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node editor, nodes keep rearranging

reniferziolo
Advocate

node editor, nodes keep rearranging

reniferziolo
Advocate
Advocate

Hello everyone,

Whenever I connect nodes to chosen "channels" they jump around the node editor viewport, making me loose track of my progress. It's really confusing. I don't know how to fix this. Any help appreciated!

Reply
Accepted solutions (2)
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67 Replies
Replies (67)

benm3d
Contributor
Contributor
I hear Blender's nice this time of year...

Bm

mario.kimK3D6G
Observer
Observer

I m on 2022.4 and this problem is STILL not fixed. Pin all nodes doesn't do anything. Why is it so hard to take of something so important?????

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benm3d
Contributor
Contributor
make a direct complaint to Autodesk - this forum is just for us to whinge
on.

Mostly, I think, because there's not many people using node editor on a
large scale for their workflow, so not many affected, so not many use it
for their workflow...

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harol.almeida
Explorer
Explorer
Accepted solution

I hate this issue but I think I found a workaround, 

Basically, the problem comes when you are connecting nodes in the node editor, the node's layout jumps and rearranges in a different position, so if you have too many nodes on the screen it's basically impossible to track your connections again.

Solution:

Change your working units to meters in window/settings/preferences and in node editor: window/option/pin all nodes by default sound funny but works trust me.

When you are using centimeters or millimeters the nodes jump crazy on the screen and mess up your work all the time, now it will jump but just very little, keeping your layout safe all the time.

reniferziolo
Advocate
Advocate

wow,  but that explains why some never experienced it.

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peerke88
Contributor
Contributor

Thats not really a solution but a 2 part workaround + complete pipleine change for some people in order to get rid if something that should not exist in the first place

johnkeates2865
Advocate
Advocate
Well, I think you found a clue as to how the developers can fix the issue.
Good work. It soesnt quite seem like a work around to me if it only lessens
the issue and forces you to change a parameter that you might not want to
change.
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harol.almeida
Explorer
Explorer

Yes,

it's only a workaround, but now you can work in the node editor. Before was impossible,  the only downside is that some new nodes automatically created by Maya will still be jumping, but not too crazy and easy to arrange them again, as they will be jumping to a new position overlapping.

The other problem is: as you keep your nodes pined you can not copy and paste them anymore CTR-C/CTR-V.

 

I hope they fix this problem soon, it has been too many years around 

 

 

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