FlexSim Knowledge Base
Announcements, articles, and guides to help you take your simulations to the next level.
Sort by:
Você tem dúvidas sobre o que é, ou como funciona o recurso List? Este Tutorial vai apresentar uma visão geral do recurso e fazer um rápido exemplo. Acesse o link : https://youtu.be/P7wGuQ7UKuQ Você pode entrar nesses outros tutoriais em português que apresentam outros exemplos da utilização do recurso: 1) https://answers.flexsim.com/articles/39239/tutorial-em-portugues-como-direcionar-os-itens-usa-3.html 2) https://answers.flexsim.com/articles/39233/tutorial-em-portugues-como-utilizar-o-recurso-list-1.html
View full article
Você tem dúvidas sobre a picklist Values by case? Este Tutorial vai apresentar uma visão geral e fazer um rápido exemplo. Acesse o link : https://youtu.be/d0XVlQlRvmA
View full article
Você tem dúvidas sobre o que é, ou como funciona o FloWorks? Este Tutorial, composto de 3 vídeos, garante um overview sobre o FloWorks: Vídeos: Introdução ao FloWorks: O que é? Como funciona? Como construir um modelo com o FloWorks: Aprenda a reproduzir um modelo simples Analisando Sistemas com o FloWorks: Observe um exemplo de análise de modelo com o FloWorks Esperamos que aproveitem mais este vídeo tutorial.
View full article
FlexSim 2021 Update 2 Beta is now available (Updated 26 July 2021) To get the beta, log in to your account at https://account.flexsim.com, then go to the Downloads section, and click on More Versions. It will be at the top of the list. The More Versions button does not appear when logged in as a guest account. Subsequently the beta is available only to licensed accounts and accounts that have a license shared with them. Learn more about downloading the best version of FlexSim for your license here. If you have bug reports or other feedback on the software, please email dev@flexsim.com or create a new idea in the Development space. FlexSim 21.2.0 Release Notes Added a Template system for inheriting properties from other objects. Added new manipulation handles for moving, rotating, scaling, and connecting objects in the 3D view. Added ability to delete connector lines. Added a StateTable object. Added a getstatetableutilization() command. Added a Pass-through parameter type. Added a checkbox so transporters can move their forks separate from traveling. Added more Task Executer shapes. Improved treenode.getPath() to return a relative path to nodes that aren't a direct ancestor. Added a Frustrum Culling checkbox in Visuals. Agent Added an AgentSystems property. AGV Allowed the user to define some basic routing cost multipliers, including: An option to divide by speed, allowing for fastest path routing (instead of shortest path) An option to define a custom path-based multiplier to the cost Added Path Conditions, which allow you to "close" certain paths, based on either model state or agv state, etc. Added a Prioritize Control Point Lookahead option. A* Added the capability to have oblong grid node sizes. Allowed barriers to be inside visual tools. Added the ability to add dynamic barriers to the A* system. This is done by calling AStar.navigator.addDynamicBarrier(), then AStar.navigator.removeDynamicBarrier() to remove those barriers. Added several triggers to A* objects: AStar.Navigator: OnGridChange: called when dynamic barriers are added or removed AStar.Traveler: OnCalculatePath: called just before a traveler's path is being calculated AStar.Traveler: OnNavigatePath: Called just before a traveler runs the algorithm to define kinematics and cell allocations for traveling its path. Also allows the ability to override the default behavior and define your own. Made several additions to AStar.Traveler API, AStar.Navigator API, etc. Added a TravelPatterns property. Backwards Compatibility Note: The following changes may slightly change the way updated models behave. Improved the deadlock recovery algorithm. Now it will add each traveler in the deadlock, as well as any travelers that are waiting on those travelers, as dynamic barriers. Then it will go through each traveler in the deadlock, remove it from the dynamic barriers, add any additional travelers that are adjacent to that traveler as barriers, then try to recalculate the path to the traveler's destination. If it finds a traveler that can still travel all the way to its destination, that traveler will be rerouted. Otherwise, if it finds a traveler that can travel at least on grid square, it will reroute that traveler. Otherwise, it will give a notification of unrecoverable deadlock. GIS Added the GIS module to the Flexsim Installer. Process Flow Added a ProcessFlows property. Added a ProcessFlowVariables property. Backwards Compatibility Note: The following changes may slightly change the way updated models behave. Removed instance object editing from Object Process Flows.
View full article
O link que segue leva a um vídeo no qual é apresentada uma Visão Geral sobre a ferramenta Script do FlexSim. Os tópicos abordados no vídeo são: O que é o Script? Componentes do Script? Como utilizar o Script? Quais as funcionalidades do Script. Vídeo Tutorial: Script Overview Esperamos que aproveitem mais este vídeo tutorial.
View full article
O presente vídeo tem como objetivo demostrar três formas de sincronizar eventos no FlexSim através da espera (Wait) por um período X, ou até algum outro evento (Wait for Event). Sincronização de Tarefas - WAIT no FlexSim (3 das n possibilidades)
View full article
Neste modelo anexo simples mostramos como usar TrackedVariable para conseguir alguns outputs customizáveis dentro do FlexSim e uma das funções do recurso Global Variables, outro recurso que pode ser usado durante a modelagem para customizar os trabalhos de criação de lógicas e também customizar alguns outputs de seu sistema. O passo a passo como elaborar esse modelo encontra-se no vídeo em Passo a Passo TrackedVariable e Global Variable trackedvariables-e-global-variable.fsm somente na versão 2017 do FlexSim.
View full article
Greetings, I would like to share my latest FlexSim creation with the community, HUGE thank you to the flexsim overlords for creating such an awsome software https://youtu.be/WyfNS6vfLZE. G
View full article
O presente tutorial tem como objetivo demonstrar de forma resumida a construção e alteração de um modelo utilizando a biblioteca "Bottling", da qual utiliza o MassFlowConveyor, que é basicamente um conveyor desenvolvido pela equipe da FlexSim USA para a simulação principalmente de linhas de envase. Mass Flow Conveyor no FlexSim 2017 Update 1
View full article
Following attached Code is Useful as Performance Major to Find Out Total Simulation Time in Different Scenarios. treenode datanode = param(1); double tm = time(); return tm;
View full article
Receiving products from the bottled water manufacturing plant using 11 Rial Guide Vehicles (RGVs) for transportation to the Automated Storage and Retrieval System (ASRS), which serves all three production lines. The RGVs' operation works as follows: when products are placed in the receiving buffer with two available positions, the system immediately sends commands to the RGVs to pick up the products from the buffer. The RGVs prioritize picking up the nearest products first. Consequently, the production line located farthest away (Production Line 1) experiences the highest downtime from January to May 2566, with an average downtime of 449.48 minutes. Production Line 2 has an average downtime of 65.12 minutes, while Production Line 3 experiences 76.00 minutes of downtime during the same period. If a production line stops for more than 20 minutes, it requires a complete drainage of the ongoing production process, including scrapping all unfinished goods. This significantly increases the production costs. Consequently, conducting experiments to address this issue becomes complicated, as full-scale production is necessary to identify the causes and implement effective solutions. Thus, stopping production for testing purposes is not a viable approach in this case.
View full article
Top Contributors