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Hello.
I have a model in maya with a single material applied to all faces, but when I open them in Unity, I can see it applied a different material to a few random faces by itself. I tried selecting all faces and assigning them a new material but no use, it still exports with two materials with the same name.
How can I make sure the model has just one material and exports like that?
Thanks.
¡Resuelto! Ir a solución.