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PBR Material integration (3ds Max)

PBR Material integration (3ds Max)

Revit should be updated to the new Physics Based Rendering (PBR) workflow with Roughness as control instead of Specularity for material parameters. Furthermore interoperability with 3ds Max would heavily benefit from natively supporting the 'physical material' as seen in Max, as this reduces the need to make materials in both software packages. Not to mention that this increases the quality of renders, since detailed materials with maps for normals, ambient occlusion, cavity maps, and so on are now unavailable in Revit. 

2 Comments
thernandezCM9EV
Contributor

I really wish Autodesk would open up far more functionality in Revit products, especially the use of PBR materials associated with fbx files or if they want to stay with OBJ files we really need to bring in the photogrammetry similar to what 3ds Max does. Ultimately, I don't care what file format, I just need to be able to use PBR materials in Revit project environment AND FAMILY environments. 
...and for specific needs, I need to be able to import .fbx files (or .obj with material texture imagery) into the FAMILY environment so I can create specific planting models that are unique to what we're proposing.

Tags (2)
thernandezCM9EV
Contributor

Since the previous post, I've come up with a couple of workarounds:

If working in Polycam, export to .fbx and run the edits in 3ds Max to preserve the photogrammetry and then export to .obj to then import into FormIt Pro and export to .axm file that Revit reads as a project or family file.

If working in Recap Pro, make your edits in the scan to mesh environment and export to .obj, not .fbx to preserve geometry. Import the .obj into FormIt Pro and export to .axm from there for Revit.

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