3DS Max is a daunting program to get the hang off, but once you know the basics it's not that hard to get nice renders.
(just check my friday pictures...)
It helps a lot if you have a standard template set up in which you can import your models and apply materials too.
I have a few links that might help out:
If you're interested in using 3DS Max to make renders, but don't know how to start, try the tutorial on Jakub Reichman's blog:
http://jreichman.com/blog/
(until he posts the video on his blog here's the direct link: https://www.youtube.com/watch?v=P8p6L6TZkOY )
The people over at Design&Motion also have a Tutorial on this, you can find it here:
http://designandmotion.net/autodesk/max-morgan-a-minimalist-guide-to-rendering-in-3ds-max/
And you can find some more tutorial videos by Marion Landry here:
https://www.youtube.com/playlist?list=PLowqs8sl9-jv_B1VIOBrWd89aCf6DjbDW
Happy Rendering!
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It might also be good to look into setting up your own material library in Max, so you can easily apply the colors/materials you use often.
There's enough to find on 3DS Max if you google, plenty of tutorials and the help (F1) is pretty good as well.
Also, if you're doing it for speed and want good renders even though your system is a bit slow, you could look into doing networked renders with the Backburner software that comes with Max to divide the load over multiple computers.
Hope this helps somewhat.
Niels van der Veer
Inventor professional user & 3DS Max enthusiast
Vault professional user/manager
The Netherlands