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Improve dynamics and modeling workflow

Improve dynamics and modeling workflow

- we need a more advanced fracturing system
- improve fluids making them more stable and easier to use or give us the possibility to use density, temperature, etc in aero... maya system is quite old and unstable compared to sustems like houdini.
- improve mash bullet system... I’ve tested it with a fractured object (700 shards) and it massively unstable and hard to control.
- good booleans guys! Something like hard mesh 2.0 or zbrush retopo system / dynamesh
5 Comments
stamatk
Alumni

The Bifrost simulation system aims to address all of the above and more. 

trevor.adams
Alumni

@fabrizio.arzani, thanks for the ideas.  Can I ask you to narrow this one down to a single idea; i.e. More advanced fracturing system, or Hard Mesh 2.0 (well, that one exists already, here).  With more isolated/specific ideas, you have a higher chance of seeing something integrated in the future.  Ideas that cover several ideas tend to linger, regardless how many votes pile up (since users may be voting for idea 1.1 or 1.2 or 1.3).  Thanks!

tj.galda
Alumni
Status changed to: Implemented

Please check out Bifrost as suggested, we hope you like it:

https://area.autodesk.com/blogs/the-maya-blog/introducing-bifrost-for-maya/

fabrizio.arzani
Contributor

@tj.galda Dude it looks super awesome! I haven’t seen anything for fracturing geometry though. Do you think this would be possibile with the new bifrost system? Thank you for the hard work guys!

tj.galda
Alumni

It's taken a long time in the background to build it right but we're excited where it's at.  As of right now, the fracturing workflows are not compounds as of yet but you can definitely get creative and make things happen before we make those workflows official.  I have seen a wide variety of videos and tests where people are doing all sorts of crazy things.

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