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FlexSim 2017 Update 2 Beta is available. (updated 22 August 2017) To get the beta, log in to your account at www.flexsim.com, then go to the Downloads section, and click on More Versions. It will be at the top of the list. If you have bug reports or other feedback on the software, please email [email protected] or create a new idea in the Development space. Release Notes Reorganized the User Manual and updated its formatting. Added more topics, tutorials, and reference pages to the User Manual. Added new Statistics Collector and Calculated Table tools. Added new generic charts for plotting statistics gathered with Statistics Collectors and Calculated Tables. Updated the pin to dashboard buttons to create and use Statistics Collectors instead of the legacy charts. Added a Variant constructor and assignment operator to Vec3 and Color classes. Added functionality for copying dashboard charts as images, and pasting images into dashboards. Added new interfaces to FlexScript, such as Math, Group, and DateTime. Added toNum() and fromNum() methods to the string class. Added a setState() method to the Object class that will work correctly with listening to state changes. Improved handling of read-only model files. Keyboard shortcuts (Ctrl+PageUp and Ctrl+PageDown) and additional enhancements for switching tabs. Added the ability to have null values in a bundle. Added the ability to make kinematics exclude incline rotation when managing rotations. Improved the parenthesis and quote autocomplete functionality. Added autocomplete for curly and square brackets. Added a new print() command to write to the output console more easily. Added support for instanced meshes. Updated the animation system so a single shape can have multiple animators from different shape files. Changed the assimp 3D importer so that it can extract and load embedded textures. Added support for using specular maps and gloss maps. Added support for FlexScript dot syntax in SQL queries. Added the capability to specify a warmup time in the interactive model run. Added options for following objects with the view. Improved MTBF/MTTR state listening to use less events and be more precise. Updated the Network Navigator to work for an object that is inside a container that is connected to the network. Fixed a bug with global variable highlighting and autocomplete. Fixed an issue with destroying a TE on a network when it blocks space on the network. Backwards Compatibility Note: the following changes may slightly change the way updated models behave. Fixed a bug with min() and max() when using distribution functions. Previously, getting the number of columns in a Global Table using Table.numCols or gettablecols() returned 0 when the number of rows was 0. Column headers and data types are preserved even when there is no row data. These commands now return the number of columns. Changed operators to not change their incline rotation when traveling on inclines. This will change location calculations if you have advanced logic based on internal operator locations. NodeListArrays like Object.outObjects can no longer be implicitly cast to an Array. Use the toArray() method instead. Fixed a bug with animations drawing their first frame instead of their last frame at times beyond the endtime. Added a special rule for ambient color {0, 0, 0} to not use the ambient color. This change will make shapes with ambient {0,0,0} to appear brighter. Change the ambient color to a dark gray, such as {1,1,1} if you want them to remain dark. Fixed a bug in the shader that dulled specular highlights with the diffuse texture. This may change how shapes look; they may appear shinier now. Added the IS NULL and IS NOT NULL clauses to SQL. Math and comparison operators on null values now return NULL. FlexSim's SQL execution engine is now more in line with the SQL ANSI standard regarding null values. Specifically, if you do comparisons or math operations on elements that have null values, this will return null values. This is different than in FlexScript, where a null value acts like 0 in math operations. Also, null values will be ignored in aggregation functions like AVG(). An option to use legacy SQL nulls was added to Model Settings to preserve backwards compatibility. Upgraded models will automatically enable this option, but new models will default to using the SQL ANSI standard for nulls. Added support for more SQL query operators, such as the case-when-then-else-end operator and window functions. This adds many new keywords to SQL, meaning that if you used these as column names in older queries, they will create syntax errors in the query parser in this version. To fix this, put square brackets [] around the column name. Changed accessing dynamic label properties to use evaluate() instead of value. For example, consider the following code sample: Variant value = current.MyLabel; In 17.1 and previous, this code was the same as: Variant value = current.labels["MyLabel"].value; In 17.2 we changed it so that this code is now the same as: Variant value = current.labels["MyLabel"].evaluate(); The difference is in how FlexScript-toggled node values are retrieved. In 17.1 and previous, current.MyLabel would have just given the text that is the FlexScript code. In 17.2, retrieving current.MyLabel will actually evaluate the FlexScript as code. This is consistent with how table values are accessed. If you have old code that explicitly tried to get the code text with current.MyLabel, you will need to update that code in 17.2 to use current.labels["MyLabel"].value. Process Flow Added a Material Consumption and Replenishment template. Added functionality for pasting images into Process Flow views. Conveyor Added a Gap-Optimizing Merge Controller Process Flow template. Added instanced rendering to improve Render Mode performance. Changed Render Mode to be enabled by default. Added new visual options for conveyors. Improved run speed performance of the Conveyor Module. AGV Added unload-to-empty capability to the AGV Process Flow template. AStar Added a bridge element to the AStar network. Added functionality for collision avoidance. Improved heat maps for analyzing AStar traffic. Backwards Compatibility Note: the following changes may slightly change the way updated models behave. Changed the path finding algorithm for the AStar navigator. When you tell an AStar traveler to travel to an object, now it will behave more like the default navigator. It will calculate a "threshold radius" around the object, based on the object's size. Then it will only travel to the edge of that radius. This makes it work better especially for loading/unloading to/from rack objects. The travel operation won't commit as much to traveling to the center of the object,because that can be left to the load/unload operation, which determines exactly where in the rack to pick/place the item. However, this change does affect how older models work because it changes the routes that travelers take.
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Você tem dúvidas sobre o que é, ou como funciona o recurso List? Este Tutorial vai apresentar uma visão geral do recurso e fazer um rápido exemplo. Acesse o link : https://youtu.be/P7wGuQ7UKuQ Você pode entrar nesses outros tutoriais em português que apresentam outros exemplos da utilização do recurso: 1) https://answers.flexsim.com/articles/39239/tutorial-em-portugues-como-direcionar-os-itens-usa-3.html 2) https://answers.flexsim.com/articles/39233/tutorial-em-portugues-como-utilizar-o-recurso-list-1.html
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Modeling LWBS patients is tricky business and can cause exception errors under certain circumstances if not done correctly. The problems usually arise due to patients who exit the model early while there are pending requests queued up in the model for future activities on the patient. The attached model demonstrates the current best practice for safely modeling LWBS patients without the possibility of generating unwanted errors. The modeling technique is very simply. Use the On Entry trigger of the waiting room object(s) to send a delayed message to itself in X minutes, where X is a sample time from an "impatience curve" representing the amount of time a typical patient is willing to wait before they strongly consider leaving. In the On Message trigger of the waiting room object(s), I have written a code snippet that you will want to copy and modify to suit your own modeling requirement. The code snippet in the example model checks to make sure the patient is still in the waiting room waiting for an exam room at the end of the "impatience time" when the message trigger fires. Then I roll the dice using a bernoulli distribution to decide whether or not to have the patient actually leave. The code snippet shows a different probability for each of two patient types (PCI's) and then a default probability of 50 percent for anyone else. Not only does this modeling approach avoid undesirable exception errors, but it is also more accurate and definitely more efficient than using the Quick Properties fields in the Patient Condition panel of a waiting room which requires repetitive function calls every so many minutes throughout the model run!
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Você tem dúvidas sobre o que é, ou como funciona o FloWorks? Este Tutorial, composto de 3 vídeos, garante um overview sobre o FloWorks: Vídeos: Introdução ao FloWorks: O que é? Como funciona? Como construir um modelo com o FloWorks: Aprenda a reproduzir um modelo simples Analisando Sistemas com o FloWorks: Observe um exemplo de análise de modelo com o FloWorks Esperamos que aproveitem mais este vídeo tutorial.
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O link que segue leva a um vídeo no qual é apresentado um exemplo de Análise de Sistema utilizando-se o módulo FloWorks FlexSim. No vídeo, um modelo Portuário é analisado com o objetivo de encontrar o gargalo do Sistema. Vídeo Tutorial: FloWorks - Análise de Modelo Esperamos que aproveitem mais este vídeo tutorial.
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O link que segue leva a um vídeo no qual é apresentado um exemplo de modelagem utilizando-se o módulo FloWorks FlexSim. No vídeo, modela-se um processo de fabricação de Suco de Laranja, desde sua extração até seu envase. Recursos do FloWorks utilizados no vídeo: ItemToFlow: Extração do suco FlowPipe: Transporte do fluido FlowTank: Armazenamento FlowMixer: Processo de mistura de conservantes Vídeo Tutorial: FloWorks Exemplo de Modelagem Esperamos que aproveitem mais este vídeo tutorial.
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O link que segue leva a um vídeo no qual é apresentada uma Visão Geral sobre o módulo FloWorks FlexSim. Os tópicos abordados no vídeo são: O que é o FloWorks? Qual a aplicação do módulo FloWorks? Qual a diferença entre FloWorks e o módulo de Fluidos? Quais os principais objetos da biblioteca FloWorks? Algumas propriedades interessantes do Módulo. Vídeo Tutorial: FloWorks Overview Esperamos que aproveitem mais este vídeo tutorial.
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Rápida demonstração de como usar o Graphical User Interface para controlar todo o modelo de simulação, desenvolver um painel de controle ou cockpit para alterar propriedades específicas de objetos dentro do modelo de simulação ou ainda, destruir ou recriar variáveis de objetos de forma a customizar ainda mais seu modelo. Tudo isso usando a estrutura do 'Tree' no FlexSim e também o recurso GUI, disponível no ícone em 'Tools'. Veja em nosso canal da FlexSim Brasil no Youtube.
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O presente vídeo tem como objetivo demostrar três formas de sincronizar eventos no FlexSim através da espera (Wait) por um período X, ou até algum outro evento (Wait for Event). Sincronização de Tarefas - WAIT no FlexSim (3 das n possibilidades)
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O presente tutorial tem como objetivo demonstrar de forma resumida a construção e alteração de um modelo utilizando a biblioteca "Bottling", da qual utiliza o MassFlowConveyor, que é basicamente um conveyor desenvolvido pela equipe da FlexSim USA para a simulação principalmente de linhas de envase. Mass Flow Conveyor no FlexSim 2017 Update 1
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We have released a beta version of our Emulation module. The Emulation module adds a tool that enables communication between FlexSim and OPC / Modbus Servers and PLCs. Help files are included in the FlexSim User Manual to assist you. This beta version must be installed with FlexSim 2017 Update 1. 32-bit and 64-bit installers can be downloaded through the downloads section in the Modules tab of the FlexSim website: FlexSim Downloads The following are known issues: Asynchronous Write for OPC Connections is not working. The option has been disabled. Please post any feedback or bug reports either as a comment to this article or you can email them to [email protected]
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Lembre-se que para o desenvolvimento desse passo a passo, foi utilizado a versão 2017. Update 1, caso você esteja modelando utilizando outra versão algumas alterações podem ser necessários. Nesse exemplo será construído um modelo que usa listas para relações básicas de roteamento de itens. Os itens serão enviados de três filas para um dos quatro processos.Uma lista de itens (item list) será utilizada para resolver esse problema. As filas irão empurrar os itens para a lista e os processos irão puxar os itens da lista e processa-los. De início será construído um modelo puxado simples,e depois um modelo puxado com restrições e priorizações. Passo 1. Montar Layout Para esse exemplo, crie um novo layout. A Figura 1 mostra quais objetos devem ser adicionados Observe que NÃO há ligação entre as filas e os processos. Figura 1- Layout exemplo 2 Passo 2. Configurar source Na janela de propriedades do source, em inter-arrivaltime coloque exponential (0 ,2.5,0). Figura 2- Inserir inter- arrival time 2.Na aba FLOW, em send to port abra a lista de opções e escolha a opção random port. Figura 3- Sent to port 3. Na aba trigger, adicione uma Oncreation trigger para configurar o tipo e a cor. OnCreation> Data > Set item type and color> duniform(1,3). Figura 4- Configurar tipo e cor Passo 3. Adicionar lists Para adicionar a lógica é preciso criar um item list. Em Toolbox> > Global list> Item list(Figura 5). Figura 5- Adicionar item list Ao clicar em Item list irá abrir janela de propriedades da lista (Figura 6), por agora apenas feche a aba. A sua lista deve estar nomeada como ItemList1. Figura 6- Janela de propriedades Itemlist **Não é necessário definir nenhuma das configurações agora. Apenas feche a janela de propriedades.** Passo 4. Configurar queue Para configurar a queue para empurrar os itens para a lista, clique sobre cada uma das filas> Aba Flow> Send to port> abra a lista de opções> Escolha use list> Push to item list. CONFIRA se o o nome da lista corresponde ao nome da lista que você criou. Figura 7- Push to item list **OBS: Faça o Passo 4 para TODAS as filas** Passo 5. Configurar Processos Para fazer com que os processos puxem da lista, configure cada input de processos para todos os 4 processos. Clique em um dos processos, na aba Flow vá na parte de input, marque a opção pull strategy. Na aba de escolha da estratégia(Pull Strategy) >Use list>Pull from item list. Deixe o campo QUERY em branco. E confira se o nome da lista escolhida é o mesmo da lista que você criou no Passo 3. Figura 8- Estratégia puxada **Obs: Faça o Passo 5 para todos os processors.** Faça um test rápido! Reset seu modelo e confira como estão as entradas e saídas da sua lista, para verificar se até aqui as coisas estão funcionando da maneira correta. Nas propriedades do ItemList1, vá na aba General e clique no botão a esquerda “ View Back Orders”. Figura 9- View Back Orders Sua lista deve estar parecida com a da Figura 10. Mudando apenas os nomes dos processos de acordo como os seus estão nomeados. Figura 10- Janela de pedidos pendentes A Figura 10 representa que os processos começaram a puxar da lista, mas como não há itens que foram empurados para a lista, eles estão aguardando para poderem puxar e se tornarem fulfilled(preenchidos). Execute o modelo (Run) e você perceberá os itens entrando nas filas e sendo empurrados para a lista (View entries-Figura 9) fazendo com que os pedidos pendentes sejam atendidos e então começam a ser processados. Quando um item é empurrado para a lista e existe pedidos pendentes o item será imediatamente puxado da lista. Dessa forma o pedido pendente irá se tornar Fulfilled e será removido da lista de pedidos Back Orders. Eventualmente, todos os processos irão puxar os itens e dessa forma a lista de pedidos pendentes se tornará vazia, já que todos estão em operação. Então a lista de entradas vai crescendo(Figura 11) até que um dos processos termine o processamento e requisite puxar um item da lista. Figura 11- Entradas na lista aguardando serem puxadas Quando os itens são empurrados para a lista, eles são adicionados no fim da lista. Assim se o sistema puxado não utilizar prioridades como parte da sua tomada de decisão, os itens irão ser puxados como FIFO( first-in-first-out), ou seja, seguindo a ordem de quem chegou primeiro sai primeiro. O mesmo acontece com os pedidos pendentes, a primeira máquina que fica disponível puxa o primeiro item que está na lista. Salve seu modelo e ele está pronto para ser executado. ex2.fsm Modelos experimentos Para testar diferentes configurações das operações puxadas faça os seguintes cenários. Cenário 1- Filtrar por tipo de item Considere que um dos processos (Processor 1) pode apenas processar o tipo de item 2. Para vincular essa lógica na simulaçao utilize um Query nesse processo. Clique sobre o processo que deseja restringuir a entrada ao tipo 2 de item, na janela de propriedades, vá em FLOW > Pull strategy > em Query digite a restrição WHERE Type == 2 (Figura 12). Figura 12- Adicionar query para tipo de item Salve o modelo como Exemplo2_cenario1. Reset seu modelo e execute. ex2cenario1.fsm Cenário 2- Puxar pelo LIFO Agora todos os processos puxam seguindo a ordem último a chegar primeiro a sair (LIFO) ao invés do padrão FIFO, o que significa que o item mais recentemente adicionado na lista deve ser o primeiro a ser puxado . Crie essa lógica na simulação, implementando um Query. Abra o arquivo do exemplo 2, e salve como exemplo2_cenario2. Para cada um dos 4 processos faça o seguinte: Clique no processo >vá em FLOW > Pull strategy > em Query no adicionar> ORDER BY> AGE (Figura 13). Figura 13- Lógica LIFO Repita o 1) para TODOS os processos. Salve o modelo e coloque para executar. ex2cenario2.fsm
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Nesse vídeo, fazemos um overview sobre o FlexSim e demonstramos como modelar diretamente pelo 3D usando as conexões padrão disponíveis no software e as diferentes formas de inserir os objetos na área de modelagem (Grid). Também demonstramos como analisar de forma bem básica as estatísticas de cada um dos objetos e uma rápida introdução sobre o Dashboard e a variável estatística presente em cada um dos objetos individualmente. Para assistir o vídeo, acesse nosso canal do youtube.
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We have released a beta version of our bottling module. The module adds two new objects to the FlexSim 3D Library. The Mass Flow Conveyor (MFC) and the MFC Motor. The Mass Flow Conveyor allows you to define multiple lanes for flow items to move along. It is often used in bottling lines. Help files are included in the FlexSim User Manual to assist you. This beta version must be installed with FlexSim 2017 Update 2. 32-bit and 64-bit installers can be downloaded through the downloads section in the Modules tab of the FlexSim website: FlexSim Downloads The following are known issues: Acceleration implementation is not complete. Crossline Multiplier implementation is not complete. MFC.Motor property 'sections' is not working. Please post any feedback or bug reports either as a comment to this article or you can email them to [email protected]
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Update June 27, 2017: Upgrade versions FloWorks 17.1.2 and FloWorks 17.0.5 are now available. These releases resolve an incompatibility that may result in errors on starting FlexSim when you install FloWorks in combination with certain other modules. If you want to use the (beta version of) the Emulation module, for example, you should upgrade FloWorks to this latest version. There are no functional changes. If you are using the LTS version (17.0.5) of FlexSim you should upgrade to FloWorks 17.0.5. Download FloWorks 17.1.2 if you are using FlexSim 2017 Update 1 (FlexSim 17.1.2). Both versions can be found in the Downloads section of your FlexSim account on the 3rd party modules tab. Bugs may be reported to [email protected]. About FloWorks FloWorks is a 3rd party module developed and maintained by Talumis BV ( talumis.com). It provides faster and more accurate modelling and calculation of fluid systems than the default FlexSim fluid library. It is especially useful within the oil, gas, and bulk industry both for production and supply chain optimization. This module requires a FloWorks license. For any questions, please email [email protected]. Release notes From FloWorks 17.0.4 to 17.0.5, and from FloWorks 17.1.1 to 17.1.2: Bug fix: Fixed errors when loading FloWorks with other modules dependent on Process Flow, such as the Emulation module. From FloWorks 17.0.3 to 17.0.4, and from FloWorks 17.1.0 to 17.1.1: The following bug fixes and usability improvements are available in both versions: Bug fix: Flow Conveyor with multiple inputs sometimes created too many update events. Bug fix: Flow Conveyor now allows input port at end of conveyor. Usability improvement: Pick list options updated to dot syntax, e.g. centerobject(current, 1) is now current.centerObjects[1]. Usability improvement: Changed object list dropdown to be more descriptive about input, output and center connections. Usability improvement: Changed input/output amount trigger template to increase current input/output instead of previous trigger amount Usability improvement: Added FloWorks options to User Event code dropdown. The following bug fixes apply to version 17.1.1 (FlexSim 2017 Update 1) only. Bug fix: Fixed exception when changing to first product of product table using scripting (thanks to Julio for reporting it) (product table is only available in FloWorks 17.1). Bug fix: Flow To Item releases item when pulling object downstream is unblocked (Bug was only present in FlexSim 17.1). Bug fix: Flow To Item now uses item.Type labels instead of deprecated setitemtype (getitemtype/setitemtype was deprecated in FlexSim 17.1). The release notes of older versions of FloWorks can be found here.
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Attached are three models that can be used to see the VR capabilities of FlexSim. oculus-warehouse-demo4.fsm (built with FlexSim 7.7) oculustouchdemo-6.fsm (built with FlexSim 17.1) The zombie production game was also updated for VR. These models were primarily designed and tested with the Oculus Rift, but they work with the HTC Vive as well. The HTC Vive requires a more powerful graphics card than the Oculus Rift does to achieve similar performance. You need to maintain 90+ frames per second (File > Global Preferences > Graphics > Show FPS Counter) in order to avoid judder with the HTC Vive. The Oculus Rift will remain smooth at 45 FPS or higher due to asynchronous spacewarp in their driver. In any model in 17.1, you can teleport around by pointing and pressing the Vive touch pads or Oculus Touch thumb sticks as buttons. The position where the thumb presses the button on the Vive or the direction that the thumb stick is rotated on the Oculus Touch will affect the direction you are looking when you teleport. This control scheme is similar to the Oculus Home controls. Moving via teleporting minimizes the motion sickness felt by users who are unaccustomed to VR. In the touch demo model, you can push buttons to release conveyor merge lanes, move operator figurines to change the operator assignments, and control the crane. The code that handles the touch inputs is in the ModelOnPreDraw user command. See VR model custom code for a version of the model with more comments in the code. The warehouse demo model was built in 2015 and doesn’t have any interactive elements that work with the Oculus Touch or HTC Vive controllers. For optimal tracking, after you press the VR Mode button in FlexSim and put on the headset, make sure you recenter the headset in the VR settings while standing or sitting in the middle of your play area and looking straight forward. On the Vive, push the system button to open the Steam VR overlay, then press the Settings button near the bottom-right corner, then look straight forward and press the Reset Seated Position button. On the Oculus, press the Oculus home button and then press the Reset View in App button in the upper-right corner.
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We normally try not to introduce changes in a bug-fix release that require module developers to recompile their modules using new flexsimcontent headers. However, 17.0.4 included a bug-fix that added a virtual method on the SimpleDataType, which changes the virtual tables of any classes that inherit from that class. Because of this change, you will need to update your flexsimcontent and recompile your modules in order for them to work properly with 17.0.4. We apologize for this inconvenience. We have added a "v17.0" branch to the Module SDK repository that includes the updated flexsimcontent that you will need to compile for 17.0.4.
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The FloWorks module has been updated for FlexSim 2017 Update 1 and FloWorks 17.1.0 is now available (10 April 2017). This release contains new features (see the Release Notes section below). It does not work with the LTS version of FlexSim 2017 (17.0.x). The upgrade version FloWorks 17.0.3 has been released for FlexSim 2017 (17.0.4). It contains all the bug fixes from FloWorks 17.1.0 but it does not contain new features and does not work with FlexSim 2017 Update 1 (17.1.0). NOTE: Due to a change in FlexSim, a new version was released on April 12. If you are using FlexSim 17.0.0 - 17.0.3, please use FloWorks 17.0.2, which is functionally identical. Both versions can be found in the Downloads section of your FlexSim account on the 3rd party modules tab. Bugs may be reported to [email protected]. About FloWorks FloWorks is a 3rd party module developed and maintained by Talumis BV ( talumis.com). It provides faster and more accurate modelling and calculation of fluid systems than the default FlexSim fluid library. It is especially useful within the oil, gas, and bulk industry both for production and supply chain optimization. This module requires a FloWorks license. Note that FloWorks 17.1.0 may require an upgraded license, see the Release Notes below. For any questions, please email [email protected]. Release notes FloWorks 17.1.0 (April 11, 2017) This version of FloWorks supports FlexSim version 17.1.0. Added a multi-compartment loading controller to allow multiple tanks on the same Task Executer to be loaded in sequence and/or in parallel. Added the mass flow conveyor, an accumulating version of the Flow Conveyor. Instead of using numeric product IDs, you can now pre-define a product table in your model, with fixed product names and colors. See the Products page in the FloWorks User Manual for more information. As of now, FloWorks license versions will need to be upgraded with every release, similar to your FlexSim license. (Existing users will automatically be requested to upgrade their license using the Request Upgrade button in the FlexSim License Activation window.) All bug fixes included in version 17.0.2, see below. FloWorks 17.0.3 (April 12, 2017) Version 17.0.3 of FloWorks supports FlexSim 2017 LTS versions 17.0.4 and onwards. This version is a re-release of FloWorks 17.0.2 (see below) due to a change from FlexSim 17.0.3 to 17.0.4. Which FlexSim version are you using? Which FloWorks version should you download? 17.0.0, 17.0.1, 17.0.2, 17.0.3 17.0.2 17.0.4 (LTS) 17.0.3 17.1.0 17.1.0 FloWorks 17.0.2 (April 11, 2017) This version of FloWorks supports Flexsim versions 17.0.0 - 17.0.3. Bug fix: Code headers correctly use Object instead of treenode for current and item so pick list items like "Object connected to center port" work again. Bug fix: Utilization no longer reported as -100% for object with maximum flow set to 0 on reset. Bug fix: Flow control no longer breaks down indefinitely once run with one connected object. Bug fix: Fixed exception when copy/pasting object with Flow Arrows enabled. Bug fix: Added missing icons for options in FloWorks submenu of Toolbox. Bug fix: Flow Conveyor now correctly detects changes in ratio of incoming components where total flow stays the same. Bug fix: ChangeTeEdgeSpeed command no longer throws exception when used on Task Executer not attached to Travel Network. Bug fix: Berth and loading point clear their contents on reset, like all Fixed Resources do. Older versions The release notes for older versions of FloWorks (FloWorks 17.0.0 and FloWorks 17.0.1) for FlexSim 2017 can be found here.
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FlexSim 2017 Update 1 is available. If you have bug reports or other feedback on the software, please email [email protected] or create a new idea in the Development space. Release Notes Changed FlexSim to store strings using UTF-8 encoding. Added support for Oculus Touch controllers. Implemented OpenVR for HTC Vive compatibility. Improved the shadow frustum calculation in VR so that shadows look better. Added a global preference for changing the resolution of the shadow map. Added support for nested queries in SQL. Added ROW_NUMBER as a SQL keyword. Implemented F2 and Esc functionality in tables. Updated the table view and labels tab to be more robust with different datatypes. Added Table(name) method for referencing Global Tables. Added more FlexScript classes, including List, AGV, Conveyor, and TrackedVariable. Added more properties and methods to existing FlexScript classes, including Object stats and additional string methods. Improved scientific notation for literals in FlexScript. Added a start value to tracked variables. All tracked variables in the model now reset on model reset. Changed itemtype references to referencing an item's type label instead. Improved the Person flowitem's 3D shape. Added repeating events to time tables. Added a short description field to user commands. Made the gantt charts and time charts scroll with a fixed time window. Removed the global table Clear on Reset checkbox and replaced it with a reset trigger. Added new visualization options for the Rack. Added duplicate buttons to the Excel Interface window. Added a duplicate option to the Toolbox's context menu. Taskbar now shows experimenter/optimizer status and runtime based upon stop time. Disabled deleting objects while the model is running. Fixed an issue with the undo history when pasting over nodes with pointer data. Fixed issues with using the ternary operator after properties. Fixed an issue with writing to Access databases with read-only fields. Included fixes listed in 17.0.4. Backwards Compatibility Note: the following changes may slightly change the way updated models behave. Removed the FlexSim WebServer application from the default installation and developed a new WebServer application using Node.js that streams the 3D view much faster. The new WebServer can be downloaded through FlexSim's Online Content. Existing models will continue to work with itemtype, but new models should be built using a type label instead of the itemtype attribute and commands. Process Flow Added an Assign Released Resource(s) To field on the Release Resource activity. Added functionality to allow you to Ctrl+Drag activities in an activity block. Added a right-click menu option and Alt+Click to open the Token View. Added a sampler to the assign labels Label Name field so you can sample other activities or tokens to get label names. Added a right-click menu option to open multiple views of a Process Flow. Added an Assign To property to the Create Tokens activity. Added a Make Array label aggregation type to the Batch. Added Center in View buttons for fields with pointer data. Added a name property to the Token FlexScript class. Fixed a bug with duplicating Process Flows using the Toolbox. Backwards Compatibility Note: the following changes may slightly change the way updated models behave. Updated the Pull From List activity so it does not assign a null label when nothing was pulled or the token was released early (manually). Previously, if you used a Max Wait Timer or Max Idle Timer (or some other mechanism) to release a token from a Pull from List prematurely, the label specified in the Assign To field would be created with a value of NULL. Now, the label will not be created. This may break other models that are checking to see if the label value exists. For example, saying objectexists(token.pulled) will throw an exception if the pulled label is never created. This can be easily remedied by changing the code to objectexists(token.pulled?). The ? will cause the value returned to be nullvar when the pulled label does not exist. Universal Edit fields are now more strict when accessing labels on a token. Previously, typing token.labelThatDoesNotExist would happily return NULL and move on. Now the Universal Edit will throw an exception if the label doesn't exist. This does not include Universal Edit fields that assert labels, for example the Assign To fields.
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Nesse vídeo demonstramos como importar modelos de animações para os executadores de tarefas ou recursos através de arquivos criados em software específicos para modelagem de animações e disponíveis em repositórios como o Mixamo. Veja o passo clicando em BoneAnimationVideo Também descrevemos o passo a passo de uma parte, logo abaixo. Estes são os passos que seguimos para criar os operadores com bone animation no FlexSim. (opção disponível a partir da versão 7.7) Copie o conteúdo deste diretório "Pasta Operador" para o seu diretório FlexSim/ fs3d / Operator para que ele tenha 5 opções de operadores ao invés de apenas 3; Abra o FlexSim; Arraste um Operador; Clique duas vezes nele para editar suas propriedades; Selecionar Masculino - High Res ou Feminino - High Res na opção do Shape na guia Operador; Pressione Aplicar; Reinicialize o modelo (Isso é necessário para atualizar as animações porque esses arquivos possuem mais animações do que o padrão); Clique com o botão direito do mouse no Operador na vista 3D e selecione Editar> Animações Existem agora 12 animações disponíveis; Execute estas animações usando listas de seleção, utilizando um Triggers para Iniciar e ou Parar a Animação eu sua Modelagem no 3D ou então use a atividade Run Animation na criação da sua lógica com o ProcessFlow. Abaixo você encontra os arquivos necessários para incluir os operadores em alta resolução em seu FlexSim e também uma grande quantidade de animações de dança extras adicionadas! Faça o download aqui do material explicando sobre o bone animation. Faça o download aqui do material usado no passo a passo do vídeo deste artigo. Inscreva-se e acompanhe nosso canal de videos no YouTube FlexSim Brasil -------------------------------------------------------------------------------------------
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