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Pivot does not recenter in component mode.

Pivot does not recenter in component mode.

gallapoo
Participant Participant
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22 Replies
Message 1 of 23

Pivot does not recenter in component mode.

gallapoo
Participant
Participant

When editing in component mode (vertex edge or face) the pivot will randomly get stuck and will stop updating,  This usually happens after changing the pivot with the d key.  I have to restart Maya to get to to recenter again.  This happened even in between objects.  See the below screen shots.

 

Initial selection

 

After moving faces

 

Switching to a different object

 

Using d again only temporarily moves the pivot.  It'll snap back once any edit is done.  Anyone know if this is some sort of setting I have turned on or something?  This is Maya 2018 update 3.

Accepted solutions (1)
15,536 Views
22 Replies
Replies (22)
Message 2 of 23

sean.heasley
Alumni
Alumni

Hi @gallapoo and welcome to the community!

 

I haven't seen this issue before and I'm not able to reproduce it.

 

One thing you could try is deleting history and/or freezing transformation on the object and see if the pivot is still being moved.

 

Let me know if anything changes!

 

 

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Message 3 of 23

gallapoo
Participant
Participant

I do that pretty much constantly.  It doesn't seem to change the behavior.  It seems to happen more likely when selecting faces on objects that have been previously merged. A restart of the program is the only thing that fixes it.

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Message 4 of 23

sean.heasley
Alumni
Alumni

Hi @gallapoo

 

Hmm ok. Do you have steps to reproduce this by chance?

 

Also, what GPU are you using and are the drivers up to date?

Steps to update your drivers can be found here!

 

 

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Message 5 of 23

gallapoo
Participant
Participant

Select a face, edge, or vertex.

Adjust the pivot with D (snapping doesn't not effect this)

Move, rotate, etc and the pivot snaps back to where it was moved.

 

I can still change the pivot with the D key and the new pivot stays.  I have noticed something else strange.  When this happens the manipulator in object mode moves off the object.as it transforms. 

 

The below shows what's going on a bit better.

 

 

 

 

 

Message 6 of 23

Anonymous
Not applicable

That may be a known regression with the version you are running. Can you instal the latest version and report back if it is still occurring?

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Message 7 of 23

gallapoo
Participant
Participant

I already have the latest version.

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Message 8 of 23

Anonymous
Not applicable

Just try downgrading then to see if  you experience the same behavior.

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Message 9 of 23

abercaine
Advocate
Advocate

i'm also confirming this issue on maya 2018.3
working fine on maya 2017.5

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Message 10 of 23

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

It looks like you have Pin Component Pivot enabled.

 

Just uncheck this feature in Tool Settings or use Hotbox.

Message 11 of 23

gallapoo
Participant
Participant

This was exactly it.  I figured it was too consistent to be a bug.  I don't know why it caused the manipulation handle to behave like that though.

 

Thanks!

Message 12 of 23

abercaine
Advocate
Advocate

yep that was the issue thanks, wondering why this option was on.

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Message 13 of 23

Anonymous
Not applicable

I'm having this issue, too. I knew it was Pin Component Pivot, and I knew where to turn it off, however- it keeps resetting. As in, I'll turn off Pin Component Pivot, and that specific toggle for "Pin Component Pivot" gets reset, so the pivot will suddenly behaved as pinned.

Any thoughts?

Message 14 of 23

gallapoo
Participant
Participant
I had that problem a few times and it just sorta stopped one day. I'm not
sure how to help you out if it's reoccurring. Updating Maya may have done
it for me. Make sure you have the latest release.
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Message 15 of 23

Anonymous
Not applicable

Hi

I have recently updated my MayaLT to 2019 and started having the same issue. Whenever I edit the pivot position for a component (e.g. edge), all other components (sometimes even for other objects in the scene) will have their pivot stuck to that position. 

Like others suggested, this was fixed by unticking the "pin component pivot" which somehow was activated.

 

Thanks again

Message 16 of 23

Anonymous
Not applicable

 


@mspeer wrote:

Hi!

 

It looks like you have Pin Component Pivot enabled.

 

Just uncheck this feature in Tool Settings or use Hotbox.


Hi

I have recently updated my MayaLT to 2019 and started having the same issue. Whenever I edit the pivot position for a component (e.g. edge), all other components (sometimes even for other objects in the scene) will have their pivot stuck to that position. 

Like you suggested, this was fixed by unticking the "pin component pivot" which somehow was activated.

 

Thanks again

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Message 17 of 23

Anonymous
Not applicable

I cannot find this setting in the tool setting for Maya 2019.

 

Martin

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Message 18 of 23

mspeer
Consultant
Consultant

Hi!

 

Still available here in Maya 2019.1 in Tool Settings for every transform tool:

Move Settings > Pin Component Pivot

Rotate Settings > Pin Component Pivot

Scale Settings > Pin Component Pivot

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Message 19 of 23

Anonymous
Not applicable

You saved my life right now. I don't even know how/when I pinned it! This happened to me in the UV map once where I pinned something. Thanks!

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Message 20 of 23

Anonymous
Not applicable

.

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