- we need a more advanced fracturing system
- improve fluids making them more stable and easier to use or give us the possibility to use density, temperature, etc in aero... maya system is quite old and unstable compared to sustems like houdini.
- improve mash bullet system... I’ve tested it with a fractured object (700 shards) and it massively unstable and hard to control.
- good booleans guys! Something like hard mesh 2.0 or zbrush retopo system / dynamesh