1.) New Geometry should not mess up the existing UV layout.
It should be possible to let new UV to be created into a different tile.
see screenshots
It also should get a proper density (average of the existing layout elements).
And why doesn't the UV shell even try, to match the shape of a face?
Example: If you create a rectangular of a aspect ratio of "1 height and 10 width" with an extrude, why leads that to a square? (everything, where even a child could tell how it is done better, should be also managed by Maya with a few lines of coding)
2.)
It should be possible to move and transform the imageframe itself (like the place2D-texture-node does in a very intricate way) in the UV editor.
At the moment we have to change the UVlayout (destructive workflow and unintuitive) or to play around with number fields in the 2Dplacement node.
All USEFUL texturing softwares (substance, mari etc) have the approach, that you can work with fix UV-layout but move the textures.
If you go once a step further, it would be good to paint simple textures like alpha masks.
To paint a black and white image is so ridiculuous simple today, that I don't understand, why I have to leave Maya to Photoshop or Substance or Mari for such a simple task. (And often after reimport, you see it has to be different and have to do it all again).
And maybe a texture or alpha could be also much better animated this way in far future...
3.) BUG:
If I change in animations the layout, it becomes corrupt. For chached animations this is not solvable and for rigged it has to be skinned again.
This is completely unneccessary and known since years
Here is a link from 2003 !!! LOL
https://simplymaya.com/forum/showthread.php?t=8872
4.) BUG: UVset editor - set selection not working, see attachement. long-time bug...
Thanks for reading and voting!
p.s. picture are only about the bugs...
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