Lots of renders/applications have implemented these solutions in order to help heavily reduce/eliminate repeating texture issues that can occur especially on large areas like grounds/roads/walls etc
This would be great to see supported in Vred
Stochastic Tiling:
https://youtu.be/EAtIK91pqWc?t=1965
Hex Tiling:
https://youtu.be/jPTQCXkxqwk?t=999
Thanks,
Richard