Currently, when hovering over the endpoint of a line, the center of a circle, or any point in geometry with a coincident constraint applied, the glyph is the target when dragging. If you don't have the "display coincident constraints" setting on, the glyph snaps back into place afterward, accomplishing nothing. This is extremely annoying, as to actually drag the point, you have to either: Hide the constraints using the ribbon at the bottom of the screen, then unhide them afterward. Press Fn and then F7, then press Fn and F8 afterward, which either requires two hands or is an uncomfortable stretch. (Assuming you have function lock set to make the volume and media controls easy to press, which I think most people do) Very carefully align your cursor in the small area away from the point where it chooses to select the point and not the glyph. Solution 1: The only two interactions with coincident glyphs require you to left-click or right-click on them first and do not involve dragging, so clicking and dragging should prioritize the point (unless your cursor is explicitly over the glyph if the "display coincident constraints" setting is on) Solution 2: The glyphs are massive and would be easy to click on without this interaction working as it currently does. Interacting with the glyph should require you to hover over the glyph, rather than the point it's associated with. I think the first solution is the most seamless, but to not upset any users, make this a global preference you can turn on (I argue it should be on by default, as it's only possibly an annoyance if you manually set the "display coincident constraints" setting on) As it stands, dragging points with the coincident constraint makes me want to pull my hair out.
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