Hi,
I am looking forward creating advanced symbols that could addapt for different scales. In some projects, I have multiples symbols next or close to each other. Sometimes I have to use parameters to move symbols located at the same place.
Nevertheless, the result is good only in that scale I was setting up my symbols' displacements. If I use a detail Callout and set it in a greater scale, symbols will have an offset from each other. Setting lower scale, symbols will clash ones to anothers.
I was hoping creating a family that have 2 symbols in there and configure them to show in different scales. I believe instance set up can't resolve this since an instance input of a family object is the same regardless the scale.
Hence, I would like to know if anyone knows a way to work with symbols of the same object/families in multiples views and multiples scales with the possibility to have different results for these diferent scales?
See attached images to understand what I am trying to solve.
Thanks in advance!
Solved! Go to Solution.
Solved by ToanDN. Go to Solution.
Hello everyone,
I got an idea but still I have a problem.
I created 2 same anotation and loaded into the family I wanted. Each anotation is set as a specific object syle. In this way, I can turn on / turn off visibility of object styles. For each anotation I have a different displacement parameter so I can addapt the displacement value for 2 different scales.
Everything was going well up untill I use it in a symbol that had filled region in it. Object styles works only for lines, not regions. So when I turn off an object style visibility in VG, the filled region is still there.
If anyone can help me solve this, please let me know.
Thanks.
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