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[Boolean Mod] Smooth transition Fillets with variable width (Like Modo Meshfusion)

[Boolean Mod] Smooth transition Fillets with variable width (Like Modo Meshfusion)

Fillets with variable width between boolean operant intersections. The idea would be for the Boolean modifier to cut strips of variable width between the intersections of Boolean objects. Those gaps can be filled with a smooth bridging algorithm that creates topology strips to fill those gaps. This would be a game-changing feature for modeling as it would allow solid-modeling-like variable-width fillets. No other poly modeling software except Modo offers this feature.

 

The main problem with using the Retopology modifier to create somewhat smoothed intersections is that those intersection fillets can't be large and of variable width like Modo Meshfusion. The Chamfer modifier can't create chamfers between complex intersecting curved surfaces. There used to be a 'Hardmesh' plugin for 3dsmax, but it is no longer updated for 3dsmax since 2020 and is not well integrated with the new boolean workflow. There is also the 'Smoothboolean' plugin, but it only works statically on Proboolean objects and not inside the modifier stack.

 

Just like Meshfusion, it does not have to constantly 'live' update when moving or changing boolean operants. That would be slow and performance-heavy. The solution would be that during changing of the boolean operants scale/move/rotate etc the base booleans operations are displayed (without the fillets) and as soon as the user stops editing, the fillets can be re-generated for those changed objects (Either with manual or automatic updating options). Also, there could be some sort of cashing of the resulting geometry so loading would be faster.

 

Fillets 01.jpg

Fillets 02.jpg

Fillet.png

4 Comments
JoaoSapiro
Explorer

Id love to see this implemented in a non destructive way that we are used to from good ol max !

Now that there is a boolean modifier in 3dsmax, this seems like a logical next step.

shawnolson
Autodesk
Status changed to: Future Consideration
 
ydekelB7DCX
Observer

This can be a game changer for 3DS Max hard surface modeling.

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