A set of tools that help with the cleanup of high-res photogrammetry captures. These meshes can be very dense (30 million tris), they have bad geometry (nonmanifold, t-shapes, holes) and mudbox can't deal with them at the moment. The tools I'd like to see: -hole filling and selection, border selection. -extrude the selected hole/border. -contiguous shell selection. -decimate that works on bad geometry. -retopology that works on bad geometry. -clone tool that works across multiple texture channels (abledo, normal, height, etc). -most importantly: dynamesh from zbrush. -> voxel based remeshing tools are absolutely essential for sculpting software. - marker based alignment for mutiple scans. Recap has a rudimentary version of some of these tools, but it's not competitive in any way with a reality capture/photoscan + zbrush based workflow.
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