@Martin_L_A wrote:
In my opinion, nodes shouldn't move after their creation, unless explicitly told so (by using the rearrange button, or being moved by the user).
I completely agree with everything you wrote and I wish more rigging and shading artists would speak up here. There are (and have been before) other, proper "node editors" out there - ahead of Maya's attempt to implement one (at a time when the Hypergraph was deprecated long ago). Editors which set standards and still do and which are a pure delight to work with. Several concepts of the Maya NodeEditor are just producing raised eyebrows against this background.
A few examples: a "feature" like pinning nodes is really just a fix for bad interface design. The "Add on Create" and "Additive Graphing" options produce confusing outcomes in certain situations - which is also caused by the fact, that the NE and the HS are sharing(!) these options, which I never understood.
In the end such well-meant "features" are just producing redundant clicks - unfortunately something Maya is really good at - which wouldn't be necessary if the tool was done right.
Last but not least, the NE is bugged and suffers inconsistent menus, like the "Display" section in the RMB marking menu. But no wonder if one considers the flashy way how the HS UI rebuilds itself every time one opens the editor. Seriously? Again, smells like bad ui design, don't you think?
I am sure alot is already logged and so as a good and patient and obedient - and unfortunately still in a certain way bound-to Maya artist - I just hope it get's better ... somewhen ... in the future ... near future.