- Reference Geometry, like in Maya, to be able to load a geometry into the scene without actually "importing" it. For example, if I have a 1GB guide geometry, I don't want to save it in the full scene, but just keep it external. - Display wireframe without shading (Maya equivalent of pressing 4), right now, there is only a wireframe on opaque shading, but often I need to see through a model. - Insert edge loop tool, it would be great to have the possibility to add edge loops without having to retopologize in Mudbox, or go back to Maya and then have to "transfer sculpt details", which is time-consuming and comes with unexpected artifacts. - Show Both Sides but without making the inner side pitch black, or at least, add the possibility to "flip normals" so for example, I'm able to sculpt an object from either side.
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