Message 1 of 4
GPU Rendering
Not applicable
11-02-2016
02:30 PM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
OK, I understand that Inventor uses all CPU to render. I also understand Studio uses CPU based ray tracing. So, 3ds Max has iRay which is GPU based, I just got a M2000 Quadro card. So that should be nice to use there. The only issue is I don't have a clue what I'm doing in 3ds Max. It's clunky to use to me, and the units are all weird and trying to scale them really doesn't work well. I just want to have software, to assign Materials, and use GPU rendering. This has to be possible??