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It would be very useful if the reference planes behave like the levels. In the case of walls, activating the "Attach/top base" option to reference planes with slope would be very helpful.
One object should be attached to another object. It is just a fact of reality. Every wall should have some kind of roof to attach to. I fail to see the reason why a wall should attach to thin air.
If you actually need to create some odd-shaped exterior walls, you should create a conceptual mass / masses first, then create the wall(s) based on that mass(es). Or just cut / attach the wall(s) to a lower roof, then offset (enlarge, stretch) the wall faces as needed.