Ok so ive come across a problem that I have no clue how to fix. I have a simple polygon that I unfolded in maya and the uvs seem fine as I will provide screenshots, but when I import it into mudbox it shows different uvs as if there were imaginary points floating in space. Ive selected all vertices and deleted them, ive filled holes so i dont know what else i can do.
Ok so ive come across a problem that I have no clue how to fix. I have a simple polygon that I unfolded in maya and the uvs seem fine as I will provide screenshots, but when I import it into mudbox it shows different uvs as if there were imaginary points floating in space. Ive selected all vertices and deleted them, ive filled holes so i dont know what else i can do.
Try this way
first send your mesh to mudbox
than
export your mesh from maya as .fbx for uv map in mudbox (but leave triangles checkbox off)
after that in mudbox
import uv
Try this way
first send your mesh to mudbox
than
export your mesh from maya as .fbx for uv map in mudbox (but leave triangles checkbox off)
after that in mudbox
import uv
Are you able to send me your scene? I'd be happy to take a look at it: jill.ramsay@autodesk.com.
Are you able to send me your scene? I'd be happy to take a look at it: jill.ramsay@autodesk.com.
Sorry, I'm not seeing the scene file. Can you email it, please? jill.ramsay@autodesk.com.
Sorry, I'm not seeing the scene file. Can you email it, please? jill.ramsay@autodesk.com.
Hi there,
The problem was the nGons in the scene (faces with more than 4 edges). Mudbox doesn't like those, and in general they're a bad idea. Fix those in the Maya scene using the Multi-cut tool or Connect as per the attached image, and you'll be fine.
Jill
Hi there,
The problem was the nGons in the scene (faces with more than 4 edges). Mudbox doesn't like those, and in general they're a bad idea. Fix those in the Maya scene using the Multi-cut tool or Connect as per the attached image, and you'll be fine.
Jill
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