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Pivot does not recenter in component mode.

21 REPLIES 21
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Message 1 of 22
gallapoo
12563 Views, 21 Replies

Pivot does not recenter in component mode.

When editing in component mode (vertex edge or face) the pivot will randomly get stuck and will stop updating,  This usually happens after changing the pivot with the d key.  I have to restart Maya to get to to recenter again.  This happened even in between objects.  See the below screen shots.

 

Initial selection

 

After moving faces

 

Switching to a different object

 

Using d again only temporarily moves the pivot.  It'll snap back once any edit is done.  Anyone know if this is some sort of setting I have turned on or something?  This is Maya 2018 update 3.

21 REPLIES 21
Message 2 of 22
sean.heasley
in reply to: gallapoo

Hi @gallapoo and welcome to the community!

 

I haven't seen this issue before and I'm not able to reproduce it.

 

One thing you could try is deleting history and/or freezing transformation on the object and see if the pivot is still being moved.

 

Let me know if anything changes!

 

 

Message 3 of 22
gallapoo
in reply to: sean.heasley

I do that pretty much constantly.  It doesn't seem to change the behavior.  It seems to happen more likely when selecting faces on objects that have been previously merged. A restart of the program is the only thing that fixes it.

Message 4 of 22
sean.heasley
in reply to: gallapoo

Hi @gallapoo

 

Hmm ok. Do you have steps to reproduce this by chance?

 

Also, what GPU are you using and are the drivers up to date?

Steps to update your drivers can be found here!

 

 

Message 5 of 22
gallapoo
in reply to: sean.heasley

Select a face, edge, or vertex.

Adjust the pivot with D (snapping doesn't not effect this)

Move, rotate, etc and the pivot snaps back to where it was moved.

 

I can still change the pivot with the D key and the new pivot stays.  I have noticed something else strange.  When this happens the manipulator in object mode moves off the object.as it transforms. 

 

The below shows what's going on a bit better.

 

 

 

 

 

Message 6 of 22
Anonymous
in reply to: gallapoo

That may be a known regression with the version you are running. Can you instal the latest version and report back if it is still occurring?

Message 7 of 22
gallapoo
in reply to: Anonymous

I already have the latest version.

Message 8 of 22
Anonymous
in reply to: gallapoo

Just try downgrading then to see if  you experience the same behavior.

Message 9 of 22
abercaine
in reply to: Anonymous

i'm also confirming this issue on maya 2018.3
working fine on maya 2017.5

Message 10 of 22
mspeer
in reply to: abercaine

Hi!

 

It looks like you have Pin Component Pivot enabled.

 

Just uncheck this feature in Tool Settings or use Hotbox.

Message 11 of 22
gallapoo
in reply to: mspeer

This was exactly it.  I figured it was too consistent to be a bug.  I don't know why it caused the manipulation handle to behave like that though.

 

Thanks!

Message 12 of 22
abercaine
in reply to: mspeer

yep that was the issue thanks, wondering why this option was on.

Message 13 of 22
Anonymous
in reply to: mspeer

I'm having this issue, too. I knew it was Pin Component Pivot, and I knew where to turn it off, however- it keeps resetting. As in, I'll turn off Pin Component Pivot, and that specific toggle for "Pin Component Pivot" gets reset, so the pivot will suddenly behaved as pinned.

Any thoughts?

Message 14 of 22
gallapoo
in reply to: Anonymous

I had that problem a few times and it just sorta stopped one day. I'm not
sure how to help you out if it's reoccurring. Updating Maya may have done
it for me. Make sure you have the latest release.
Message 15 of 22
Anonymous
in reply to: gallapoo

Hi

I have recently updated my MayaLT to 2019 and started having the same issue. Whenever I edit the pivot position for a component (e.g. edge), all other components (sometimes even for other objects in the scene) will have their pivot stuck to that position. 

Like others suggested, this was fixed by unticking the "pin component pivot" which somehow was activated.

 

Thanks again

Message 16 of 22
Anonymous
in reply to: mspeer

 


@mspeer wrote:

Hi!

 

It looks like you have Pin Component Pivot enabled.

 

Just uncheck this feature in Tool Settings or use Hotbox.


Hi

I have recently updated my MayaLT to 2019 and started having the same issue. Whenever I edit the pivot position for a component (e.g. edge), all other components (sometimes even for other objects in the scene) will have their pivot stuck to that position. 

Like you suggested, this was fixed by unticking the "pin component pivot" which somehow was activated.

 

Thanks again

Message 17 of 22
Anonymous
in reply to: mspeer

I cannot find this setting in the tool setting for Maya 2019.

 

Martin

Message 18 of 22
mspeer
in reply to: Anonymous

Hi!

 

Still available here in Maya 2019.1 in Tool Settings for every transform tool:

Move Settings > Pin Component Pivot

Rotate Settings > Pin Component Pivot

Scale Settings > Pin Component Pivot

Message 19 of 22
Anonymous
in reply to: mspeer

You saved my life right now. I don't even know how/when I pinned it! This happened to me in the UV map once where I pinned something. Thanks!

Message 20 of 22
Anonymous
in reply to: mspeer

.

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