Pls. open the provided illustrations in full screen and download the attached files containing collages of them in full resolution! One of the reasons Maya is so pleasant to use for direct, straightforward modeling is its fast and on-the-go Pivot manipulation powered by set of consistent shortcuts and great visual feedbacks within its viewport. It allows all kinds of precise positioning and aligning operations (Align, Pos, Orient, Aim etc.) while you do your basic modeling. Working at and with certain angles has never been so easy. It supports all sub objects types and other objects in the scene. ____________________________________________________________________________________________ MY OTHER IDEAS MODELING [Smart Cut, Multi-Cut tool] Unify, enhance and speed up different cut operations similar to Maya's M... - Autodesk Community [Working Pivot] Fast, interactive and versatile Pivot Access and Alignment (Align, Pos, Orient, Aim)... - Autodesk Community [UI & Modeling - Command Pannel] Unify ribbon\graphite modeling tools with Editable\Edit poly tools ... - Autodesk Community Extra Primitives: Mechanical, Pipe Joints, Jewelry, Abstract (Illustrated Idea) - Autodesk Community Data/Normal Transfer modifier to fix normals (booleans or shrinkwrap cases ) - Autodesk Community View image plane/easily add reference images like in Maya [Spacing tool] Correct Z align when distributing copies along a spline - Autodesk Community [Brush Tools - Public Roadmap] Support for Dynamic Tessellation, Sculpt layers, Ptex, Retopology, Ra... - Autodesk Community Build End and Build Corner to work with Edit Poly not only in Editable Poly - Autodesk Community [Hinge from Edge tool] Hinge from Center, Hinge from Vertex, Quad corners, Width segments and other ... - Autodesk Community [Smart Extrude] Follow Taper, Edge Constraints support, Rotate Tool support and other improvements - Autodesk Community [Splines] Improved creation/editing capabilities and precision - Autodesk Community [Splines] Improved procedural handling through both updated and new modifiers - Autodesk Community [Splines] Flat shape and Curve controls within Renderable Spline Modifier - Autodesk Community [Splines] Scale, Rotate, Twist along Shape within Sweep Modifier - Autodesk Community UI AND VIEWPORT [Viewport] Default Sub-Object selection related colors to use Max brand UI colors like Turquoise, Ye... - Autodesk Community [Viewport] Wireframe fade effect behind model (Houdini Wireframe Ghost alike) [Viewport] Vertex and Edge auto-scale display size based on distance from view [UI UV Editor] A more clean, tidy and fresh UI like the new Maya one - Autodesk Community [UI] Update all UI with the style of new modifiers and the new previewed updates [UI Track View] A more clean, tidy and fresh UI like the new Maya Graph Editors [UI Footer] Improve layout, style, functionality, customization and use of space [UI Icons] Complete the update of the many remaining legacy icons [UI Icons] Add the many missing icons and replace the placeholder ones [UI Quad Menu] An updated modern style inspired by new 3ds Max QT menus, Caddy Controls and Maya's M... - Autodesk Community [UI Scene Explorers] Design and functionality improvements ideas - Autodesk Community [UI Scene Explorer] Include Crease, Material Explorer etc. into its modes [UI Scene Explorer] Thumbnails display option for the Materials instead names [UI Light Explorer] Merge Light Lister into it and improve upon ideas - Autodesk Community [UI & Modeling - Command Pannel] Unify ribbon\graphite modeling tools with Editable\Edit poly tools ... - Autodesk Community [UI Command Panel] Double-width layout better space detection and usage + bug fixes - Autodesk Community [UI Command Panel] Content should adapt to resize and expand as well + bug fixes [UI Command Panel] Modifier Sets Buttons Expandable + faster Commands for sets and buttons - Autodesk Community OTHERS [Lights] Editing and Renderer feature support improvement ideas Motion Graphics toolset like MASH for Maya
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