i'd like to suggest a dedicated shader or light type for simulating displays and relative filters, with dedicated parameters set, texturing and also dedicated paramters' name in the UI. this could enhance dramatically User interfaces in the automotive and transportantion industry in general. the shader or light could have angle dependent color degradation and brightness attenuation, optional privacy and BEF filters, display type presets (LCD, LED, matrix ecc), and multilayer setting for antiglare or glossy glass. direct Nits or cd/m2 settings
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