FlexSim Knowledge Base
Announcements, articles, and guides to help you take your simulations to the next level.
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This article lists off application models of Games and VR: Games, VR and Visualizations
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Missed the FlexSim Summit or want to revisit your favorite sessions? The recordings are now available to watch on demand.   The summit featured presentations from FlexSim users, partners, and Autodesk experts covering a wide range of topics—from manufacturing and healthcare simulation to AMR fleets, system design, and the latest FlexSim product updates.   You can explore all the sessions here: https://www.autodesk.com/campaigns/flexsim-summit/overview   Highlights include: FlexSim product roadmap and developer Q&A Real-world customer case studies Advanced simulation applications and workflows What’s new in FlexSim Take a look and continue the conversation with the FlexSim community!
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  When modeling arrivals or failures, it is common to reuse the inter-arrival time distribution as the one used to sample the time to first event. Except for memoryless processes (e.g., negative exponential), this is not statistically correct and introduces a left-bias where early events occur sooner than they should. The user command in the attached library generates a statistically valid time-to-first-event distribution from a definition of inter-arrival times.   Problem Being Addressed Inter-arrival distributions describe time between events, not time to the first event Reusing the same distribution biases early arrivals/failures Bias is most visible in: Short simulation runs Models without warm-up periods Models initialized with work-in-progress What the Command Does The command generates a sample set for time to first event using inter-arrival data provided as: A FlexScript distribution expression (string) An array of inter-arrival samples An existing Empirical Distribution object The process: Generates a timeline of events using inter-arrival samples Selects random observation points along the timeline Measures time to the next event Stores these values in a new Empirical Distribution object Runs the Fit function to suggest a best-fit distribution and parameters Output A new Empirical Distribution representing time to first event A fitted distribution expression (name + parameters) suitable for direct use Option to sample empirically or via the fitted distribution Typical Use Cases Time to first failure fields Arrival processes where warm-up is undesirable Short-term forecasting models Models requiring statistically defensible early-run behavior Why Use This Approach Avoids bias introduced by reusing inter-arrival distributions Produces statistically defensible results Reduces reliance on warm-up periods Especially beneficial when early statistics matter   How to Use the Command Loading the attached user library will auto-install the required user commands. The command createTTFeventDist creates an Empirical Distribution that represents the time to first event, derived from an inter-arrival time definition. Parameters P1 (string) Name of the new Empirical Distribution object to create. P2 (overloaded) Definition of the inter-arrival times. One of: A FlexScript distribution expression (string) An array of inter-arrival samples The name of an existing Empirical Distribution object P3 (optional integer) Number of time-to-first-event samples to generate and store in the new Empirical Distribution. (Default is suitable for most use cases.) P4 (optional integer) Number of inter-arrival samples used to construct the event timeline. (Larger values improve stability at the cost of run time.)   Example: Time to First Failure from a Weibull Inter-Arrival Process Assume failures follow a Weibull inter-arrival distribution, but the model starts at an arbitrary point in time and does not use a warm-up period. Instead of reusing the Weibull distribution directly for the first failure, generate a statistically correct time-to-first-failure distribution.  Open a script window and run this command with the example parameters: createTTFeventDist( "FirstFailureDist", "weibull(0,120, 1.8)", 5000, 100000);   This command: Generates a large inter-arrival timeline from 100000 samples of  the Weibull distribution Samples valid times to the next failure Creates an Empirical Distribution named FirstFailureDist Fits a theoretical distribution and reports suggested parameters (eg.  beta(-0.08, 356.54, 1.20, 4.89)) Using the Result in the Model You can now use the generated distribution in either of the following ways: Use the fitted distribution expression Copy the suggested distribution name and parameters into a Time to First Failure or arrival field. Reference the Empirical Distribution directly Sample from the Empirical object where a time-to-first-event value is required, choosing either: Fitted distribution sampling, or Empirical data sampling Both approaches ensure the first event is statistically consistent with the defined inter-arrival process.
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FlexSim 2026 is now available for download.   You can view the Release Notes in the online user manual.   FlexSim 26.0.0 Release Notes   If you have bug reports or other feedback on the software, please create a new post in FlexSim Forums.
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FlexSim 2026 Beta is now available.   FlexSim 26.0.0 Release Notes   To get the beta, log in to your account at https://account.flexsim.com, then go to the Downloads section, and click on More Versions. It will be at the top of the list.   The More Versions button does not appear when logged in as a guest account. The beta is available only to licensed accounts and accounts that have a license shared with them. Learn more about downloading the best version of FlexSim for your license here. If you have bug reports or other feedback on the software, please create a new post in FlexSim Forums.
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Have you ever encountered this error?   ERROR: flxActCommonHandleOpen - (50003,71000,10103) "This is an internal error."   This error has been observed when attempting to activate a FlexSim license on a license server using flexsimserveractutil.exe when the underlying Flexnet licensing service is outdated.   To fix this error, update your FlexNet Licensing Service 64 to the latest version by doing the following:   Download the latest license server tools (direct link). Extract the files to a convenient location. Navigate into the flexsimserveractutil folder. Right click flexsimserveractutil.exe and choose Run as Administrator. Go to Tools > Licensing Service > Install Anchor Service.   For more information, see License Server - FlexNet Licensing Service 64.
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FlexSim 25.2.0 includes upgraded third-party licensing libraries which require an updated set of license server files based on Flexnet Publisher version 11.19.8.0 or higher. For background, see Version Compatibility Between Components. In terms of that article, the client library linked to the FlexEnabled application (FlexSim) was upgraded, so all the licensing components further up the list also require an upgrade. Thus, FlexSim has a new set of license server files available. Download the new license server files here:   https://flexs.im/lmtools-download   Suggested instructions:   1. Download the new license server files (.zip archive) and extract to a location right next to your previous license server tools, like in this screenshot:     2. Install the latest anchor service: Browse the newly extracted files to find flexsimserveractutil.exe. Right click and choose Run as Administrator. From the main menu of flexsimserveractutil.exe, go to Tools > Licensing Service > Install Anchor Service. This will install the updated version of the licensing anchor service, compatible with FlexSim 25.2 and higher. For more information, see License Server - FlexNet Licensing Service 64.   3. Start the new lmtools.exe from the new folder. Your FlexSim_License service should be listed there.   4. Update the paths for lmgrd.exe, flexsim.lic, and log.log to point to the new files in the newly extracted folder.     5. After editing the three paths, save the service (button in upper right).   6. Check the service using Windows Services. Make sure that the "log on" tab is still set to use a "local system account".   7. Make sure the new lmgrd.exe and new flexsim.exe are allowed through the firewall. See lmtools - Add Windows Firewall exceptions.   8. Restart the service, either from the Start/Stop/Reread tab of lmtools or from Windows Services.   9. After you confirm everything is working properly, you can safely delete your old folder containing the previous version of FlexSim's license server files.   If you run into any troubles, try stopping your existing FlexSim_License service first, then repeat the above steps.  
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We are excited to announce the release of version 25.2 of the Autodesk Interop Module for FlexSim, designed to enhance the connection between Factory Design Utilities (FDU), Vault, and FlexSim.
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FlexSim 2025 Update 2 is now available for download.   You can view the Release Notes in the online user manual.   FlexSim 25.2.0 Release Notes   If you have bug reports or other feedback on the software, please create a new post in FlexSim Forums.
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FlexSim 2025 Update 2 Beta is now available.   FlexSim 25.2.0 Release Notes   To get the beta, log in to your account at https://account.flexsim.com, then go to the Downloads section, and click on More Versions. It will be at the top of the list.   The More Versions button does not appear when logged in as a guest account. The beta is available only to licensed accounts and accounts that have a license shared with them. Learn more about downloading the best version of FlexSim for your license here. If you have bug reports or other feedback on the software, please create a new post in FlexSim Forums.
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Visually represent the number of times any AGV enters a segment of the AGV path
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The attached model draws a heatmap based on the total time AGVs are blocked in a particular location.   Approach Outline This model creates the output graphics as follows: There is a Group of all AGVs. A Statistics Collector listens to all state changes on all AGVs in the group. Each time an AGV goes into the “Blocked” state, the Statistics Collector adds a row, recording the location of the AGV and the current time. Each time an AGV leaves the “Blocked” state, the Statistics Collector updates the row for that AGV to calculate the total time the AGV was blocked. A Shape object (called CongestionHeatmap) reads the data in the Statistics Collector and draws the heatmap. All block times in the table are grouped into spatial “Pixels” based on the block location. Note: this article uses the word Pixel to mean the squares in the heatmap. For each Pixel, the shape sums the total block time in that Pixel. Pixels are colored relative to the Pixels with the most and least block time. Design Points The legend, drawn near the CongestionMap shape object, shows the numerical values for the min and max block time. To disable the heatmap, disable the Statistics Collector. To clear the heatmap, reset, then step, then reset again. Alternatively, you can call the resetheatmap() user command. The heatmap is cleared in the OnSimulationStart trigger of the CongestionMap shape. This way, the heatmap can be viewed when the model is reset. This way, the heatmap is visible without obscuring (or being obscured by) the AGVs. To change the Pixel size, set the PixelSize label on the CongestionMap shape object in the model. There isn’t  much of a performance impact to changing the pixel size. Choosing a good size is more like choosing a good bucket size for a histogram. If the Pixels are too large, it will be hard to tell where the congestion is truly happening, as a single Pixel might cover many areas of the network. If the Pixels are too small, congestion accumulation may be spread between many pixels, making the hotspots harder to see. You can change the pixel size during the model run if you change the label and call the  resetheatmap command. Performance is good. The biggest impact is from listening to the On State Change event of the AGVs. This model starts a real-time timer in the On Run Start model trigger and stops the timer in the On Run Stop model trigger. The output console shows the duration. You can compare model performance with and without the heatmap this way. This approach is most helpful with AGVs. However, it works with any object that goes in the Blocked state. AGVs just happen to go into a blocked state when they accumulate or when they can’t acquire control points/areas. The heatmap is drawn using a mesh. The mesh is more complicated to create, but is much, much faster to draw than using other draw commands. Meshes are used to draw triangles. Each Pixel is drawn as two triangles that form a square. All vertices of that square are set to the same color. Using a mesh also made drawing the legend simple. Meshes always interpolate colors between vertices. The legend draws squares where the top vertices are set to one color and the bottom vertices are set to another. Moving the CongestionMap object does not move the Pixels, so you can place it anywhere in the model. The legend won’t move until the next model run. How To Recreate in Another Model Create a group containing all the objects (AGVs) that should contribute to the heatmap. Create a Statistics Collector to record the location and duration of the block time For the On State Change event, the Statistics Collector responds twice. First, to finish the existing row and second to start a new row. When a row is added, the Statistics Collector adds a row label to record when the block started. When a row is updated, the BlockTime column is set to the current time minus the start time. Create a Shape object. Shape Object Details The shape object has the following labels: PixelSize – the size (in model units) of a Pixel. MeshZ – the height of the heatmap. If you set this to a non-zero value, be sure to reset the 3D view’s rotation and uncheck the “Perspective Projection” box. mesh – this label contains the mesh data. MeshMap – this label holds a Map (a collection of key-value pairs). Each key is an array containing the x and y coordinates of the Pixel. Each value is an array of the vertex numbers for that pixel. VertCount – the total number of vertices contained in the mesh. The mesh grows as blocks occur in more places. MaxBlockTime – the maximum block time in any Pixel MinBlockTime – the minimum block time in any Pixel The shape object as the following triggers: On Simulation Start – clears the mesh, MeshMap, VertCount, MaxBlockTime, and MinBlockTime labels. It also adds vertices to draw the legend. On Pre Draw – adds vertices (if needed) to the mesh and changes the vertex colors. This is the most complicated part. First, loop over the data in the Statistics Collector. For each “block” record: Use the exact location to calculate the Pixel location. Using a map, increment the running total of block time at that Pixel Keep track of the min and max values. Then, loop over the pixel/block time map If the MeshMap doesn’t have vertices for the desired Pixel, add them to the mesh and to the map Based on the color from the color palette, set the color for all six vertices. On Draw – draw the triangles of the mesh. Important: OnDraw should not change the mesh. OnDraw is called many times per draw to calculate shadows. OnPreDraw is only called once. Disable lighting – colors are not “shadowed” and the Pixels don’t draw shadows. Set the PolygonOffset so the mesh is always drawn above the grid.
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FloWorks 24.2.0 is now available (6 August). This version of FloWorks is intended for use with FlexSim 2024 Update 2. If you are using FloWorks with FlexSim 2024 (LTS), please update to FloWorks version 24.0.5 (LTS). If you are using FloWorks with FlexSim 2024 Update 1, please update to FloWorks version 24.1.1. All versions can be found in the Downloads section of your FlexSim account on the 3rd party modules tab. Please do not hesitate to report any bugs, usability improvements and feature requests to [email protected]. About FloWorks FloWorks is a 3rd party module developed and maintained by Talumis BV (talumis.com). It provides faster and more accurate modelling and calculation of fluid systems than the default FlexSim fluid library. It is especially useful within the oil, gas, and bulk industry both for production and supply chain optimization. This module requires a FloWorks license with active maintenance. For any questions, please email [email protected]. Release notes View the full release notes in the online documentation. FloWorks 24.2.0 (6 August 2024) Bug fix: removed flicker due to unnecessary repaint in ApplyImpactFactor QuickProperties panel. All bug fixes in FloWorks 24.0.4 below. FloWorks 24.1.1 (6 August 2024) Bug fix: removed flicker due to unnecessary repaint in ApplyImpactFactor QuickProperties panel. All bug fixes in FloWorks 24.0.4 below. FloWorks 24.1.0 (17 April 2024) Feature: new "Apply Impact Factor" activity in ProcessFlow. Feature: new "Connect Flow Objects" and "Disconnect Flow Objects" activities in ProcessFlow. All bug fixes in FloWorks 24.0.3 below. FloWorks 24.0.5 (27 August 2024) Bug fix: Version 24.0.4 installer contained an incorrect module (.t) file Bug fix: Removed ProcessFlow activities which are only available from 24.1 from the drag/drop library FloWorks 24.0.4 (6 August 2024) Bug fix: FlowToItem was not behaving correctly when an item buffer was used. Bug fix: Fixed a timing issue when FlowToItem got starved while an item was being released. Bug fix: Fixed some rounding issues in event scheduling. Bug fix: Fixed Quick Properties product combo when product has been deleted. Bug fix: Missing states 19 and 20 added to state profile. Bug fix: Fixed several issues in FlowConveyor visualization. Bug fix: Invalid curved FlowConveyor animation fixed. Bug fix: Invalid initial content for Segmented Pipe fixed. Bug fix: "FlowConveyor content changes are not allowed" error (and subsequent exception) fixed. Improvment: Curved conveyor now also supports FlowConveyor length property. Improvement: Tank label hidden in FlowItems (FlowVessel and FlowTruck). Improvement: Cleaned up the variables in the FlowItems' model tree. Improvement: Tank size/position and max content changed for FlowTruck, also as FlowTaskExecuter. Improvement: Slight optimization in preventing unnecessary FlowControl events. Improvement: Added SetMaxContent for FlowToItem and improved handling for Flow Tanks. FloWorks 24.0.3 (17 April 2024) QuickProperties behavior improved. Fixed invalid manual references. Fixed missing code completion documentation. FloWorks 24.0.2 (6 March 2024) Made activity path references in warning message more clear. Restore missing Flow Trigger Process Flow activities to the library. Fixed Tank level indicator settings for some tank shapes. Add Accumulating checkbox to the Conveyor properties. FloWorks 24.0.1 (5 February 2024) Added vertical splitter to Mixer recipe editor and other small layout improvements. Fixed missing icons in statistics panel pin menus. Flow Polygon Tank property panels fixed and documentation updated. Added "Fill Sideways" property for Flow Polygon Tank. IsMultiProduct setting on Flow Tank is now a proper property. Renamed Flow Tank shapes from Cylindric and Rectangular to Tank and Container, respectively. Fixed "Copy Production Plan" button in Flow To Item properties. Some objects were not correctly reset. ItemToFlow statistics were accessible through .output instead of .input . Breaking changes: Deprecated the input.triggerAmount , input.triggerInterval , output.triggerAmount , and output.triggerInterval properties. FlowObject.stats.input and FlowObject.stats.output now return a Tracked Variable. Cylindric level indicator now expects size of bounding box instead of center and radius. The update script will try to convert these for you. FloWorks 24.0.0 (14 January 2024) All bug fixes in FloWorks 23.0.5 below. Improved warning and error messages throughout Fixed rounding issue in Mass Flow Conveyor
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FlexSim 2024 Update 2 is now available for download. You can view the Release Notes in the online user manual. FlexSim 24.2.0 Release Notes For more in-depth discussion of the new features, check out the official software release page: FlexSim 2024 Update 2: Curve Fitter, Process Flow Breakpoints, and more If you have bug reports or other feedback on the software, please create a new idea in the Bug Report space or Development space.
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En este video aprenderán a utilizar el objetivo visual Text para nombrar partes de un modelo de simulación o visualizar estadísticas de forma dinámica. Para más videos tutoriales pueden suscribirse al canal de YouTube de FlexSim Andina y acceder a nuestra lista de reproducción de FlexTips.
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Cycle time per process.fsm When we create simulation models, sometimes we limit ourselves to modeling a process or a part number, in which we have problems. But what happens when we run a complete production plan with different part numbers, which in turn run at different cycle times? This is a way that allows you to run different part numbers in as many different processes as you want, each with its own cycle time. What do we need? 1.- Label on each item that identifies what part number it is. For example • Label: IDpart Value: ABC12 2.-Label on each machine that identifies the process that it runs. For example • Label: Station Value: Processor1 3.- Global table that contains in the columns the different processes that you have in your production line and in the rows the different part numbers that can run in your line. The information contained in this table will refer to the cycle times of each part number in each process. For example: Processor1 Processor2 Processor3 ABC12 20 10 13 BAC21 11 30 20 4.-You must configure the processing time of your processor referring to your global table and placing the following: With this, we will obtain weighted usage statistics for the equipment. Benefits: 1. You can run different part numbers on the same line with their respective cycle time each. 2. More accurate use of equipment and operators. 3. Modifying cycle times in a global table is easier and more controlled than directly in the processes. 4. Calculation of the capacity of your line running a real production plan will be accurate. 5. You can add and remove processes or even modify the flow of your line without affecting the cycle time that processor runs. Since it is referenced by its label to the global table.
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Cycle time per process.fsm Cuando creamos modelos de simulación en ocasiones nos limitamos a modelar un proceso o un numero de parte, en el cual tenemos problemas. Pero ¿Qué pasa cuando corremos un plan de producción completo con distintos números de parte, que ha su vez corren a diferente tiempo ciclo? Este es una manera que permite correr diferentes números de parte en diferentes procesos tantos como tu desees, cada uno con su tiempo ciclo. ¿Qué necesitamos? 1.- Etiqueta en cada ítem que identifique que numero de parte es. Por ejemplo Label: IDpart Value: ABC12 2.-Etiqueta en cada máquina que identifique el proceso que este corre. Por ejemplo Label: Station Value: Processor1 3.- Tabla global que contenga en las columnas los diferentes procesos que tienes en tu línea de producción y en los renglones los diferentes números de parte que pueden correr en tu línea. La información que contenga esta tabla será referente a los tiempos de ciclo de cada numero de parte en cada proceso. Por ejemplo: Processor1 Processor2 Processor3 ABC12 20 10 13 BAC21 11 30 20 4.-Deberas configurar el tiempo de procesamiento de tu processor haciendo referencia a tu tabla global y colocando lo siguiente: Con esto, obtendremos estadísticos ponderados de utilización para los equipos. Beneficios: Puedes correr diferentes números de parte en una misma línea con su respectivo tiempo ciclo cada una. Utilización de equipos y operadores mas exacta. Modificar tiempos ciclos en una tabla global es más fácil y controlado que directo en los procesos. Cálculo de capacidad de tu línea más exacta corriendo un plan de producción real. Puedes agregar y quitar procesos o incluso modificar el flujo de tu línea sin afectar el tiempo de ciclo que corra ese procesador. Ya que esta referenciado por su etiqueta a la tabla global.
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En este vídeo aprenderá a utilizar la propiedad Send To Port de los Objetos 3D para definir el enrutamiento de los Flowitems. Para más videos tutoriales pueden suscribirse al canal de YouTube de FlexSim Andina y acceder a nuestra lista de reproducción de FlexTips.
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So you were trying to record a video and the Video Recorder crashed. Here is a step by step guide on how to debug the video recorder: Step 1: Is there a stop time in your model? In some older versions of FlexSim (2022 and older), if there is a stop time in your model that occurs during the model recording time, the video recorder will stop indefinitely at that time. Try removing any stop times that occur during the recording. Step 2: Are your graphics drivers up to date? (!!!!!!!!) This is the most common problem we see as to why the video recorder is not working. To start debugging this issue, check what graphics card FlexSim is using. If you open a model then go to Help->About FlexSim from the top toolbar, you will open this screen: The highlighted text that starts with OpenGL tell you what graphics card FlexSim is using. Now you might need to do a little research to find what graphic driver that card is using and then update it, but we've found in most cases updating the graphics card driver fixes video recorder issues. There's an article here the explains more on how to update your graphics driver (it's a very helpful read that also deals with some special cases on certain graphics cards). Make sure you're downloading either directly from the makers website or for your specific computer type, your computer will not be able to tell you if they're out of date. Step 3: Can you record a simpler video? If you make a very simple model (Source -> Queue -> Processor -> Sink), can you record it without issue? If you can then at least you know your video recorder can work, it is just having a issue with running a bigger model. If this is the case you might be running out of VRAM or the bigger model is taking so long to run that an outside manager is forcing it to close. If that is the case, here are some things to try: Update your graphics drivers (this is always the biggest issue). Revert your graphics card settings back to their defaults (for example, in the Nvidia Control Panel). For the next two suggestions go to the toolbar and click File -> Global Preferences -> Graphics Turn off Shadows and/or record a smaller resolution video to see if that helps. If it does, then the issue is likely that FlexSim is trying to use more VRAM than your graphics card supports. Make sure you are using the Recommended OpenGL Context and not the Generic (No GPU acceleration) or Core Profile contexts Step 4: Did your model crash previously while recording a video? There may be some corrupted data stuck in your recorder. It's an easy fix, you just need to delete your video recorder from toolbox and then re-add it: Step 5: Are you using a much older version of FlexSim? In a few of the older versions (2019.1 and older), temporary nodes from previous recordings caused the Video Recorder object to crash. To fix it all you need to do is clear the nodes Open your model, execute the following script, and then re-save your model: Model.find("Tools/VideoRecorder>variables/active").subnodes.clear(); Step 6: None of the previous steps worked, what now? If none of the above steps worked you can create and check debug log files, check the filepath, check various computer settings, and see the VRAM allocations to start solving the problem. Check the filepath FlexSim is putting the video from the video recorder into, if it is trying to put it in a strange place that can cause issues. FlexSim uses ffmeg to encode the captured frames into a video file, which leaves an ffmpeg_log.txt file in the directory where the video was created. That file might have something in it that might explain what is happening. You can create fslogfile.txt and exfslogfile.txt files in your FlexSim 20XX Projects directory that FlexSim can write debugging information into. Sometimes you might be able to get exception information in those files in certain cases: Check your settings in Windows or Group Policy or other IT software. It's possible something on your machine separate from FlexSim is noticing that the FlexSim process is taking a long time to respond and then killing its process because it thinks it is hanging. Try clicking the Record button and then not clicking any more anywhere on your machine until the recording is done. Or try recording a shorter timeframe to see if that helps. In Windows' Task Manager, you can add the Dedicated GPU memory column on the Details tab to see how much VRAM FlexSim is using. If FlexSim tries to use more memory than your graphics card supports (or if the total usage of FlexSim and all the other programs currently running exceed your hardware's limit), then FlexSim will likely crash the next time it tries to allocate and use any graphics objects stored in GPU VRAM (such as output buffers used by the Video Recorder, textures, 3D meshes, etc.). You can use Window's "dxdiag" tool to see how much VRAM your graphics card has: If you tried all of these suggestions and nothing worked, feel free to ask a question on the Q&A board and we can work to see if we can find a different solution for you!
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Attached is an example model that shows how you can use reversible conveyors for routing/sorting of items. ReversibleRoutingConveyor.fsm Traditionally we've sort of warned against using reversible conveyors for purposes other than accumulation buffers. The main reason I've been hesitant to promote alternative uses is that the routing system for conveyors is, and will continue to be, static. In other words, the path finding algorithm to send an item through a network of conveyors to a destination point does not change when one or more conveyors in the system is reversed. Put another way, "for routing purposes, ..., the conveyor is always assumed to be conveying in its original direction." This naturally makes using reversible conveyors for routing more complex. However, as long as you can still work within those constraints, you can actually get the desired outcome. The attached model does this by 'shortening' the routing decision so that it can always route onto conveyors in their forward direction. The attached model sorts items by color by moving them between two conveyor via a reversible conveyor that conveys in either direction as needed. In order to still work within the 'static routing' rule, I split the reversible conveyor into two separate conveyors that are directed into each other. This way, I can route items onto the reversible section by referencing a conveyor whose primary forward direction always diverts from the line a given item is on. The critical element is that I have to always make sure that when one conveyor is moving forward, the other is reversed, and vice versa. I also have to implement some mutual exclusion, blocking some items so they aren't sent to conveyors in opposite directions. This all is done in the process flow. I honestly don't know how close this example is to a real life situation. We've just received some requests for a reversible conveyor that can do more than just accumulation buffers, and routing/sorting is the main alternate example I can think of. This is one way you can achieve such a result.
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