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Mudbox UV problem/ Maya UV Problem

7 REPLIES 7
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Message 1 of 8
Anonymous
921 Views, 7 Replies

Mudbox UV problem/ Maya UV Problem

Ok so ive come across a problem that I have no clue how to fix. I have a simple polygon that I unfolded in maya and the uvs seem fine as I will provide screenshots, but when I import it into mudbox it shows different uvs as if there were imaginary points floating in space. Ive selected all vertices and deleted them, ive filled holes so i dont know what else i can do. MayaMayaMudboxMudbox

7 REPLIES 7
Message 2 of 8
Its_jay
in reply to: Anonymous

Try this way

first send your mesh to mudbox

than

export your mesh from maya as .fbx for uv map in mudbox (but leave triangles checkbox off)

after that in mudbox

import uv 

Message 3 of 8
Anonymous
in reply to: Its_jay

Thanks for the reply but nothing changed. I dont know which specific
triangles box you are mentioning but i did make sure the "triangulate" box
was unchecked
Message 4 of 8
Its_jay
in reply to: Anonymous

Or maybe your scene is broken
Try to send your mesh to new scene (in maya)
Than try in mudbox
Message 5 of 8
jill.ramsay
in reply to: Its_jay

Are you able to send me your scene? I'd be happy to take a look at it: jill.ramsay@autodesk.com.

Message 6 of 8
Anonymous
in reply to: jill.ramsay

Sure thing. Its attached to this message here.
Message 7 of 8
jill.ramsay
in reply to: Anonymous

Sorry, I'm not seeing the scene file. Can you email it, please? jill.ramsay@autodesk.com.

Message 8 of 8
jill.ramsay
in reply to: jill.ramsay

Hi there,

The problem was the nGons in the scene (faces with more than 4 edges). Mudbox doesn't like those, and in general they're a bad idea. Fix those in the Maya scene using the Multi-cut tool or Connect as per the attached image, and you'll be fine. 

 

Jill

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