[entry has been edited with refined ideas since initial post]
The Extrude Modifier is useful, but there is one annoying aspect of it that needs updating.
Currently the modifier will only extrude according to the original Z axis of the object. This means rotating the pivot only will not work to change direction, instead the user is forced to perform a Reset Xform on a rotated object when the intended extrusion direction is facing along the world Z axis, and after the reset rotate the object back to how it should be rotated.
Completely annoying and unnecessary procedure.
Left: Extrusion Axis facing the wrong way. Right: Extrusion axis facing the right way.
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