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Inverse Kinematic

Inverse Kinematic

To manage animations like robot arms it would be good if we have the Inverse kinematics support.

Now i have to animate every joint individually or manage the animation in Max (or other) and then use the Fbx to import it in Vred.

Best

Chris

 

2 Comments
cikho
Collaborator

this would be great, especially now that they have inlucded rigged manikins such as the renderpeople ones.

seiferp
Community Manager
Status changed to: Future Consideration
 

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