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You may find it necessary to check the status of your licenses. Perhaps you're trying to diagnose some issue, or you want to check which license you have activated.   Here we explain how to view the licenses activated to your PC, and their status.   View your licenses   Open FlexSim. From the main menu, go to Help > License Activation. Go to the View Licenses tab. Press the View Licenses button. You should see a list of fulfillment information, or a message indicating that there are no licenses on your PC.   What does it all mean?   If you have licenses on your PC, each license listed includes a block with status and license info, including whether the license is fully trusted and enabled or broken, the unique fulfillment ID that pertains to this specific license activation, and more. You'll also see INCREMENT blocks for each feature that makes up your license.   Take action   Check the article Licensing Procedures under the Standalone Licensing heading for instructions if you need to repair or return your license or do other sorts of license maintenance.
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FlexSim 2025 Update 2 Beta is now available.   FlexSim 25.2.0 Release Notes   To get the beta, log in to your account at https://account.flexsim.com, then go to the Downloads section, and click on More Versions. It will be at the top of the list.   The More Versions button does not appear when logged in as a guest account. The beta is available only to licensed accounts and accounts that have a license shared with them. Learn more about downloading the best version of FlexSim for your license here. If you have bug reports or other feedback on the software, please create a new post in FlexSim Forums.
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Have you received this licensing error?   Operations error: 7581 Online return/repair request for the activation ID example.com01-ABCDE-FGHIJ-KLMNO-FSENT22.2 is not originated from the original client machine.   This error means that the licensing system did not recognize the the computer that requested the repair is the original computer where the license was initially activated.   This can happen when: It is not the same computer. Maybe the user activated a license, then moved the hard drive to a new computer (or cloned it, etc). This would break the license, and it wouldn't be able to repair because the licensing system recognizes that the computer hardware is different. There was a significant change to the computer. A large operating system update, a change to the hard drive's boot sector (for instance, installing a 2nd operating system to dual boot), or another significant hardware change.   In this case the license cannot be returned, and it cannot be repaired. You will need to contact your local FlexSim representative to explain the situation.   As you work with your FlexSim rep, they will guide you in deleting your unreturnable/unrepairable fulfillment (license server, standalone), then after your FlexSim rep performs a license force-return, your license should be available again for a new activation.
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Interacting with your licenses isn't something you do every day, but it doesn't need to be intimidating. We've documented all the main procedures you'll use to manage your FlexSim licenses like a pro.   When you purchased your FlexSim licenses you chose one of two methods for licensing your software. Click below to jump to the licensing procedures for your style of licenses:   Network Licensing Standalone Licensing Need a refresher on the differences between network and standalone licensing? Our Standalone vs Network Licensing.pdf is a basic intro or check out our in-depth article on License Models. Network Licensing With an in-house license server you don't activate your licenses directly in the software (as in standalone licensing). Instead, your FlexSim software is configured to obtain a seat from a license server in your organization's network. Your organization will need to provision, install, and maintain a license server.   Here are instructions for all the primary server licensing tasks.   Install, Configure, Activate Here are our instructions for installing, configuring, and licensing your server, and for configuring FlexSim to get a seat from your license server. This document covers both online and secure/offline scenarios.   PDF installation guide Online Answers articles index We have some shorter guides focused specifically on just the license activation step. If you already have an installed and configured license server, these guides are provided as a convenience for use in subsequent licensing procedures, like upgrading your licenses.   License Server - Activation - Online License Server - Activation - XML / Offline   Return You may occasionally need to migrate your licenses to a new license server or return your license as part of a license version upgrade.   License Server - Return - Online License Server - Return - XML / Offline   Repair In rare circumstances your activated license can become "broken". This means that even though the license is still activated on your server it is no longer able to serve seats to client PCs. This can happen if your server hardware or operating system changes significantly.   License Server - Repair - Online License Server - Repair - XML / Offline   Upgrade FlexSim releases new feature-versions several times per year. If the licenses activated on your license server are lower than the version of FlexSim software you're trying to run, FlexSim software won't be able to be licensed by your license server. You can learn more about how licensing works for a given version number in our Answers article FlexSim Version Numbering.   In this case you'll need to upgrade the activated licenses on your license server. If your maintenance is current, follow the procedure linked below to upgrade your license server for use with the latest versions of FlexSim. If your maintenance is expired contact your local FlexSim distributor to renew.   This article covers both online and secure/offline scenarios.   License Server - Upgrading your hosted licenses   Miscellaneous These items don't pertain to any particular licensing procedure but may be useful in some situations.   License Server - View licenses License Server - Delete fulfillment License Server - Troubleshooting tips License Server - Client/Server connectivity   Standalone Licensing With standalone licensing you'll activate a license code (also called an Activation ID) directly in FlexSim.   Below are detailed instructions for all the primary licensing tasks used in managing your standalone licenses:   Activation To apply a license to your computer, follow the linked instructions depending on whether your computer or network allows FlexSim to communicate online.   Standalone - Activation - Online Standalone - Activation - XML / Offline   Return Returning your license removes it from your computer and makes your seat available for a new activation. This is useful if you need to free up a seat for a colleague or move your license to a different computer. You may also return your license as part of the upgrade process for a new version of FlexSim - returning the old version so that you can activate an upgraded Activation ID.   Standalone - Return - Online Standalone - Return - XML / Offline   Repair In rare circumstances, your activated license can become "broken". This means that even though the license is still activated on your computer it no longer enables additional features allowed by your license type. This can happen if your computer hardware or operating system changes significantly.   There is no online method available. Please use the XML / Offline method. Standalone - Repair - XML / Offline   Upgrade FlexSim releases several new feature-versions per year. An upgraded version of the software requires an updated license key to enable its licensed features. Licenses with a current maintenance subscription are eligible to be upgraded to the new version. You can learn more about how licensing works for a given version number in our Answers article FlexSim Version Numbering.   If your maintenance is current, follow the procedure linked below to upgrade your license for use with the latest versions of FlexSim. If your maintenance is expired contact your local FlexSim distributor to renew.   This article covers both online and secure/offline scenarios:   Standalone - Upgrading your license   Miscellaneous These items don't pertain to any particular licensing procedure but may be useful in some situations.   Standalone - View licenses Standalone - Delete fulfillment
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Sometimes things don't work out the way you thought they would. Usually, at least with license servers, it just means that you missed a step, or there is some issue that wasn't considered. Below we'll outline some things you should check:   Server configuration   - Check the service   Is the FlexSim_License service you created using LMTOOLS up and running? When you created and configured your licensing service, did you check the log file? Look for any errors or issues in the log. Troubleshoot the service if necessary.   - Local test   You can rule out configuration issues by installing FlexSim locally on your license server. Configure the local FlexSim installation using the port you specified (default is 26914) and the local IP address 127.0.0.1, to point your local FlexSim installation to the local license server to see if your license server can license itself.   - Connectivity problems   If your local test works, then your client PC licensing issues may actually stem from connectivity problems. In that case, check out our article Client/Server connectivity.   - Check, check again   Double check that your server is configured properly. When viewing your license service’s log file, you should see indications of ports in use, features being served, etc. (lmtools, lmadmin). If no features are listed, or port numbers are different than what was expected, please revisit the configuration guide (lmtools, lmadmin). Carefully read and execute each step of the instructions to make sure that you have properly configured your license server.   Overzealous anti-virus   Some anti-virus solutions prevent unrecognized services from running or accessing necessary functionality. If a local test (above) works, you may only need to test disabling anti-virus solutions on the client PC. Or if you're trying to get the license service to run on the server, you may need to test there also. Remember to reactivate your anti-virus software after this experiment.   Version or product mismatch   Your actual license, activated to your server using flexsimserveractutil.exe (online, manual), must be for a FlexSim version the same or greater than the software’s version number.   Your license is also for a specific product (FlexSim vs FlexSim Healthcare vs FlexTerm, etc.).   See the article FlexSim Version Numbering, for more information regarding FlexSim versioning and how it relates to licensing.   Seats all in use   If your FlexSim client software is not obtaining a license from the server, it’s possible that all seats are already in use on other client PCs. Check the log files (lmtools, lmadmin) to determine where your seats are currently in use.
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Verify Connectivity   Issues with client-server licensing can often be traced to communication issues that prevent the client PC and server from communicating. The first step is to verify whether the client PC can connect to the license server over the licensing ports.   Even if you successfully establish connectivity, remember that server configuration or license issues can also keep a client PC from becoming licensed. See our Troubleshooting Tips article for guidance.   Basic connectivity (ping test)   On the client PC, click the Start button or press the Windows key, then type “cmd” into the search box in the Start menu, and press Enter. Windows will search for and open the Command Prompt.   From the command prompt, enter ping [server name or IP address]. For example, if your license server has a local IP address of 10.0.0.135, then type on the command line ping 10.0.0.135.   If you are referencing your license server by name in FlexSim software’s License Activation interface, use the same fully qualified domain name here instead of the IP address:     If your client PC receives a response from your license server, then the server is visible across the network, by name or IP address, from the client PC.   Advanced connectivity - ports test   If you can pass the ping test the next step is to see if the required ports are open for communication. There are a couple of methods you can use to test if your client PC can connect to your license server over the ports specified in the .lic file.   PowerShell Test-NetConnection   From Windows PowerShell, enter Test-NetConnection [server name or IP address] -Port [port number]. For example, if your license server has a local IP address of 10.0.0.135, and is hosting FlexSim licensing over our default ports 26914 and 56914, you should run the following two commands:   Test-NetConnection 10.0.0.135 -Port 26914 Test-NetConnection 10.0.0.135 -Port 56914   If both of these commands include in their response TcpTestSucceeded : True, then the required connectivity is available. Test-NetConnection documentation   Telnet   Check out our tutorial video at https://flexs.im/telnet that guides you through the basic steps of enabling telnet on your client PC, then using it to test port connections from a client PC to your license server.   Double check your configurations   If you can't establish a ping connection or a port connection, use the suggestions below to double-check your settings. Or perhaps you passed the connection verification checks but FlexSim Software is still not getting licensed? These connectivity tips may reveal the solution:   CLIENT PC SETTINGS - You may have a typo or otherwise have misconfigured the settings that point your client PC to the license server. Double check that your settings are entered using the correct format (single-user client PC, multi-user client PC).   PORT & ADDRESS - Double check the port number and server address/name used in activating licenses on your client PC. Make the port number specified is the number in use for your license service. Our default port number is 26914 but enter your custom port number if you set your own.   SERVER FIREWALL - Did you add the required exceptions to your license server’s firewall (lmtools, lmadmin)? To any other network appliances and firewalls (lmtools, lmadmin)?   Connectivity suggestions   You've triple-checked your client PC settings. You've set firewall exceptions. The port test still shows that you can't connect from the client PC to the server. What can you do?   These aren't fixes, but they can help you narrow the source of the problem so that you can find a solution.   CHECK THE LICENSE SERVER - Maybe your license server isn't actually serving your licenses. You can install the FlexSim simulation software locally on your license server, then using the port you specified (default is 26914) and the local IP address 127.0.0.1, you can point your local FlexSim installation to the local license server to see if your license server can license itself. If it can't, check out these license-server troubleshooting tips (where you'll also read about this local test troubleshooting method).   DISABLE FIREWALLS (temporarily as a test) - A connection issue could be caused by a firewall configuration problem on the client PC, on the license server, or on some network appliance in between. One at a time, disable intervening firewalls on the client PC, the license server, and appliances in-between, as applicable. With each disabled firewall, retest connectivity. If connectivity is established after disabling a firewall, work on that firewall's configuration, then reenable it. Test again. Repeat for each firewall until a connection between client and server can be established.   DISABLE ANTI-VIRUS (temporarily as a test) - Some anti-virus solutions will block application communications. Disable anti-virus software on the client PC. If nothing changes, also disable anti-virus on the server. If this fixes the issue, work with your IT administrator to modify your anti-virus settings. Remember to reactivate your anti-virus software after this experiment.   ASK YOUR FRIENDLY NEIGHBORHOOD ADMIN - Your network may have settings, topology, filtering, etc. that affect the client PC’s ability to communicate with the license server. Work with your network administrator to make sure the client PC can communicate with the license server across your network using both port numbers - for the licensing service and the vendor daemon. See default and custom port numbers.
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Have you received this licensing error?   An error occurred in the activation request Operations error: 7109 Invalid activation ID:     This error can occur when you are attempting to activate a standalone license online using the Activate tab.   You may encounter this error if you have incorrectly typed your activation ID, left the field blank, or if the system otherwise does not recognize the license code you have entered as a valid activation ID.   Some older versions of FlexSim also were not able to remove spaces or other whitespace from the beginning or end of the activation ID field, so be sure that any spaces or other extraneous characters are removed from both the beginning and ending of the license code text.
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Have you received this licensing error?   Operations error: 7288 The activation of the fulfillment is denied by the activation policy because fulfill count exceeded the available seat count.     Here are some common reasons you may encounter this error, along with some possible solutions.   All seats are already in use   Problem: All the seats of this license are already activated. There are no available seats left to activate.   Solution: You must return a seat from a computer where it is currently activated. Once a seat has been successfully returned it is available for a new activation.   If you are not sure where your license is currently activated, there are two main methods for finding out:   Go on a hunt: On each computer where the license may be activated, check the license status by opening FlexSim and going to Help > License Activation > View Licenses tab > press the View Licenses button. This will show you the license information for the current PC. Check the history: You can view your activation/return history from your FlexSim account's licenses page. On the Licenses page, expand the folders until you can see the Activation ID you are trying to track down. Click the Activation ID to load the history for this license. This history includes dates/times of the activations and returns. If the information is available it will also list the computer name where the license was last activated and the Windows username of the logged in user who completed the action. If the computer where your license was activated has been stolen, destroyed, wiped, etc., please contact your local distributor to discuss a solution.   Activation ID is obsolete   Problem: You are trying to activate an obsolete activation ID. An activation ID can become obsolete if it has been cancelled, replaced, or upgraded.   Solution: Make sure to use the most up-to-date version of your license. Log in to your FlexSim account to view your latest license codes.   Consider the following scenario: You purchased a FlexSim license and were emailed a license code. You used that license on your laptop for several years, upgrading FlexSim as new versions were released and following the prompts to upgrade your license as needed. Now you have purchased a new laptop. You successfully returned your license from your previous laptop. On the new PC you installed FlexSim and needed to get it licensed. You looked up your original license code from your years-old email, but when attempting to activate you received error 7288.   The reason is that over the years as you upgraded FlexSim you also upgraded your license code. The old, original license code is obsolete. You must log in to your FlexSim account to get the most recent license code. With the new license code you are able to successfully activate your license on your new laptop.
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Background   Often a client PC is used by a single user who should have access to change license settings.   This method saves licensing settings to the user’s Windows profile. In this manner licensing is saved on a per-user basis and should be completed in advance for each FlexSim user on this client PC.   In some situations it is better to license the PC once for any user who might log in. This can be the case for a university computer lab, for instance. If your situation would be better served by licensing the software one time for all users of the PC, please check out our guide to license a mult-user client PC.   Configure Licensing   To license an individual Windows user, do the following while logged into Windows as that user:   Open FlexSim software on the client PC by right clicking the program icon and choosing Run as Administrator. You won't normally need to start FlexSim under elevated privileges, but sometimes licensing the PC for the first time requires it. Go to the software’s main menu and select Help > License Activation. Navigate to the License Server tab. Check Use concurrent licensing. Enter the License Server Address using the form port@host, where host is an IP address or fully qualified domain name (FQDN). For example, if your license server is reachable via the FQDN licenseserver.mycompany.com: If you used FlexSim’s default license service port number, enter [email protected]. If you specified a custom port, use that number instead. For example, if you entered 27500 as your custom port number, you should enter [email protected]. Click Apply Configuration.   Multiple license servers?   If your FlexSim licenses/seats are spread across multiple license servers, you can configure your client software to try to pull a license from any of your multiple license servers. Simply enter all available license server options, separated using a semi-colon, like this:   [email protected];[email protected];[email protected]   Here is an example image:   The software will attempt to contact each license server in turn until it obtains a seat or has attempted all license servers and failed.   In the example above, lic.server.one and lic.server.two are fully qualified domain names to properly configured license servers, with lmgrd serving on ports 26914 and 27001 respectively. You could also use an IP address instead of a FQDN.   Next   Check out the next article to learn how to verify that your client PC is licensed, and what to do if it isn't: License Server - Verify client PC licensing.
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Engage with the FlexSim community here on the FlexSim forum boards. Check out our learning resources. Customers with current licensing can request direct technical support from their FlexSim representative, via phone, email, web meeting, or support ticket.  
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Visually represent the number of times any AGV enters a segment of the AGV path
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The attached model draws a heatmap based on the total time AGVs are blocked in a particular location.   Approach Outline This model creates the output graphics as follows: There is a Group of all AGVs. A Statistics Collector listens to all state changes on all AGVs in the group. Each time an AGV goes into the “Blocked” state, the Statistics Collector adds a row, recording the location of the AGV and the current time. Each time an AGV leaves the “Blocked” state, the Statistics Collector updates the row for that AGV to calculate the total time the AGV was blocked. A Shape object (called CongestionHeatmap) reads the data in the Statistics Collector and draws the heatmap. All block times in the table are grouped into spatial “Pixels” based on the block location. Note: this article uses the word Pixel to mean the squares in the heatmap. For each Pixel, the shape sums the total block time in that Pixel. Pixels are colored relative to the Pixels with the most and least block time. Design Points The legend, drawn near the CongestionMap shape object, shows the numerical values for the min and max block time. To disable the heatmap, disable the Statistics Collector. To clear the heatmap, reset, then step, then reset again. Alternatively, you can call the resetheatmap() user command. The heatmap is cleared in the OnSimulationStart trigger of the CongestionMap shape. This way, the heatmap can be viewed when the model is reset. This way, the heatmap is visible without obscuring (or being obscured by) the AGVs. To change the Pixel size, set the PixelSize label on the CongestionMap shape object in the model. There isn’t  much of a performance impact to changing the pixel size. Choosing a good size is more like choosing a good bucket size for a histogram. If the Pixels are too large, it will be hard to tell where the congestion is truly happening, as a single Pixel might cover many areas of the network. If the Pixels are too small, congestion accumulation may be spread between many pixels, making the hotspots harder to see. You can change the pixel size during the model run if you change the label and call the  resetheatmap command. Performance is good. The biggest impact is from listening to the On State Change event of the AGVs. This model starts a real-time timer in the On Run Start model trigger and stops the timer in the On Run Stop model trigger. The output console shows the duration. You can compare model performance with and without the heatmap this way. This approach is most helpful with AGVs. However, it works with any object that goes in the Blocked state. AGVs just happen to go into a blocked state when they accumulate or when they can’t acquire control points/areas. The heatmap is drawn using a mesh. The mesh is more complicated to create, but is much, much faster to draw than using other draw commands. Meshes are used to draw triangles. Each Pixel is drawn as two triangles that form a square. All vertices of that square are set to the same color. Using a mesh also made drawing the legend simple. Meshes always interpolate colors between vertices. The legend draws squares where the top vertices are set to one color and the bottom vertices are set to another. Moving the CongestionMap object does not move the Pixels, so you can place it anywhere in the model. The legend won’t move until the next model run. How To Recreate in Another Model Create a group containing all the objects (AGVs) that should contribute to the heatmap. Create a Statistics Collector to record the location and duration of the block time For the On State Change event, the Statistics Collector responds twice. First, to finish the existing row and second to start a new row. When a row is added, the Statistics Collector adds a row label to record when the block started. When a row is updated, the BlockTime column is set to the current time minus the start time. Create a Shape object. Shape Object Details The shape object has the following labels: PixelSize – the size (in model units) of a Pixel. MeshZ – the height of the heatmap. If you set this to a non-zero value, be sure to reset the 3D view’s rotation and uncheck the “Perspective Projection” box. mesh – this label contains the mesh data. MeshMap – this label holds a Map (a collection of key-value pairs). Each key is an array containing the x and y coordinates of the Pixel. Each value is an array of the vertex numbers for that pixel. VertCount – the total number of vertices contained in the mesh. The mesh grows as blocks occur in more places. MaxBlockTime – the maximum block time in any Pixel MinBlockTime – the minimum block time in any Pixel The shape object as the following triggers: On Simulation Start – clears the mesh, MeshMap, VertCount, MaxBlockTime, and MinBlockTime labels. It also adds vertices to draw the legend. On Pre Draw – adds vertices (if needed) to the mesh and changes the vertex colors. This is the most complicated part. First, loop over the data in the Statistics Collector. For each “block” record: Use the exact location to calculate the Pixel location. Using a map, increment the running total of block time at that Pixel Keep track of the min and max values. Then, loop over the pixel/block time map If the MeshMap doesn’t have vertices for the desired Pixel, add them to the mesh and to the map Based on the color from the color palette, set the color for all six vertices. On Draw – draw the triangles of the mesh. Important: OnDraw should not change the mesh. OnDraw is called many times per draw to calculate shadows. OnPreDraw is only called once. Disable lighting – colors are not “shadowed” and the Pixels don’t draw shadows. Set the PolygonOffset so the mesh is always drawn above the grid.
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FloWorks 25.1.0 is now available (15 April). This version of FloWorks is intended for use with FlexSim 2025 Update 1. If you are using FloWorks with FlexSim 2024, please update to FloWorks version 24.0.8. If you are using FloWorks with FlexSim 2024 Update 2, please update to FloWorks version 24.2.2. If you are using FloWorks with FlexSim 2025 (LTS), please update to FloWorks version 25.0.2. All versions can be found in the Downloads section of your FlexSim account on the 3rd party modules tab. Please do not hesitate to report any bugs, usability improvements and feature requests to [email protected]. About FloWorks FloWorks is a 3rd party module developed and maintained by Talumis BV (talumis.com). It provides faster and more accurate modelling and calculation of fluid systems than the default FlexSim fluid library. It is especially useful within the oil, gas, and bulk industry both for production and supply chain optimization. This module requires a FloWorks license with active maintenance. For any questions, please email [email protected]. Release notes View the full release notes in the online documentation. FloWorks 25.1.0 (15 April 2025) All changes in version 25.0.2 FloWorks 25.0.2 (15 April 2025) All changes in version 24.0.8. Improvement: Updated FloWorks tutorials Bug fix: merged duplicate "Modules" folders in offline User Manual FloWorks 25.0.1 (21 January 2025) FloWorks was not loading correctly in FlexSim 25.0.2. FlexSim Compatibility Note: This release of FloWorks is for FlexSim 25.0.2 and higher versions. For FlexSim 25.0.0 and FlexSim 25.0.1, please use FloWorks 25.0.0 or upgrade your FlexSim version. FloWorks 25.0.0 (19 December 2024) Improvement: FlowConveyor can be reversed. All bug fixes in FloWorks 24.2.1 below. FloWorks 24.2.2 (15 April 2025) All changes in version v24.0.8. Bug fix: merged duplicate "Modules" folders in offline User Manual FloWorks 24.2.1 (19 December 2024) Improvement: Made Disconnect Flow Objects properties more clear. All bug fixes in FloWorks 24.0.6 below. FloWorks 24.2.0 (6 August 2024) Bug fix: removed flicker due to unnecessary repaint in ApplyImpactFactor QuickProperties panel. All bug fixes in FloWorks 24.0.4 below. FloWorks 24.1.1 (6 August 2024) Bug fix: removed flicker due to unnecessary repaint in ApplyImpactFactor QuickProperties panel. All bug fixes in FloWorks 24.0.4 below. FloWorks 24.1.0 (17 April 2024) Feature: new "Apply Impact Factor" activity in ProcessFlow. Feature: new "Connect Flow Objects" and "Disconnect Flow Objects" activities in ProcessFlow. All bug fixes in FloWorks 24.0.3 below. FloWorks 24.0.8 (15 April 2025) Improvement: Setting .content of multi-product tank will now increase or decrease layers as if there was inflow or outflow. Improvement: Internal build tools updated to ensure for example FloWorks FlexScript API documentation is always updated and Table of Contents of online and offline manual are synchronized. Improvement: Installer no longer contains the build number in the filename (e.g. FloWorks_25.0.1.msi instead of FloWorks_25.0.1.2348721.msi). Improvement: More actions create a module dependency, such as creating a FloWorks object through Object.create . Improvement: Start joint of a flow pipe can now be dragged too; also added controls on the segments to drag the whole pipe in z-direction. Improvement: Impact ID in functions like FlowObject.stop() are now Variant instead of treenode . Backwards Compatibility Note: The following may change the way updated models behave. Improvement: Setting trigger interval will now cancel and recalculate already scheduled trigger. See the extended note at Set Flow Trigger - "Interval (each)". FloWorks 24.0.7 (21 January 2025) FloWorks was not loading correctly in FlexSim 24.0.8. FlexSim Compatibility Note: This release of FloWorks is for FlexSim 24.0.8 and higher versions. For FlexSim 24.0.7 and earlier, please use FloWorks 24.0.6 or upgrade your FlexSim version. FloWorks 24.0.6 (19 December 2024) Bug fix: Flow Mixer stops with error when pulling product from an invalid port. Bug fix: Reactor vessel shape was not correctly upgraded to 24.0 from older versions. Bug fix: FlowConveyor content visualization was incorrect. Bug fix: SharedResource showed exception and didn't work correctly. Improvement: Impact events can be resumed with a Variant id identifier instead of treenode eventObject . Improvement: Fixed many incorrect tooltips in the FloWorks ProcessFlow activities. FloWorks 24.0.5 (27 August 2024) Bug fix: Version 24.0.4 installer contained an incorrect module (.t) file Bug fix: Removed ProcessFlow activities which are only available from 24.1 from the drag/drop library FloWorks 24.0.4 (6 August 2024) Bug fix: FlowToItem was not behaving correctly when an item buffer was used. Bug fix: Fixed a timing issue when FlowToItem got starved while an item was being released. Bug fix: Fixed some rounding issues in event scheduling. Bug fix: Fixed Quick Properties product combo when product has been deleted. Bug fix: Missing states 19 and 20 added to state profile. Bug fix: Fixed several issues in FlowConveyor visualization. Bug fix: Invalid curved FlowConveyor animation fixed. Bug fix: Invalid initial content for Segmented Pipe fixed. Bug fix: "FlowConveyor content changes are not allowed" error (and subsequent exception) fixed. Improvment: Curved conveyor now also supports FlowConveyor length property. Improvement: Tank label hidden in FlowItems (FlowVessel and FlowTruck). Improvement: Cleaned up the variables in the FlowItems' model tree. Improvement: Tank size/position and max content changed for FlowTruck, also as FlowTaskExecuter. Improvement: Slight optimization in preventing unnecessary FlowControl events. Improvement: Added SetMaxContent for FlowToItem and improved handling for Flow Tanks. FloWorks 24.0.3 (17 April 2024) QuickProperties behavior improved. Fixed invalid manual references. Fixed missing code completion documentation. FloWorks 24.0.2 (6 March 2024) Made activity path references in warning message more clear. Restore missing Flow Trigger Process Flow activities to the library. Fixed Tank level indicator settings for some tank shapes. Add Accumulating checkbox to the Conveyor properties. FloWorks 24.0.1 (5 February 2024) Added vertical splitter to Mixer recipe editor and other small layout improvements. Fixed missing icons in statistics panel pin menus. Flow Polygon Tank property panels fixed and documentation updated. Added "Fill Sideways" property for Flow Polygon Tank. IsMultiProduct setting on Flow Tank is now a proper property. Renamed Flow Tank shapes from Cylindric and Rectangular to Tank and Container, respectively. Fixed "Copy Production Plan" button in Flow To Item properties. Some objects were not correctly reset. ItemToFlow statistics were accessible through .output instead of .input . Breaking changes: Deprecated the input.triggerAmount , input.triggerInterval , output.triggerAmount , and output.triggerInterval properties. FlowObject.stats.input and FlowObject.stats.output now return a Tracked Variable. Cylindric level indicator now expects size of bounding box instead of center and radius. The update script will try to convert these for you. FloWorks 24.0.0 (14 January 2024) All bug fixes in FloWorks 23.0.5 below. Improved warning and error messages throughout Fixed rounding issue in Mass Flow Conveyor
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FlexSim 2025 Update 1 is now available for download. You can view the Release Notes in the online user manual. FlexSim 25.1.0 Release Notes For more in-depth discussion of the new features, check out the official software release page: FlexSim 2025 Update 1: Change Object Class, Exports, AGVs, Timed Travel, and more If you have bug reports or other feedback on the software, please create a new post in the Bug Report space or Development space.
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RailWorks 25.0.1 is now available (19 March 2025). This version of RailWorks is intended for use with FlexSim 2025. All versions can be found in the Downloads section of your FlexSim account on the 3rd party modules tab. Please do not hesitate to report any bugs, usability improvements and feature requests to [email protected]. Rail Network: New feature in RailWorks The Rail Network feature provides users with an intuitive and efficient way to design and connect railway systems. With a user-friendly interface, this tool enables seamless track placement, automatic node linking, and real-time validation to ensure smooth rail operations. Users can quickly define routes, junctions, and stations while leveraging smart snapping and alignment aids to simplify complex track layouts. This feature is designed for both beginners and advanced users, offering powerful tools to build scalable and efficient rail networks with minimal effort. New Speed Table: New feature in RailWorks Offering more speed possibilities to configurate all the movement parameters, the new speed table covers all movement speeds, acceleration and deceleration parameters, making the model more plausible and adherent to the real world process. About Railworks The FlexSim Brazil RailWorks module consists of premade custom objects, designed to represent a real environment for the Rail problem modeling, with less configuration. Our approach is to unite 3D modeling with the Process Flow functionality, allowing object configuration and visualization through the native 3D FlexSim solution, and the rail system events to be triggered by the Process Flow, using not only defaults FlexSim Process Flow activities, but also new ones developed by our team. Release Notes View the full release notes in the online documentation. RailWorks 25.0.1 (19 March 2025) Features Feature: Rail Network A new way to create and connect your rails into the model. Simple as network nodes, now you can connect the RailNetwork nodes and easily create your own rail tracks. Feature: New Speed table Offering more speed possibilities to configurate all the movement parameters, the new speed table covers all movement speeds, acceleration and deceleration parameters, making the model more plausible and adherent to the real world process. Bug-Fixes Fixed moveWagon auto decouple operation. Fixed a bug where SendToPortal was not freeing rails. RailWorks 24.2.7 (17 January 2025) Bug-Fixes Fixed moveWagon auto decouple operation. Fixed a bug where SendToPortal was not freeing rails. RailWorks 24.2.6 (17 October 2024) Bug-Fixes Improved couple and decouple internal operations. Improved offset calculations internal operations. Fixed a bug where all flowItem classes was the same in different stations. Fixed a bug with passenger locomotive. RailWorks 24.2.5 (25 September 2024) Bug-Fixes Fixed a bug on creating Station object.
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FlexSim 2025 Update 1 Beta is now available. FlexSim 25.1.0 Release Notes To get the beta, log in to your account at https://account.flexsim.com, then go to the Downloads section, and click on More Versions. It will be at the top of the list. The More Versions button does not appear when logged in as a guest account. The beta is available only to licensed accounts and accounts that have a license shared with them. Learn more about downloading the best version of FlexSim for your license here. If you have bug reports or other feedback on the software, please create a new post in the Bug Report space or Development space.
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Attached is an example model and user library comprising commands to return an array of objects whose bounding boxes intersect, and a Collision Detection object to drop into your model. The Collision Detection has a ticker interval label to adjust the frequency of checks and will switch the colliding objects to selected. It looks for two groups - "Obstacles" containing static objects in the scene (which may be overlapping and not recorded as collisions) and "Colliders" which are the objects navigating the scene and should be checked for intersecting bounding boxes. In the example model I'm adding the flowitem when it is created using Group("Colliders").addMember(item) The detector code is on its FlexScript label, 'analyseScene', which is first scheduled to run by the object's reset trigger. collisionDetection3.fsm BBCollisionDetection2.fsl
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Dear FlexSim user, Update: Please see the FlexSim Newsroom announcement here: FlexSim Answers to migrate to Autodesk Forums on April 25 | FlexSim Original First and foremost, thank you for being an active and valued member of our forum. Your contributions help make this community a valuable resource for everyone, and we truly appreciate your participation. As you may know, FlexSim was acquired by Autodesk in late 2023. As part of this transition, we will be migrating some of our tools, including this forum, to a new platform which we expect to be completed by May 2025. You will be able to access Autodesk forums here. What This Means for You: Seamless Knowledge Transfer – All existing forum content will be migrated, ensuring continued access to the wealth of knowledge shared by our community. A Community-Driven Experience – The forum will evolve into a more self-sustaining, peer-to-peer support hub. While FlexSim support engineers will still visit the forum, when possible, our goal is to empower users to help each other, making this a truly community-led space. Ongoing Support for Entitled Users – We will share more details soon on how eligible users can reach the FlexSim support team directly. For now, we encourage you to continue engaging with the forum as you always have. Your involvement is what makes this community thrive, and we’re excited to embark on this new chapter together. Stay tuned for more updates and thank you for being an essential part of FlexSim! Best, The FlexSim Team
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If you have a contiguous conveyor network you can just route items using Conveyor.sendItem() and FlexSim will guide the item to the destination, passing through inline and side transfers as required for the shortest path. If between some conveyors you use exit and entry transfers, perhaps to easily add elevators and shuttles as transports between them - then you'll normally be faced with adding logic to figure out which exit transfer to go to and which port to take from that transfer - and in a large model that logic can be extensive and hard to maintain. The attached model and library provides commands for automated routing through multiple conveyor sub-sections connected through exit/entry transfers, to conveyor points and to connected fixed resources. This means that you may no longer have to write sendTo code with case statements on each exitTransfer to determine which port an item should exit through – nor possibly need to have decision points with case logic to decide the destination for Conveyor.sendItem(). In the example model three sources create items with random destinations which are routed through the conveyor system, transfers and port automatically to arrive at the correct destinations – some of the ports having transport to perform the move. To make this work in any model you should load the user library which will auto-install a set of user commands and a General Process Flow. The first step is to run the user command ‘createAllTravelMaps()’ which will calculate all the reachable destinations (decision points, stations, pes, attached fixed resources and transfers) from all the conveyor points and entry/exit transfers) along with estimates of the conveytime (from the conveyor class). This information consolidated to create the shortest routes and is stored in a label ‘travelMap’ on each decision point, station, pe and transfer. To make use of the travelMap data there are three additional user commands supplied that are intended to be used directly by the modeller: getNextConveyPoint(thispoint, destination) – returns the next point to send an item to from this point in order to ultimately reach the destination. getConveyExitPort(exitTransfer, destination) – returns the port through which an item should exit the exitTransfer in order to reach the destination. getConveyItemsNextConveyPoint(item, destination) – returns the next point to which an item should travel to reach the destination from its current position on a conveyor. The simple process flow in the example and library is set to listen to the Group members of EntryTransfers and ExitTransfers in order to lookup the ‘destination’ label and either sends the item to the next point or in the case of the exit transfers, overrides the sendTo port with the value from the map. I’ve added some documentation to the user commands which you can access easily via the command helper: ConveyorTravelMaps_0.3.fsl ConveyorTravelMapExample.fsm You may find createTravelMaps() takes a while which is why a progress bar has been added. You may not need all points to be evaluated exhaustively so the option to pass in a flag indicating to only start evaluation from Entry Transfers is given, which will create somewhat incomplete maps for intermediate points. A future refinement would be to account for transport time from exit transfers either by recording the times or providing port list with the expected times. Clearly if you make changes to your transfer positions or conveyor layout you should rerun createAllTravelMaps.
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Intersection with traffic lights in an AGV network This model aims to showcase how allocations of control areas can be manually controlled to achieve more complex logic than the default “first come first serve” implementation. It depicts a four-way road intersection with arriving cars being able to continue in any of the three other directions. Cars driving straight on or turning right use the right lane, cars turning left use the left lane and must give way to oncoming traffic. Traffic lights manage which cars are allowed to enter the intersection at any given time. AGV network and general concept In order to understand the logic behind it, let’s first look at how the AGV network is setup. In the screenshot below we deactivated the visualization of the roads to show the paths and areas more clearly. For each of the four directions there are two incoming paths and one outgoing path. Control points (red) are placed on the incoming paths at the points where cars must stop (based on object center) when the light is red. A single, large control area that control the entry is placed such that is encompasses the entire intersection. Within this control area, an additional control point is placed on each of the left turning paths (orange). This is the location where left turning vehicles must wait for the oncoming lane to be clear. To enforce this the four smaller, rectangular control areas are used. The lane turning left and both the straight and right turning lane coming from the other direction pass through one of these areas. We will later explain how the straight and right turning cars are given priority to allocate these areas, resulting in cars wanting to turn left having to wait until no other allocation requests are present. As all paths are one-way and the geometry is pretty simple, all things considered, the distance between cars is handled by an accumulation behaviour set on the paths. The logic controlling the vehicles is very simple. If we zoom out, we can see that cars leaving the intersection in any direction eventually just turn around and return. At the turning points control points are placed that serve as the travel destination for the cars. A Process Flow with one token per car randomly chooses the next destination when the previous travel task is finished and sends the car there. The cars will automatically use the correct lanes, since those are the shortest paths to reach their destination. For the intersection logic each combination of origin and destination (meaning every possible way of crossing the intersection) is represented as a number. These numbers are stored as global macros for ease of use. The letters represent the four cardinal directions (north, west, south, east). For example, using the intersection to travel from east to west would be represented by the ‘mode’ number 4. At the same time as a new destination is chosen for the car, the respective mode number is also written to a label on the car. In the logic that controls entries into the intersection, these modes are used to identify which vehicles are allowed to enter. Powers of two are used, so the numbers can simply be added together to get a single number that encodes which lights are green. The light phases are defined in a global table. One of the simplest sensible configurations is shown below. At first, all lights are red (no entries in the “Green” columns) for 5 seconds. Then all cars coming from the west and east directions receive a green light for 20 seconds. This is followed by another 5s of all red lights and finally the other directions are allowed to move on. The table is then repeated from the top. The phase in line two would be represented as mode 1365 (1 + 4 + 16 + 64 + 256 + 1024). This becomes a lot more obvious when the mode is written in binary: 0000 0101 0101 0101 Each bit represents one of the possible directions. Allocation logic explained The control area is set to allow 0 concurrent allocations. Meaning for a request to actually result in an allocation, we need to override the return value of the “On Request” event of the control area. This happens in the control logic for the intersection that is implemented as an Object Process Flow linked to the control area. An Event-Triggered Source reacts to the On Request event and writes a reference to the “Allocator” (meaning the car/AGV) to a label on the token. Note that the “Will Override Return Value” box is checked. The token then enters a Finish activity in whose “Return Value” field the current traffic mode of the control area is compared to the mode of the requesting car. The “&” is the bitwise-and-operator. It goes through both numbers bit by bit. If the bit at a given position is 1 in both numbers, it will also be 1 in the returned value, 0 otherwise. If the mode of the car is part of the current traffic mode (which is a sum of such modes) the result will be the mode. This non-zero number is interpreted as “true” in the if-condition and the return value of the code is to allow the request to go through. Otherwise, the request is blocked. (The “Allow” and “Block” properties return 1 and -1, respectively.) The second part of the Process Flow is a loop with a single token that reads the next traffic mode from the global table. It then ‘announces’ which phase the intersection will enter next, so that the draw logic of the traffic light objects can start the process of switching from red to green or vice versa if needed. After a delay, in which those lights would show yellow, the current phase of the control area is updated. The same code that updates the label then also searches for cars that are now allowed to enter the intersection among the pending allocation requests. Since, as far as I could tell, there is currently no direct method to refire an allocation request, those cars receive a pre-empting task sequence that uses a break task to immediately return to the previously active sequence. The restart of their travel task then causes them to try to allocate the control area again. After waiting the duration assigned to the current traffic phase, the token once more updates the mode of the intersection to an ‘intermediate’ mode. This mode is the result of another bit-wise comparison of the current and the next mode. This allows lights that need to change to red to do so, while lights that stay green remain unchanged. Once the next phase is activated, additional lights might then become green. If the next phase doesn’t have any green lights, all lights will already be red in the intermediate mode, meaning the Process Flow block that updates the mode can be skipped and the token instead just waits out the duration in the “All Red Duration” Delay activity. The logic that makes left turning vehicles give way to oncoming traffic works in a similar way. It is also implemented as an Object Process Flow, linked to the four smaller control areas within the intersection. These areas allow a single allocation by default and also have a “Mode” label. But it’s not set based on a timer and otherwise static. Instead, these areas start in mode 0 and if a request is made while the area is empty, the allocation is always allowed, and the mode is set to match that of the allocator. When another request is made, the areas mode is compared with that of the new requesting car. If they match, the request can potentially be granted. First however, the code searches other pending requests for a mode with a higher priority than that of the current request. (The mode numbers are assigned in the order straight < right turn < left turn, so they can also be used as a priority value, where lower is better.) If such a request is found, the current one is blocked, to allow for the area to empty. At that point, a token created by a source listening to the “On Deallocated” event of the control area will reset the mode of the area to 0 and sort any pending requests by priority, before those get re-evaluated. In summary, this logic allows an arbitrary number of cars with the same mode to enter the area. As soon as a higher priority request that can’t immediately enter is created, other requests are blocked; they must ‘give way’. Visualization and parameters The traffic lights are BasicFR objects that draw colored circles as lights in their On Draw trigger, depending on a label. That label is updated in the On Message trigger whenever the intersection changes its phase. The roads are drawn along the AGV paths in the On Draw code of a dummy object placed to the side of the intersection. How wide and in what interval the white lines are drawn is determined by Array labels on the paths containing all necessary parameters. The model comes with five parameters: The first controls which table is used to determine the traffic light phases, the second and third set the time it takes a light to switch from red to green and green to red. The fourth sets the number of cars and the final one switches the visualization of the left turn lights to arrows. agv-traffic-mode-intersection.fsm
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