This has annoyed me for a while, and I've had to change it everytime I have a new scene. Everyone I've worked with says they always use both "polygon count" and "triangle count" and never use "vertex count" or "frames per second", and "Total + Selection" is preferable over "Total". Does anyone else agree? On the Display Performance, which finally had it's map sizes increased from 1024 to 4096 in 2024, it still however tabs through each dialogue box not in order. Commonly, in programs that have been designed properly, you would tab DOWNWARDS. The Display Performance tabs from the first box, to the sixth box, then back up one, then down one, then down TWO, and then nowhere, and then back to the first box, and then the second, then nowhere again, and then the third box, etc. I know the UI would have just been thrown together, but it's been 15+ years with this, and it's a simple fix to sort the UI tab orders. Also, this menu appears twice in the drop down menu, both with different names. Why does it appear twice, and why with two differing names?
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