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Automated retopology: we are experimenting with integrating Reform in 3ds Max to provide fully automated retopology capabilities. We are also looking at semi-automated retopology capabilities using artist-driven constraints, such as important edges for UV seams or animation purposes. Combined with new baking capabilities, we hope to use those new tools to constantly improve support for LOD creation and facilitate asset repurposing.
And yes, Reform is quad-based, you could've seen the technology inside Autodesk ReMake before (along with InstantMeshes and Mudbox tech).