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Rendering Material

Rendering Material

In the material browser it would be great to have a setting that would utilize or create a script that could randomly select small material "patches" from a larger sample material (including randomly rotating + flipping axes during the process) for each individual component that was using the same material. That way the material would resemble itself throughout a rendering, but prevent continuous pattern repetition. This would be great for components such as a curtain wall system using panels with a stone material preventing it from tiling in the rendering process.

3 Comments
dgorsman
Consultant

In some cases a very light random bump map on the material can help break up the effect, but that increases rendering time more than randomly generated noise modifying the base image.

sasha.crotty
Community Manager
Thanks for taking the time to submit your idea. Unfortunately, this idea did not get the support of the community over the last 6 months and as such we will not be pursuing it at this time. Please feel free to rework (titles and clear descriptions are really important) and resubmit this one down the road.
sasha.crotty
Community Manager
Status changed to: Archived
 

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