I too have been involved professionally as a user of 3DS Max since 3D Studio Release 3, so, since around 1995.
Before then, I was a computer programmer (and we *never* rolled out buggy software, ever, because.... it was in the financial sector.....), so I can state that this does smack of poor rollout. But..... as more and more software houses are moving to subscription, I have seen this not only at Autodesk but now by others, not a million miles away.....who are rolling out software without proper testing and expecting their customers to beta test for them. I know that because within hours of them rolling out their latest version, I’d found a bug which they thanked me for reporting (I repeat, I found it within a few hours of issuing).
I haven’t started using 2022 yet because it’s too soon, personally, I’ll give it another 4-5 months before I do.
However, I *do* use this particular modifier a LOT and use that particular function within this modifier a lot almost always. So if others are already complaining that this is an issue and unworkable for them, I can believe it (and so, it doesn’t make me want to jump to 3DS Max 2022 any sooner).
As the saying goes, more speed, less haste.....
(Please excuse grammar, I’m typing via my ipad)
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3d rendering services-------------------------------------------------
Asus X299-SAGE, 7980xe @ 4000mhz, Corsair Hydro H150i Pro,
1Tb Samsung M.2, 128Gb Corsair LPX DDR4,
2 x Nvidia RTX 3090 FE,
3DS Max 2023.1 (3DS Max 2022.3, 3DS Max 2021.3 as backup)
Windows 10 Pro.
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