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Improve Maya Hypershade/Nodegraph Tools for LookDev

Improve Maya Hypershade/Nodegraph Tools for LookDev

Hotkey (toggle) disable nodes like in Nuke
Backdrop in Hypershade to organise nodes better.

https://lesterbanks.com/2016/08/script-helps-keep-maya-node-editor-tidy/

12 Comments
BenediZ
Collaborator

Interesting link... It's funny what the man of the rearrange-nodegraph-script wrote:

https://github.com/illmillrig/NodeAlignDeez

**this is not a serious tool, I wrote this hungover on a Saturday. Please request Autodesk to make something better for Maya.

Graphing nodes in Maya's node editor is less than unpredictable. Often time, I would rearrange the graph to my liking, only to have maya destroy it. These are the first steps towards making the node manager less crazy, and having a finer level of control over what gets moved, when and to where.

TODO: sort/graph by node inputs, and array attr indices on selected nodes

**Currently only supports the first tab in a node editor

**Not fully ready to release the source yet, but this could use some testing. So you probably shouldnt use it at all, lol.

TO USE:

import alignDeezUI

Alexx31
Advocate

Today Allegorithmic published BREADCRUMB.

Also a tool for organizing the node graph.

I personally think that expandable and minimizable backdrop nodes would also be good, they would have the advantage that you can choose at any time to see all nodes at once or blend out (minimize) parts.

https://www.allegorithmic.com/blog/new-substance-designer-release-your-life-made-easier

A2AB559C-3429-4DB3-9816-16046D30379E.gif

BenediZ
Collaborator

Look here as well:

https://forums.autodesk.com/t5/maya-ideas/update-material-workflow/idc-p/8452025#M1433

Nice suggestion from @Kloworks – to adopt the readable numbers from Blender Blender – you can see all values!Blender – you can see all values!Maya – no information providedMaya – no information provided

userX4542
Advocate

it's should no longer be the case that these amateur scripts made for better software than maya out of the box. This stuff is not complicated and should have been in place about 5 years ago.

userX4542
Advocate

it's also interesting how much more user friendly, and nicer the design is of the blender material nodes.

Admiral.Pixel
Enthusiast

Sorry for the late reply. Yeah I feel like Maya needs to up their game now that other softwares are improving and has better UI and UX.

tj.galda
Alumni
Status changed to: Accepted

Please check out the video here and let us know your feedback on LookDevX that is shown near the very end of the video:

https://area.autodesk.com/blogs/thebuzz/open-source-at-autodesk-materialx/

 

Admiral.Pixel
Enthusiast

Hello @tj.galda and thank you for your reply and consideration about this matter. Is there a way we can have our hands on at LookDevX and is it already released? Having to test it would be really nice so we can provide an in-depth and detailed feedback about it. This could be a game changer when it's implemented in Maya by default. Thanks in advance by the way.

Patrick 

tj.galda
Alumni

We're excited by the plans too, there's been a lot of work going in to make this right instead of rushing something out quickly.  As we get closer, we'll be posting it to our beta forums much like other features to make sure we get a lot of user feedback at the right time.

Admiral.Pixel
Enthusiast

Hello @tj.galda! thanks for the news and keeping us up-to-date with everything. Looking forward on the improvements and thank you for your hard work so this can be implemented in the future :))

Regards,
Patrick

So, development is going on for many years. Are there any news? Maya is lacking behind right now. 

 

Please give us something soon!

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