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Material Folder Structure

Material Folder Structure

It would be nice to have some sort of folder structure for materials and textures inside the hypershade.  So if I've got several characters and an environment in the same scene (for example) I could more easily navigate to the materials associated with each asset in the scene.  So for example, I could have directories for all the materials associated with each individual character, another one for the environment materials, etc.

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damaggio
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We have the Bins already.

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