There has been an inconsistancy with the quickslice tool since it was introduced: 1) It seems to initially 'snap' to horizontal when you use it, but cutting vertically is incredibly difficult, the sensitivity to get it to go in one direction just doesn't work, 2) using snap doesn't work as it should. If you want to snap to start the quickslice on a vertex, you're left to choose a completely unguided direction, 3) it doesn't seem to know when you have finished using quickslice - sometimes the quickslice stays there, and sometimes it disappears. Sometimes it stays there visibly, but it isn't actually there, and disappears when you rotate the camera. It feels like it was an idea, implemented, but abandoned 50% of the way through, but put in anyway. In my opinion, SHIFT should snap to a either UP or across by moving the mouse in that direction The axis constraints should also be able to contrain to a direction, until SHIFT is released. I use quickslice all the time and it is so useful, but it's so limited in it's current form.
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