With the combination of FBX's status as de-facto industry standard, and glTF's increasing relevance as a runtime delivery format, more and more people want to be able to generate the latter from the former. If it's not against forum policy, I thought I would plug FBX2glTF, an open-source converter based on the FBX SDK.
Some features:
Still missing key features:
Note that the Windows binary is compiled against Visual Studio 2017, while the FBX SDK targets VS 2015. I've not run into trouble with this, but I've been told that's sheer luck. Hopefully a version of the SDK compiled against VS 2017 will arrive sooner rather than alter.
Issues and contributions welcome!
Great project. If you dont want to install and run command lines, there are a couple of online web base converters for FBX to GLTF.
http://modelconverter.com converts from OBJ, COLLADA and FBX to GLTF 2.0 / GLB
There is also http://gltfapi.co/ and http://gltf.herokuapp.com/
I have tried multiple times but textures dont get exported, is it obvious?
Make sure, when you export your FBX, that the "embed media" option is checked in export options - Maya FBX Export.
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