Unfortunately, Autodesk is blind to the efforts of other software in user experience. What has Maya updated in the last decade? Well, I changed the set of icons and bought several plug-ins. However, many modeling nodes are still single threaded, and there is a lot of pressure when dealing with high model. Sculpture seems to have been updated a lot, but the promise of 2016 is still not realized. I don't know what the developers feel when they see it. Mash has no point data cache, and some operations have to be performed in nodeediter, So why not upgrade nodeEditer and why can't nodes be packaged? (if you can package, many problems will be solved, and the complex deformer node network is no longer complex), is the operation logic after Maya node flow or history stack? Whether Maya can have an efficient and convenient history editor has been a similar question for ten years. I know you've been working hard on Bifrost, and I know that all the functions of Maya can be reconstructed in Bifrost, but who cares about low-end users? I hope Maya can change.