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My texture is in the same directory as my model and in settings shading I selected "textured"
How else can i trouble shoot this issue?
A few questions first...
That's because the Mac version runs in a sandbox mode. Essentially, if you don't embed your textures in the .FBX file, the application will not be able to open the texture file that is specifically not the file you opened using the file open dialog.
So there is two options for you:
There might be a third option but that would require reading the whole documentation of Mac app sandboxing rules.
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