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allow stretched image textures

allow stretched image textures

I propose to allow image textures to cover the entirety of individual objects the material is added to. Right now you have to calculate the maximum values and copy that over to the image edit dialogue. When you do that the preview gets to look apalling, too. The idea is to allow for one image per object. A bit like a light version of a uv map.

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Autodesk Design & Make Report


Autodesk Design & Make Report