired contact your local FlexSim distributor to renew.   This article covers both online and secure/offline scenarios:   Standalone - Upgrading your license   Miscellaneous These items don't pertain to any particular licensing procedure but may be useful in some situations.   Standalone - View licenses Standalone - Delete fulfillment
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