I would like for 3Ds Max to get a quad draw and live surface exactly the same as Maya, so I can uninstall Maya. The only reason I use Maya is for retopology. That's literally it. I would like to do my retopology in Max instead. I'm fully aware 3Ds Max has a retopology tool that's vastly inferior to Maya's. I was thoroughly unimpressed by it, and every other retopology tool on the entire internet. Also, a more comprehensive matcap/cartoon material system would be wonderful. I'd love to do cartoony renders without needing the now awful Vray, the terrible Arnold, or a trial of Zbrush. Thank you.
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