Hello.
I have a model in maya with a single material applied to all faces, but when I open them in Unity, I can see it applied a different material to a few random faces by itself. I tried selecting all faces and assigning them a new material but no use, it still exports with two materials with the same name.
How can I make sure the model has just one material and exports like that?
Thanks.
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
Hi!
After assigning one material to all faces, assign one new material to the object.
For further help, please upload a scene-file.
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