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FBX -> glTF converter available

3 REPLIES 3
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Message 1 of 4
Anonymous
20196 Views, 3 Replies

FBX -> glTF converter available

With the combination of FBX's status as de-facto industry standard, and glTF's increasing relevance as a runtime delivery format, more and more people want to be able to generate the latter from the former. If it's not against forum policy, I thought I would plug FBX2glTF, an open-source converter based on the FBX SDK.

 

Some features:

  • Skinned meshes & animation of same via translation/rotation/scale,
  • Blend shapes / morph targets & animation of same via weights,
  • Draco mesh compression (KHR_draco_mesh_compression extension)
  • True PBR materials (through the Stingray PBS schema, and through some simplistic conversion of Lambert/Phong era properties)
  • Precompiled releases for Windows, Mac OS X and Linux
  • NPM module with binaries & JavaScript API
  • 16/32-bit indices
  • KHR_materials_unlit extension
  • all the other basics you'd expect.

Still missing key features:

  • No web drag-and-drop interface (top priority)
  • No sparse accessors (need this pretty urgently to support blend shapes)
  • We still 'bake' animations, sampling all node transforms a fixed time step, rather than extracting & convert native FBX curves which would (probably) be better

 

Note that the Windows binary is compiled against Visual Studio 2017, while the FBX SDK targets VS 2015. I've not run into trouble with this, but I've been told that's sheer luck. Hopefully a version of the SDK compiled against VS 2017 will arrive sooner rather than alter.

 

Issues and contributions welcome! 

 

3 REPLIES 3
Message 2 of 4
Anonymous
in reply to: Anonymous

Great project.  If you dont want to install and run command lines, there are a couple of online web base converters for FBX to GLTF. 

 

http://modelconverter.com converts from OBJ, COLLADA and FBX to GLTF 2.0 /  GLB

 

There is also  http://gltfapi.co/ and http://gltf.herokuapp.com/ 

Message 3 of 4
Prashant.Dh
in reply to: Anonymous

I have tried multiple times but textures dont get exported, is it obvious?

Message 4 of 4
Anonymous
in reply to: Prashant.Dh

Make sure, when you export your FBX, that the "embed media" option is checked in export options - Maya FBX Export.

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