My team recently started having issues where other meshes disappear when changing pivot or selecting other objects. This did not happen in 2019 where we recently switch to 2023 (Video example). We have done various troubleshooting methods (delete prefs, drivers changes, different pcs). This is slowing our production down immensely and would like to figure this out asap. Thanks ahead of time for any possible solutions.
Solved! Go to Solution.
Solved by TourItMedia. Go to Solution.
can you explain more? I don't see anything disappearing. Are you trying to select multiple objects? Try deleting your history on all your objects. here's a script to toggle selection
int $pickChoo = `selectPref -q -singleBoxSelection`;
if ($pickChoo == 0)
selectPref -singleBoxSelection true;
if ($pickChoo == 1)
selectPref -singleBoxSelection false;
You can set your pivot two ways. With the "d" key or insert. They both have that problem?
you can put the image plane on layer and make it a reference so it can't be selected.
I've tried this and they will still randomly go away. The only way I can get these disappearing meshes back, is when I do select all.
I don't see the image plane in your outliner. Try to unparent it from the group. It maybe be under an object.
Try with Direx11 viewport and check your GPU driver, you can also use poly planes for now until a solution happens.
The image is on a plane that matches the size of the texture/file. Not using the camera image plane system.
So I was able to fix the bug from happening, although I dislike the workaround. If I freeze transforms and delete history fully of each object, the problem stops. This is a tad annoying as I at times need to have the transform information while I'm working. This problem doesn't seem to happen in 2019, only 2023.
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