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En este video van a aprender cómo establecer diferentes tasas de llegadas según la hora del día utilizando el objeto Source. Para más videos tutoriales pueden acceder al canal de YouTube de FlexSim Andina y acceder a nuestra lista de reproducción de FlexTips.
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The attached model contains an object process flow for a basicFR to sit between a regular conveyor and a Mass Flow. It looks at the interval between the discrete items leaving the regular conveyor and creates a new generative rate when it detects a change, allowing you to convert a stream of hundreds of items to singular events for the MFC as needed and capitalize on the advantages of MFCs. It's a simple process flow: To use just connect a BasicFR between the two conveyors and add it to the object process flow as a member instance. This is a proof of concept and does not currently handle accumulation across the interface, or aggregation from multiple discrete conveyors. MFC_RateMaker.fsm
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FloWorks 25.0.1 is now available (21 January). This version of FloWorks is intended for use with FlexSim 2025 (LTS). If you are using FloWorks with FlexSim 2024, please update to FloWorks version 24.0.7. If you are using FloWorks with FlexSim 2024 Update 2, please update to FloWorks version 24.2.1. All versions can be found in the Downloads section of your FlexSim account on the 3rd party modules tab. Please do not hesitate to report any bugs, usability improvements and feature requests to support@talumis.com. About FloWorks FloWorks is a 3rd party module developed and maintained by Talumis BV (talumis.com). It provides faster and more accurate modelling and calculation of fluid systems than the default FlexSim fluid library. It is especially useful within the oil, gas, and bulk industry both for production and supply chain optimization. This module requires a FloWorks license with active maintenance. For any questions, please email support@talumis.com. Release notes View the full release notes in the online documentation. FloWorks 25.0.1 (21 January 2025) FloWorks was not loading correctly in FlexSim 25.0.2. FlexSim Compatibility Note: This release of FloWorks is for FlexSim 25.0.2 and higher versions. It may not work with FlexSim 25.0.1 and earlier. FloWorks 25.0.0 (19 December 2024) Improvement: FlowConveyor can be reversed. All bug fixes in FloWorks 24.2.1 below. FloWorks 24.2.1 (19 December 2024) Improvement: Made Disconnect Flow Objects properties more clear. All bug fixes in FloWorks 24.0.6 below. FloWorks 24.2.0 (6 August 2024) Bug fix: removed flicker due to unnecessary repaint in ApplyImpactFactor QuickProperties panel. All bug fixes in FloWorks 24.0.4 below. FloWorks 24.1.1 (6 August 2024) Bug fix: removed flicker due to unnecessary repaint in ApplyImpactFactor QuickProperties panel. All bug fixes in FloWorks 24.0.4 below. FloWorks 24.1.0 (17 April 2024) Feature: new "Apply Impact Factor" activity in ProcessFlow. Feature: new "Connect Flow Objects" and "Disconnect Flow Objects" activities in ProcessFlow. All bug fixes in FloWorks 24.0.3 below. FloWorks 24.0.7 (21 January 2025) FloWorks was not loading correctly in FlexSim 24.0.8. FlexSim Compatibility Note: This release of FloWorks is for FlexSim 24.0.8 and higher versions. For FlexSim 24.0.7 and earlier, please use FloWorks 24.0.7. FloWorks 24.0.6 (19 December 2024) Bug fix: Flow Mixer stops with error when pulling product from an invalid port. Bug fix: Reactor vessel shape was not correctly upgraded to 24.0 from older versions. Bug fix: FlowConveyor content visualization was incorrect. Bug fix: SharedResource showed exception and didn't work correctly. Improvement: Impact events can be resumed with a Variant id identifier instead of treenode eventObject . Improvement: Fixed many incorrect tooltips in the FloWorks ProcessFlow activities. FloWorks 24.0.5 (27 August 2024) Bug fix: Version 24.0.4 installer contained an incorrect module (.t) file Bug fix: Removed ProcessFlow activities which are only available from 24.1 from the drag/drop library FloWorks 24.0.4 (6 August 2024) Bug fix: FlowToItem was not behaving correctly when an item buffer was used. Bug fix: Fixed a timing issue when FlowToItem got starved while an item was being released. Bug fix: Fixed some rounding issues in event scheduling. Bug fix: Fixed Quick Properties product combo when product has been deleted. Bug fix: Missing states 19 and 20 added to state profile. Bug fix: Fixed several issues in FlowConveyor visualization. Bug fix: Invalid curved FlowConveyor animation fixed. Bug fix: Invalid initial content for Segmented Pipe fixed. Bug fix: "FlowConveyor content changes are not allowed" error (and subsequent exception) fixed. Improvment: Curved conveyor now also supports FlowConveyor length property. Improvement: Tank label hidden in FlowItems (FlowVessel and FlowTruck). Improvement: Cleaned up the variables in the FlowItems' model tree. Improvement: Tank size/position and max content changed for FlowTruck, also as FlowTaskExecuter. Improvement: Slight optimization in preventing unnecessary FlowControl events. Improvement: Added SetMaxContent for FlowToItem and improved handling for Flow Tanks. FloWorks 24.0.3 (17 April 2024) QuickProperties behavior improved. Fixed invalid manual references. Fixed missing code completion documentation. FloWorks 24.0.2 (6 March 2024) Made activity path references in warning message more clear. Restore missing Flow Trigger Process Flow activities to the library. Fixed Tank level indicator settings for some tank shapes. Add Accumulating checkbox to the Conveyor properties. FloWorks 24.0.1 (5 February 2024) Added vertical splitter to Mixer recipe editor and other small layout improvements. Fixed missing icons in statistics panel pin menus. Flow Polygon Tank property panels fixed and documentation updated. Added "Fill Sideways" property for Flow Polygon Tank. IsMultiProduct setting on Flow Tank is now a proper property. Renamed Flow Tank shapes from Cylindric and Rectangular to Tank and Container, respectively. Fixed "Copy Production Plan" button in Flow To Item properties. Some objects were not correctly reset. ItemToFlow statistics were accessible through .output instead of .input . Breaking changes: Deprecated the input.triggerAmount , input.triggerInterval , output.triggerAmount , and output.triggerInterval properties. FlowObject.stats.input and FlowObject.stats.output now return a Tracked Variable. Cylindric level indicator now expects size of bounding box instead of center and radius. The update script will try to convert these for you. FloWorks 24.0.0 (14 January 2024) All bug fixes in FloWorks 23.0.5 below. Improved warning and error messages throughout Fixed rounding issue in Mass Flow Conveyor
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Requirements FlexSim 25.0 or later (found in the downloads page) NVIDIA's Omniverse USD Composer Background Historically, users have used USD Stages in FlexSim to create a live connection with an Omniverse application to be able to simulate animations in Omniverse. However, this relies on a live connection between FlexSim and Omniverse. Sometimes this type of connection is sub-optimal for a user's situation. This article will explain a workflow for writing animation data to a USD file to play in an Omniverse application independent from FlexSim. Disclaimer All the data we record during this example is meant to help us write meaningful data into a .usd file so we can generate an animation in USD Composer. When I say "animation", I mean positional and rotational data along with showing/hiding flowitems. If you want to see Operator Skeletal Animations, I'll post a similar article with a few tweaks later to showcase how to do that using USD Composer's Sequencer, which uses Tracks and Asset Clips to handle small-scale skeletal animations. Example Model I've built a sample model demonstrating the changes to the USD API and how to use them. This example model is just one way to use the API -- there are other ways that users are free to explore. example_model.zip Explaining the Model When you open the model, you'll see a few different windowpanes. In the top-right corner, you'll see a Global Table. If you reset the model, you'll see column headings appear. Each column is a different piece of data we'll be writing to the USD Stage. Each row is a different entry of data to write. In the center views, you'll have a 3D view on the left side and a Process Flow (PF) on the right. At the bottom, there's a script window with a few lines of code. Those lines of code are User Commands I defined to summarize the functionality they encapsulate. The 3D View In the 3D view, you should see some queues, processors, operators, and conveyors. This is a simple workflow where items come into the queues, operators move them into the processors for processing, and then the operators send them down the conveyor lines. With this model, we'll demonstrate (1) operator movement and (2) flowitem movement on conveyors. Setting Up the USD Stage There should be a "USD Stage1" present in the model. If you click on the USD Stage, its properties will appear on the right-side of the screen. In it, you'll see a blank edit field. This is where you put the path to the USD file you want to work on have appear. If you want to save a fresh one, while the edit field is blank, click the "Save" icon next to it. Once you select where you want to place the file, name it, and close the file explorer popup, the edit field should populate with the full path to the .usd file. For more info, you can check out the docs page on the USD Stage object. Viewing the Model in USD Composer Once you've saved your USD Stage, you can open the .usd file in any software that can view .usd files. For this demonstration, we'll be using NVIDIA's Omniverse application which as a USD Composer module. The Process Flow Open up the Process Flow tab to view the simple setup. I'll walk through each part of the PF to give you an idea of how it works. Operator Movement This block of PF is in charge of recording information about Operator positions and rotations. It records information whenever an Operator starts and ends a task. You can expound on this concept and record information when specific triggers or events happen, but for this example I kept it simple and record when any task happens. User Command: RecordInfoToTable Within the "Record Info" Activity, it calls a User Command to record information to the table. This function simply takes a token as the first parameter. This is what the code looks like: Token token = param(1); // Setup row for this iteration Table animInfo = Table("AnimationInfo"); animInfo.addRow(); int curRow = animInfo.numRows; token.labels.assert("Row", 1).value = curRow; animInfo[curRow]["Object"] = token.operator; animInfo[curRow]["AnimTime"] = Model.time; animInfo[curRow]["TaskType"] = token.taskType; // Record positional and rotational data Object operator = token.operator.as(Object); animInfo[curRow]["PosX"] = operator.location.x; animInfo[curRow]["PosY"] = operator.location.y; animInfo[curRow]["PosZ"] = operator.location.z; double Z = Math.fmod(operator.rotation.z, 360); if (Z < 0) Z += 360; animInfo[curRow]["RotX"] = operator.rotation.x; animInfo[curRow]["RotY"] = operator.rotation.y; animInfo[curRow]["RotZ"] = Z; To summarize: Start by assigning the value of the token (parameter 1) to the local variable "token" We get a reference to the Global Table (AnimationInfo) and add a row for the data we're about to write Record (1) which operator this data is for, (2) what time this is happening, (3) and the type of task they're performing. The task type isn't as important - it's for finer details and debugging if necessary. Then we record the positional data of the operator. We previously saved the "operator" label onto the token, so we can use that and "cast" it to be an Object. We do this because the Object class has a "location" property which holds the x, y, z coordinates of the object. Lastly, we do the same thing with "rotation", except we need to bound the rotation to be a positive number between 0 and 360. To do this, we call Math.fmod() to get the reminder after dividing by 360. If the value is negative, we add 360 to get a positive value. Running the Model If you reset and run the model to the stop time at 200, you'll see the Global Table populate with data. There should be valid data for all the columns except the last 3. The "BoxNum", "EntryConveyor", and "Show" columns are for recording flowitem data. We'll discuss that later. Once you've got data in the table, we can run the User Commands in the script window at the bottom of the screen. They should be: ClearTimestampedData(); return WriteToUsd(); The first one "ClearTimestampedData()" is used to loop through the operators and clear all their time-sampled data. We do this so no old data is used if you change things in the FlexSim model and export new data. The second one "WriteToUsd()" is what reads the Global Table line by line, defines and finds prims, writes time-sampled data to them, and saves the information to the .usd file. View the Animation in USD Composer After running these scripts, you should get a prompt in USD Composer to "Fetch Changes". Fetch the changes. Then, open the Timeline feature (Window > Animation > Timeline). This opens an animation timeline at the bottom of the screen. You can save predefined start and end times for the whole stage using the Flexscript API if you choose. Otherwise, you can change the settings manually in USD Composer. (I've color-coded the image below to help explain the tool.) On the far-left (green circle) is the starting frame of the animation while the far-right (red circle) is the ending frame. The inner numbers allow you to set specific sections of the animation to play. If not set, it will play the whole animation. The top-right value and blue "scrubber" (blue circle and arrow) denote the current frame. When you hit your space-bar (or click the "Play" button), that scrubber should move. The value next to FPS (yellow circle) represents the "Frames per Second" the animation runs at. If you want it to play faster, then you can set it to a higher FPS. Note that this example model is built assuming 24 FPS. There is a User Command "TimeToFPS" that simply multiples the given Model time by a desired FPS, defaulting to 24 FPS. If you want to change that rate, you can set it in the code. Now that we've got the animation timeline setup, hit play and watch the animation. You may need to adjust the animation range to be 850 to 4800 so you can see the movements. Like I mentioned in the Disclaimer, if you want to see skeletal animations in the Operator, I'll have another article explaining how to add that functionality. Add Flowitem Movement on the Conveyor Let's go back to FlexSim and check out the Process Flow again. I have two other containers labeled "Box Movement: Time-based" and "Box Movement: DPs". These flows represent two different ways to record this data: either based on a time interval or based on Decision Point positions. The time-based way can be more accurate, but it adds much more time-sample data than the DP version. Choose one of the versions to test out, open the properties of their Source, and then Enable it. If you reset and run the model, you'll start seeing entries for Flowitems. They'll utilize the last 3 columns of the Global Table to keep track of (1) the Box# they are, (2) the Conveyor they entered on, and (3) whether or not to "show" their prim. Click here to learn more about prim visibility. Run the scripts to export and save the model. Then, fetch and view the changes in USD Composer. Conclusion We've covered how to use some of the new features of the USD API in FlexSim 25.0 to create stand-alone animations in .usd files. We used FlexSim to record and export data to .usd files to then display in USD Composer. You can now play a standalone animation in USD Composer without a live connection to FlexSim.
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FloWorks 24.1.0 is now available (17 April 2024). This version of FloWorks is intended for use with FlexSim 2024 Update 1. If you are using FloWorks with FlexSim 2024 (LTS), please use FloWorks version 24.0.3 (LTS). All versions can be found in the Downloads section of your FlexSim account on the 3rd party modules tab. Please do not hesitate to report any bugs, usability improvements and feature requests to support@talumis.com. About FloWorks FloWorks is a 3rd party module developed and maintained by Talumis BV ( talumis.com). It provides faster and more accurate modelling and calculation of fluid systems than the default FlexSim fluid library. It is especially useful within the oil, gas, and bulk industry both for production and supply chain optimization. This module requires a FloWorks license with active maintenance. For any questions, please email support@talumis.com. Release notes View the full release notes in the online documentation. FloWorks 24.1.0 (17 April 2024) Feature: new "Apply Impact Factor" activity in ProcessFlow. Feature: new "Connect Flow Objects" and "Disconnect Flow Objects" activities in ProcessFlow. All bug fixes in FloWorks 24.0.3 below. FloWorks 24.0.3 (17 April 2024) QuickProperties behavior improved. Fixed invalid manual references. Fixed missing code completion documentation. FloWorks 24.0.2 (6 March 2024) Made activity path references in warning message more clear. Restore missing Flow Trigger Process Flow activities to the library. Fixed Tank level indicator settings for some tank shapes. Add Accumulating checkbox to the Conveyor properties. FloWorks 24.0.1 (5 February 2024) Added vertical splitter to Mixer recipe editor and other small layout improvements. Fixed missing icons in statistics panel pin menus. Flow Polygon Tank property panels fixed and documentation updated. Added "Fill Sideways" property for Flow Polygon Tank. IsMultiProduct setting on Flow Tank is now a proper property. Renamed Flow Tank shapes from Cylindric and Rectangular to Tank and Container, respectively. Fixed "Copy Production Plan" button in Flow To Item properties. Some objects were not correctly reset. ItemToFlow statistics were accessible through .output instead of .input . Breaking changes: Deprecated the input.triggerAmount , input.triggerInterval , output.triggerAmount , and output.triggerInterval properties. FlowObject.stats.input and FlowObject.stats.output now return a Tracked Variable. Cylindric level indicator now expects size of bounding box instead of center and radius. The update script will try to convert these for you. FloWorks 24.0.0 (14 January 2024) All bug fixes in FloWorks 23.0.5 below. Improved warning and error messages throughout Fixed rounding issue in Mass Flow Conveyor
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FlexSim's Webserver is a query-driven manager and communication interface for FlexSim. It allows you to run FlexSim models through a web browser like Google Chrome, FireFox, Internet Explorer, etc. Since the FlexSim Web Server is a basic service to allow FlexSim to be served to a browser, you may decide you want a way to proxy to this service through a full service web server that you can control security and authentication through. This guide will walk you through proxying to the FlexSim Web Server through Apache web server. Install the FlexSim Web Server Program Download and install the FlexSim Web Server from https://account.flexsim.com Edit C:\Program Files (x86)\FlexSim Web Server\flexsim webserver configuration.txt Change the port from 80 to 8080 Start the FlexSim Web Server by double clicking flexsimserver.bat Test the server by going to http://127.0.01:8080 It should look like this: Install Apache Web Server for Windows Download Apache x64 from https://www.apachehaus.com/cgi-bin/download.plx Extract the httpd-<version>.zip file you have downloaded Go into the httpd-<version> folder you have extracted and copy the Apache24 (or Apache25) folder to C:\ Install Apache Dependencies Make sure you have the Microsoft Visual C++ 2008 SP1 package installed. You can get it here: https://www.microsoft.com/en-US/download/details.aspx?id=26368 Download the vcredist_x64.exe package and run the installation Configure Apache Open C:\Apache24\conf\httpd.conf in a text editor Look for the following lines in this configuration file and remove the # character #LoadModule proxy_module modules/mod_proxy.so #LoadModule proxy_http_module modules/mod_proxy_http.so #LoadModule proxy_wstunnel_module modules/mod_proxy_wstunnel.so Those modules should now look like this: LoadModule proxy_module modules/mod_proxy.so LoadModule proxy_http_module modules/mod_proxy_http.so LoadModule proxy_wstunnel_module modules/mod_proxy_wstunnel.so At the bottom of the httpd.conf file, add these 3 lines and save the file: ProxyPass / http://127.0.0.1:8080/ ProxyPassReverse / http://127.0.0.1:8080/ AllowEncodedSlashes On Run Apache Web Server In a file explorer or CMD line prompt, browse to the C:\Apache24\bin folder and run httpd.exe Now that you have the FlexSim Web Server proxied through Apache, you may decide you want to configure Apache to handle security, authentication and customization. Since this is out of the scope of this guide, you can find details on the Internet that can guide you to setting these customizations up. A few resources you may consider: https://community.apachefriends.org/f/ https://stackoverflow.com
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This article explores creating Fluid Tanks from a Basic FR and Process Flow. This turned out to be a lot more complicated than I thought. If you need fluid objects in FlexSim, use the standard fluid objects in the library or buy FloWorks. The approach in this article requires a lot of up-front work just to get started, and you probably want to spend that time configuring well-tested objects instead of cutting your own path. This article is directed at two audiences: Those who don't want to use the fluid library or FloWorks (they have elected the way of pain) Those who like learning from example models If you are still interested, read on! TankDemo_10.fsm Kinetic Tracked Variables Tracked Variables hold a number. As you change the value, the Tracked Variable tracks the min, max, average, etc. You can optionally track the history of the value over time (this history) or the amount of time spent at specific values (the profile). You can also listen to when a Tracked Variable changes. A special kind of Tracked Variable is a Kinetic Tracked Variable (KTV). A KTV lets you set a rate. The rate is the ratio of the change in value divided by the change in model time units. If you set a rate, the KTV records when you set the rate and the initial value. In this way, you can as a KTV for its value at any point and get the exact continuous value. KTVs are the heart of this model. You can use a KTV as a label value. Each tank has a label called "Level" that is a KTV that holds the level of the tank. They are also used to represent the progress of a transfer of fluid between tanks. Custom Draw The fluid tanks you see in the model are BasicFR objects. The shape of the object is set to a cylinder. The color of the object determines the color of the fluid. To draw the changing fluid level, the OnDraw trigger of the tanks use the Level label to determine the height of the fluid. Then the OnDraw trigger draws a cylinder covering the remainder of the tank. Because the draw code accesses the Level label's value, the cylinder will change as the value of the Level label changes. Tank: An Object Process Flow Most of the logic in this model is defined in an Object Process Flow called Tank. I used an Object Process Flow so that it would be easy to attach other objects to the flow to imbue them with fluid tank logic. In a way, it's like defining a programming class. When you attach an object, you create an instance of that class. The Tank flow defines behavior for a general fluid tank: A Tank can have fluid transferred in, out, or both A transfer indicates a source tank and a destination tank, and amount, and a rate. If the source tank is null, then the fluid is generated in the tank. If the destination tank is null, fluid is consumed in the tank. A tank can have as many active transfers as the user adds to it. There's not an accompanying concept of "pipes" in this setup. Each transfer changes the rate of the Level KTV for each tank. If the tank gets full, input transfers are paused until the the tank empties below a threshold (95% of its capacity). If the tank gets empty, output transfers are paused until the tank fills above a threshold (5% of its capacity). If the tank is stopped, both input and output transfers are paused until the tank is resumed. The Model Logic The model logic is contained in the process flow called Process Flow. It picks a random recipe from the Recipes table and uses that to create transfers into the Mixer tank. Once those transfers are complete, the Mixer tank empties itself. When it's completely empty, the tank produces an item. Then that process repeats. By using an Object Process Flow, the logic for "how to tanks work in general" is separated from "what are the tanks doing." Pros and Cons The main con is that you would need to implement this logic yourself rather than starting with an object. This includes finding and fixing bugs. I have found and fixed many bugs in this demo model, but I'm fairly confident there are more. It turns out creating an object is tricky. However, there are a few pros: Compared to the fluid library, there is no ticker. The fluid library relies on a ticker to handle changes in level. This approach uses KTVs instead. KTVs are newer than the fluid library. A ticker adds a frequent event to the model and loops through fluid objects checking for changes. It is possible that the approach in this article is more accurate and faster to run. It's also possible that it's slower, due to the number of process flow activities. Compared to FloWorks, there is no monetary cost. This may actually be a con as time spent developing logic is an expense. This approach will take 10x longer or worse to get right. Your future self will thank you for just buying it. You have full control over the behavior. If you don't like how something works, or you want to add additional logic, the logic is all available for you to edit. Again, this might be a con, because you have to fix bugs as you make them. Conclusion Overall, this demo model shows lots of FlexSim features working together. That is valuable in itself. As a replacement for fluid objects, this demo model isn't a great route, unless you have very specific needs. As I built this model, I realized that I was probably solving the same set of issues that the developers of the fluid library were solving. What I thought was going to be somewhat simple turned out more complicated. I still think this is doable, but I'd look at other options very carefully first.
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This model, developed by @Jacob W2, demonstrates a method of using a kinetic tracked variable to measure process completion on a processor. This allows a processor to have a dynamic processing time, which isn’t possible using the standard processor logic. This is all handled though the use of an object process flow that easily allows other processors to be used in a similar fashion. Kinetic tracked variable.fsm This is the basic layout for the model: a source, a basic fixed resource, and a queue. A basic fixed resource is used in lieu of a processor because it has no innate logic that needs to be dealt with. This is the object flow layout. It’s fairly simple, but handles all of the logic we will need for the processor to work. The “Model Start Logic” container allows the first item to enter the processor. The “Item Control” section is the main feature of the model. A token is created whenever an item enters the processor. A process time label is created on the token, which sets when the process will be completed. This value should be set in model time units. For example, if a part takes one minute to complete and the model time is in units of seconds, the value should be 60. The Initialize Tracked Variable custom code activity is what actually creates the tracked variable that represents the processing progress. First, a treenode has to be created for the label, and then the tracked variable needs to be initialized with the correct type; in this case, a kinetic level tracked variable. A token is then created in the Variable Rate Loop. This token is used to set the processing rate. First, the token will set an initial rate for the tracked variable, and then after a random delay, it will set a new rate for the part processing. It continues to loop until released by its parent token. While the token for tracking the rate is looping, the token in the “Item Control” container is at the Wait for Event activity watching the tracked variable that we created. Once the tracked variable reaches the value of the process time label, the token releases the item from the processor, and then readies the processor for the next item through a custom code activity. The tracking rate token is then released to a delay and sink activity block, and the original token is then sent to a sink activity. When another item arrives, a new token is created in the “Item Control” container, and the process outlined above is repeated. This application of kinetic tracked variables can be extended to a more complex model that has varying process times based on the availability of operators. More specifically, this model allows operators to be added to the process dynamically when they are available, and the number of operators working on the process directly affects the processing time. KTV_Operators.fsm This model layout contains two sources, two basic fixed resources, and two queues in parallel. It also contains five operators, which are grouped according to their shift. A kinetic tracked variable is once again used to represent the processing time or completion rate of an item, and the rate changes dynamically based on the number of operators working on the job at a time. The logic is contained in an object process flow, which is attached to the two basic fixed resources. The first of the three main containers, “Create Tracked Variable and Wait,” creates the tracked variable for the processing time and waits for processing to be complete. The second container acquires the operators from a list based on the current shift. The last container controls operator movement and changes the processing rate. This logic allows operators to come and go during shifts. The rate can be changed dynamically. As illustrated with the above examples, kinetic tracked variables are a powerful and versatile tool, allowing a greater level of control and customization over your model.
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FlexSim 2019 Update 2 is available. If you have bug reports or other feedback on the software, please email dev@flexsim.com or create a new idea in the Development space. Release Notes Added a Storage System object to improve warehouse modeling. Improved the Rack object. Added more types of racks to the library. Updated the Sketchup SDK to load newer skp file versions. Added a ray tracing render mode. Added a Color Palette tool. Improved the color picker popup. Updated dashboard charts to use color palettes. Added options for showing column names to charts. Added options for showing multiple Y-axes on timeplots and histograms. Updated box plot options for categorizing and coloring data points. Added an option for reordering axis categories on timeplots, histograms, and box plots. Added additional line styles and visualization options to timeplots. Added Table methods for using indexed columns. Added a resetvalues attribute. Added Object getVariable() and setVariable() methods. Updated the SQL IS keyword to work with expressions. Improved performance of SQL queries on tables with indexed columns. Added an array parameter to Math.max() and Math.min(). Added a binary bundle field type. Added a button to Model Settings to export embedded media. Changed the default Person flowitem into separate Man and Woman flowitems. Added options for using the object's color to Person Visuals. Added a changepersonvisuals() command and pick options. Updated the Model Background properties window. Added a right-click option to show/hide model backgrounds from the Toolbox. Added pick options for using lists to the Pick Operator field on the processor. Updated various pick options to use generic label references. Added options to the List for special handling of SELECT values. Added Text options to Quick Properties. Added mean and standard deviation to the statistical distribution popup. Added icons to various pick option menus. Improved the Copy Variable function of Edit Selected Objects. Added the location coordinate system button to the General tab of object properties. Removed the Build menu; its options can still be added to the user toolbar. Changed the run speed slider to behave as a ratio of real time instead of model units per second. Changed the color of the selection box in the 3D view to be more visible. Fixed a bug with deleting array data from a node. Fixed an exception with cloning a table without rows. Fixed a bug with applying experimenter triggers. Backwards Compatibility Note: the following changes may slightly change the way updated models behave. Improved the rendering performance of some imported shapes by optimizing their meshes by material. Some mesh customizations may apply differently for some shapes. Charts now ignore null values instead of trying to categorize or plot them. Changed the FlexScript + operator to concatenate numbers with strings. Fixed some FlexScript math operations with numbers and null variants. Fixed an issue with FlexScript downcasting not always type checking properly in certain expressions. For example, "Object obj = param(1);" will now correctly throw an exception if param(1) is a treenode without Object data. Updated the Rack's place offset to be the actual location that the item will be placed. Fixed a bug with labels added during events at time 0 not being deleted on reset. Fixed a bug in Color.random(). Process Flow Changed the scroll wheel to zoom instead of panning the view up and down. Removed the extra outline around stacked blocks. Changed the default option for Release Batch on max wait timer and max idle timer to have Failed unchecked. Organized the ProcessFlow list on the toolbar based on the Toolbox folder structure. Changed Event-Triggered Source and Wait for Event panels to be collapsible. Added an edit field for the number of arrivals on the Scheduled Source. Added a getlastacquiredresource() command. Changed the color of the selection box to match the 3D view's. Backwards Compatibility Note: the following changes may slightly change the way updated models behave. Updated Move Object's Preserve Global Position checkbox to preserve location and rotation. People Added an experiment variable for changing the number of objects in a People group. Added a visual indicator to show when objects are acquired by the shift schedule. Added A* dividers to waiting lines and other objects. Added a custom window for People Down Behaviors. Added a Keep Person on Transport checkbox to the Transport Person activity. Changed the default Arrivals activities to randomize the created person's visuals. Added state history tables. Adjusted the Staff's walk back to reset position so that it is preempted if acquired by something else. Updated activity subflows so travelers synchronize their speeds when traveling together. Moved copying token labels to the created person to after the people settings labels are added so values aren't overwritten. Fixed a bug with getting the value of certain types of labels defined in People Settings. Walls are now created at the current Grid Z height. Conveyor Improved naming of various objects. Fixed a bug with the height of decision points when created with certain model units. Added a chain texture to conveyor belt visual options. AGV Updated curved path quick properties to be able to specify start and end points. Improved naming of control points and areas. A* Added the A* Navigator to the Toolbox. Updated the A* Navigator Properties window.
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O link que segue leva a um vídeo no qual é apresentada uma Visão Geral sobre a ferramenta Script do FlexSim. Os tópicos abordados no vídeo são: O que é o Script? Componentes do Script? Como utilizar o Script? Quais as funcionalidades do Script. Vídeo Tutorial: Script Overview Esperamos que aproveitem mais este vídeo tutorial.
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O link que segue leva a um vídeo no qual é apresentada UMA entre várias formas de criar a lógica de alocação de peças no Rack. Os tópicos abordados no vídeo são: Objeto Rack Configurações lógicas do Rack Exemplo prático Vídeo Tutorial: https://youtu.be/tTeRwjt--Eo
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O link abaixo, remete a um vídeo onde mostramos como usar o recurso paths para criar o percurso que recursos e pacientes devem seguir durante o fluxo dentro de um hospital, respeitando os limites dos layouts feito em Autocad e, o impacto nos indicadores usando o dashboard para análise. Vídeo Tutorial: FlexSim Healthcare - Parte II Esperamos que aproveitem esses vídeos com algumas dicas simples.
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O presente tutorial tem como objetivo explicar o significado dos principais estados assumidos pelos objetos padrões do FlexSim em um modelo convencional que contenha tanto objetos fixos (Fixed Resources), quanto executadores de tarefas (Task Executers). Link para o vídeo: Explicação dos Principais Estados no FlexSim Obrigado.
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O link que segue leva a um vídeo no qual é apresentado uma introdução à nova ferramenta do FlexSim, o Statistics Collector. No vídeo, explica-se quais são as configurações básicas da ferramenta. Também pode-se acompanhar um exemplo simples, desde a coleta de uma estatística básica, até a apresentação dos dados em um gráfico, do tipo histograma. Vídeo Tutorial: Overview sobre Statistics Collector Esperamos que aproveitem mais este vídeo tutorial.
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Neste vídeo, abordamos de forma rápida e bem resumida, como funciona simulação em ambientes hospitalares e elaboramos uma rápida demonstração através de um passo a passo, o funcionamento do software FlexSim Healthcare. O vídeo encontra-se disponível no canal do Youtube da FlexSim Brasil.
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Nesse vídeo disponível no canal Youtube da FlexSim Brasil, demonstramos como retornar as licenças standalone do FlexSim em um procedimento simples e rápido. Para licenças em rede, o procedimento é diferente, no entanto, o arquivo com as instruções para retorno das licenças standalone e em rede, encontra-se anexo nesse artigo. passoa-passo-retorno-de-licenca-flexsim.pdf flexsimlicenseserver-upgrade.pdf flexsimlicenseserver-installation.pdf
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RailWorks 23.0.1 is now available ( 24 January 2023). This version of RailWorks is intended for use with FlexSim 2023. All versions can be found in the Downloads section of your FlexSim account on the 3rd party modules tab. Please do not hesitate to report any bugs, usability improvements and feature requests to dev@flexsimbrasil.com.br About RailWorks The FlexSim Brasil RailWorks module consists of premade custom objects, designed to represent a real environment for the Rail problem modeling, with less configuration. Our approach is to unite 3D modeling with the Process Flow functionality, allowing object configuration and visualization through the native 3D FlexSim solution, and the rail system events to be triggered by the Process Flow, using not only defaults FlexSim Process Flow activities, but also new ones developed by our team. For any questions, please email dev@flexsimbrasil.com.br Release Notes The following is a list of features and fixes that have been included in the latest RailWorks releases. RailWorks 23.0.1 (24 January 2023) Release for FlexSim 2023.0 RailWorks 22.2.3 (24 January 2023) Bug Fix: Fixed various bugs affecting the locomotive movement. Feature: Added automatic train detection and anticipation of movement. Feature: Added a wait logic on locomotive to continue with movement when rail is not on use.RailWorks 21.2.4 Feature: Added GIS Portal object for integration with GIS Map. Release for FlexSim 2022 Update 2 All bug fixes in RailWorks 21.2.4 below. RailWorks 22.2.2 (12 December 2022) All bug fixes in RailWorks 21.2.3 below. RailWorks 22.2.1 (25 November 2022) Release for FlexSim 2022 Update 2 Bug Fix: Fixed various bugs affecting the definition of traveling routes Bug Fix: Fixed various bugs affecting the locomotive and wagon movement amongst the rail tracks Bug Fix: Fixed a bug affecting the usage of multiple locomotives at same railway Bug Fix: Fixed a bug affecting the offset distance in Control Points Bug Fix: Fixed a bug affecting the Decouple activity and Couple by another Locomotive Retroative Release: New versions released with bugs fixed from 2021.2 to 2022.2 All bug fixes in RailWorks 21.2.2 below. RailWorks 22.1.4 (24 January 2023) All bug fixes in RailWorks 21.2.4 below. RailWorks 22.1.3 (12 December 2022) All bug fixes in RailWorks 21.2.3 below. RailWorks 22.1.2 (23 November 2022) All bug fixes in RailWorks 21.2.2 below. RailWorks 22.1.1 (26 July 2022) Release for FlexSim 2022 Update 1 Refactor: Changed the model limit control and system functionality Feature: Added the PreCreate activity in ProcessFlow Bug Fix: Fixed various bugs affecting the locomotive and wagon movement. Bug Fix: Fixed a bug affecting the model limit creating new models. Bug Fix: Fixed a bug affecting the model limit window with multiple modules installed. All bug fixes in RailWorks 21.2.1 below. RailWorks 22.0.4 (24 January 2023) All bug fixes in RailWorks 21.2.4 below. RailWorks 22.0.3 (12 December 2022) All bug fixes in RailWorks 21.2.3 below. RailWorks 22.0.2 (23 November 2022) All bug fixes in RailWorks 21.2.2 below. RailWorks 22.0.1 (26 July 2022) Release for FlexSim 2022 Refactor: Changed the way that Rails can be resized and moved. Feature: Added the RailWorks manual to FlexSim. Feature: Added travel offset to the MoveTrain activity. Feature: Added speed profiles to the Locomotive. That means that you can now set the speed of a Locomotive based upon if it is coupled to a Wagon or not. Feature: Added acceleration and deceleration of locomotives. Feature: Added RailwayTimetable, providing observability for the model as it saves every important event in RailWorks, like the time when a locomotive arrived at a station, as an example. Feature: Added a new model to the Stations: Fuel Station. Feature: Added a new model to the Stations: Flow Station. Feature: Integration with FloWorks. Feature: Added loading modes to thee LoadWagon activity. Bug Fix: Fixed various bugs affecting the locomotive movement. Bug Fix: Fixed a bug affecting the load and unload actions. Bug Fix: Fixed a bug affecting the Experimenter. All bug fixes in RailWorks 21.2.1 below.
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FloWorks 17.2.0 will be released in parallel with FlexSim 2017 Update 2. This new version of FloWorks has some major changes to align it with recent updates to FlexSim, such as dot syntax, Process Flow templates, and a revised user manual. Therefore we are releasing it as a public beta. The latest beta version, released August 21, can be found in the Downloads section of your FlexSim account on the 3rd party modules tab. Click "More Versions" to show the Beta release. Please do not hesitate to report any bugs, usability improvements and feature requests to support@talumis.com. About FloWorks FloWorks is a 3rd party module developed and maintained by Talumis BV (talumis.com). It provides faster and more accurate modelling and calculation of fluid systems than the default FlexSim fluid library. It is especially useful within the oil, gas, and bulk industry both for production and supply chain optimization. This module requires a FloWorks license with active maintenance. For any questions, please email support@talumis.com. Release notes Note: the bug fixes will also be available in versions 17.1.3 and 17.0.6, where applicable. Added FlowObject class interface ("dot syntax") for majority of FloWorks objects. Can now access products by name when using FloWorks product table (e.g. source.product = "Raw material" instead of source.product = 3 ). Can define recipes for products in the products table and dynamically load / execute them on Flow Mixers. Added Process Flow templates for mixers executing production schedule and flow tank with cleaning / certification. Updated Pin to Dashboard buttons to use Statistics Collectors to collect data. Revised most of the user manual (tutorials are missing, will be re-released in a future version). Bug fix: Calling SelectFlowIp and SelectFlowOp with multiple ports produced FlexSim error. Bug fix: When using a product table, sometimes the Product dropdown would not show the correct product when opening Properties. Bug fix: Flow Conveyor would not suspend correctly when output flow restricted.
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Você tem dúvidas sobre o que é, ou como funciona o recurso List? Este Tutorial vai apresentar uma visão geral do recurso e fazer um rápido exemplo. Acesse o link : https://youtu.be/P7wGuQ7UKuQ Você pode entrar nesses outros tutoriais em português que apresentam outros exemplos da utilização do recurso: 1) https://answers.flexsim.com/articles/39239/tutorial-em-portugues-como-direcionar-os-itens-usa-3.html 2) https://answers.flexsim.com/articles/39233/tutorial-em-portugues-como-utilizar-o-recurso-list-1.html
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FlexSim 2022 Update 2 Beta is now available. (Updated July 18) FlexSim 22.2.0 Release Notes To get the beta, log in to your account at https://account.flexsim.com, then go to the Downloads section, and click on More Versions. It will be at the top of the list. The More Versions button does not appear when logged in as a guest account. Subsequently the beta is available only to licensed accounts and accounts that have a license shared with them. Learn more about downloading the best version of FlexSim for your license here. If you have bug reports or other feedback on the software, please email dev@flexsim.com or create a new idea in the Development space.
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