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Most efficient API way to count solid body's faces
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I'd like to know which is the fastest way to count solid body's faces.
Please find the IPT with quite a few (23000+ faces) attached.
Apart from geometry it has an iLogic rule embedded that tries to access the face counter using.
ThisDoc.Document.ComponentDefinition.SurfaceBodies(1).Faces.Count
The main problem with the rule - it takes about 10 seconds to get the counter value (which is unacceptably long).
Another (manual) way to count not only faces but all objects is to run BSCT (Ctrl+F7) which takes less than 2 seconds...
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