Very simple. Stop changing maya versions. Since most of the development is going into bifrost, Arnold and USD are upgraded when needed, stop changing the maya versions, since the QT6 is in place and development is slowed down so much. Pymel is already lagging a lot as well, maybe stopped, which is another loss of resources if true. Work on better, easier, user friendly approach to bifrost tools, so they can be used real time, just like old FX tools in maya, for people who don't have time to develop tools inside bifrost. We need PFX inside bifrost as well, working with strands, it's greace pencil tools like in blender just not as obvious and user friendly, even more powerful still. Make it easier for outside developers to catch up and refresh the tools maya already have, just work on the workflow and integrating tools. Maya renderer is not working anymore for a lot of things, arnold still didn't replaced what could be done with it.
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