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Texture Stochastic/Hex Tiling to eliminate repeating texture issues

Texture Stochastic/Hex Tiling to eliminate repeating texture issues

Lots of renders/applications have implemented these solutions in order to help heavily reduce/eliminate repeating texture issues that can occur especially on large areas like grounds/roads/walls etc

 

This would be great to see supported in Vred

 

Stochastic Tiling:
https://youtu.be/EAtIK91pqWc?t=1965

Hex Tiling:
https://youtu.be/jPTQCXkxqwk?t=999

Thanks,

 

Richard

5 Comments
lukas_faeth
Community Manager
Status changed to: Under Review
 
lukas_faeth
Community Manager
Status changed to: Future Consideration
 
michael_nikelsky
Autodesk

We have implemented a stochastic tiling for VRED 2023 now.

lukas_faeth
Community Manager
Status changed to: Archived
 
lukas_faeth
Community Manager
Status changed to: Implemented
 

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