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Add divisions to mesh after using boolean operator

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Message 1 of 2
Anonymous
416 Views, 1 Reply

Add divisions to mesh after using boolean operator

Hey, I am trying to subdivide a cliff/rock geometry to sculpt and vertex-paint it. I used a boolean operator to carve a door and a small corridor in it. This is how it looks:

The entranceThe entrance

If I now go to "Edit Mesh -> Add Divisions", it will result in this:

The messThe mess

And it gets even worse if I use polySmooth:

3.png

 

There are even faces that cover a part of the door. I already tried to draw a square 'frame' around the door but it will give me the same result. Why does it not divide properly?

 

Best regards

 

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Message 2 of 2
mspeer
in reply to: Anonymous

Hi!

 

Subdivide manual around the door.

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