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07-02-2018
09:24 AM
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Hello, apologies if this is not the exact place to post this question. I'm relatively new to Maya.
With that said, I have learned how to apply an image to a UV map and see the program apply it to my 3D model, but now I'm trying to get the reverse. Essentially, I'm trying to apply a high-res image to a 3D model (A vehicle) and create a UV map to get a flat, dissected version of that image. This image would then be printed on an industrial sized printer, and applied to the real-life model.
Is Maya capable of this?
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