Intro story: I'm using a lot of MESHLAB lately, since it can deal with a really big number of polygons. I've tested even 200M polygons which I can load into blender and even render without issues. Anyway, MESHLAB export obj seems to be seriously broken, or in other words, some lower number polygons created inside MESHLAB work fine, but anything else not. My workaround to load PLY file format was to import it into blender and then export as USDc. It would be much easier if I could keep the ply binaries instead, and import them directly into maya. Same goes with the point clouds. I can't import point clouds into maya either. While I see there are some already written plugins for ply, would be nice to actually build on them and have a bonus tool to import PLY file format. Same goes for GLB etc. Some of those formats are really needed and it seems weird that I have to use Blender to do that. Maybe it's not widely needed format, but I think it would open up some more polygon operations. Alternative would be to include some of the ply libraries which in turn would allow to use meshlab for some heavy polygon operations within maya. Other alternative would be to read heavy polygon data and add more options to cleanup tool for maya, which is not improved much to get latest algorithms etc. Mudbox as alternative is impossible, because it can't handle any irregularities with polygons, which makes it pointless. (Please don't talk to me about Zbrush. I'm aware is out there and big studios surely all have it, it's just not an option for me anymore.) In conclusion: Please get the PLY file format, or make some heavy lifting for big dirty polygon scan data or improve mudbox or meshmix in order to do that. BTW 3ds Max already has a ply importer. Why not maya ? And I'm completely aware that there are great advantages having both packages, but at the moment for me that is not option either. Thank you for reading
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